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hhyy_best

First Lieutenant
84 Badges
Jun 3, 2008
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1 change the names, i can understand land, navy, production techs but what is trade tech? europe conquer the world by land and navy tech, but they control the market not because the tech, but the practice and will (and guns to open the market plus new trade goods and gold from the America). So just change the trade tech name to trade practice may sounds a lot better. Same as the government tech, what's that? Should be called political practice or something like that.


2 different slow down effect for different tech, not a universal tech group efficiency. e.g. Europe has much faster pace in land and navy tech than china, however, i don't see the reason for a same fast production tech speed. In the end of the day, the production tech in Europe shows advantage only after the industry revolution or at least after Newton.

3 Dynamic research efficiency, it's actually a supplement for the above point: lacking wars or signicicant rival will slow down the land tech, lacking knowledge about the world will slow down the navy tech (the close you are, the closer you will be, until someone knocks on your door!), lacking scientific method will slow down the production tech later (we can force Galileo and Newton born in Europe to show the Latin tech group advantage), too stable for too long or lacking neighbours will slow down government one, lacking trade will slow down trade (same reason for navy)

4 Maybe also allow go back in tech by events to model certain historical event...
 
For piriReis I think he means you have land tech of 25 but through a event it goes back to 24.
1. I think tech means knowledge more than actual technology. So for trade it would be the knowledge of what something is worth and where it has the most value. While government would be how to make it more effective or different ways to govern.
2. I think techs should and do have slow down effects in EUIII they are just less common. When I am playing Germany I get a event in which I get a - to a certain tech.
3. I agree with this but also disagree. A nation can have a good military but be peaceful. Tech should either be affected by trade to national decision, For example, Focus on Army in which you get a negative research bonus for navy but a positive for land. For government you could have one where it increases centralization but it will increase revolt risk for ex amount of time.
4.I have to disagree with this as it wouldn't make sense for me to know Noble Republic only to lose that knowledge because of a event.
 
I really hope they keep the excellent and elegant system of sliders deciding tech investment (also representing all kind of public investments in that area), and no luck involved in teching. This was one of the areas Magna Mundi the Game made me very worried with it's new system, that at least on paper looked less strategic to me.

I'm also abit worried the minting effects are gone. Guess we'll have to see what comes instead, but really hope they don't dumb it down for pure reward mechanisms, and never are really punishing the player..... (balance of short term benefits giving a huge enough long term punishment).
 
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For piriReis I think he means you have land tech of 25 but through a event it goes back to 24.
1. I think tech means knowledge more than actual technology. So for trade it would be the knowledge of what something is worth and where it has the most value. While government would be how to make it more effective or different ways to govern.
2. I think techs should and do have slow down effects in EUIII they are just less common. When I am playing Germany I get a event in which I get a - to a certain tech.
3. I agree with this but also disagree. A nation can have a good military but be peaceful. Tech should either be affected by trade to national decision, For example, Focus on Army in which you get a negative research bonus for navy but a positive for land. For government you could have one where it increases centralization but it will increase revolt risk for ex amount of time.
4.I have to disagree with this as it wouldn't make sense for me to know Noble Republic only to lose that knowledge because of a event.

1 Then change the name to knowledge :)
2 yes, but the tech group is universal
3 yeah, what i said is just example, but we all agree that there should be different thing to affect different tech speed
4 good point...
 
I'd like to see something like a tech rating for populations/cultures and a country's tech "group" is a fluctuating, aggregate concept.

Short version - a small European state has relatively high tech populace so long as it stays at home. Conquering vast numbers of low tech peoples is easy, but changes the tech composition of your country.

I'm sure they don't want to re-create Vicky style Pops for EU4, but calling a vast American/Asian/African country "western" because its capitol happens to be in Europe strikes me as silly. If I'm playing Aztecs and I conquer bits of Europe, my tech group is backwards and not very effective. If the exact same lands were owned by a country which started in Europe tech research would be super effective! The capitol and court culture and government should matter some, but not be the one and only factor.

I'd even assign a tech level to each province. That way ownership by a high-tech country can drag up the population of conquered areas over time, perhaps depending on the government. I'd give colonies a lower rating than the home country, but a quicker advancement. 'Education' could be a use for government buildings and tech. "Westernizing" would be less an event than a catching up in overall level.

One way to slow down over-powered expansion is to make it less cost-effective.