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nemuri_no_kogoro

First Lieutenant
38 Badges
Feb 18, 2011
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Though I absolutely love colonizing the world in EU3, there was always one gripe I had with the system: Wasteland. Now, I understand the reasoning behind why it exists, in that those lands weren't colonized (and were technologically unrecognizable) in the time period that the game presents. However, those giant, ugly spots of nothing would always bother me when, for instance, in my HRE game where I decided to colonize the whole of South America. I succeeded, but that huge section of white-mapped Amazon smack dab in the middle of the continent really dampened the feeling of success that I had wanted to achieve. I propose a solution, one that acknowledges the fact that the land is generally uncolonizable and that allows the player to paint the map with his dominance.

Claiming Wasteland.

Rather than outright colonize, a colonial power that controls a significant portion of the territories bordering the wasteland (say > 50%) can "claim" the lands for their own state. This would provide no monetary bonus (obviously) as no colony exists. Perhaps a small prestige bonus, if anything would be given to the player for claiming the land. Upon claiming the land, the area would don the color of the colonizing power and would act as normal territory in regards to dynamic map name display. Other than the color change, it would keep its general wasteland status, disallowing travel and generally being a pain in the backside for land armies.

Thoughts, suggestions?
 
We had a complex system designed for MMtG to use wastelands. Basically if you had a bordering colony, you could send in expeditions for a certain sum of money and colonists. The expedition could come back with various results, like disastrous, when they disappear or are wiped out, small success, when they come back with tokens from the natives or some rare specimen of animal, or exotic spice etc. which give you some prestige, or a shining success when they take treasures which grants you a huge sum of money and prestige.
A country which controls 50%+ of the bordering colonies can claim the wasteland as his own for a huge sum of money, in this case he will be the only one who can send expeditions in there.

Something similar would be nice in EU4
 
We had a complex system designed for MMtG to use wastelands. Basically if you had a bordering colony, you could send in expeditions for a certain sum of money and colonists. The expedition could come back with various results, like disastrous, when they disappear or are wiped out, small success, when they come back with tokens from the natives or some rare specimen of animal, or exotic spice etc. which give you some prestige, or a shining success when they take treasures which grants you a huge sum of money and prestige.
A country which controls 50%+ of the bordering colonies can claim the wasteland as his own for a huge sum of money, in this case he will be the only one who can send expeditions in there.

Something similar would be nice in EU4

Reading about Magna Mundi makes me cry, I will never get to play such a game in my entire life.
 
Hopefully the amount of Wastland is reduced (though some of the maps suggest a bit of it is).
The idea of being able to claim these lands sounds good aswell, though id have an economic bonus even if its small from holding such lands and Good/Bad events such as exotic diseases effecting nearby colonies or the discovery of gold/exotic goods ect.
 
I hope they don't remove or alter the himalayas so they can still be an epic suspicious face that looks toward india :p
 
I hope they will redesign wastelands, because what EU3 did - simply making everything wasteland which wasn't colonized by the ye4ar of the end of the game - is just ridiculous.
 
Well, most of the areas set as wastelands in EUIII are still, nowadays, scarcely populated. Technology, especially during the EUIII timeframe, wasn't good enough to allow for control of these areas.

On the other hand, a system of claim of the wasteland when owning enough neighbouring provinves would be a neat idea :)
 
Well, most of the areas set as wastelands in EUIII are still, nowadays, scarcely populated. Technology, especially during the EUIII timeframe, wasn't good enough to allow for control of these areas.

On the other hand, a system of claim of the wasteland when owning enough neighbouring provinves would be a neat idea :)

I think the way the MEIOU mod handles wastelands is a great way to do it.
 
I think the way the MEIOU mod handles wastelands is a great way to do it.

Thanks. But it also currently creates some issues with occasional rebel spawns, that you can't fight because your armies can't go through the province.

A built-in feature of claiming the wastelands should be able to solve this.
 
Well, most of the areas set as wastelands in EUIII are still, nowadays, scarcely populated. Technology, especially during the EUIII timeframe, wasn't good enough to allow for control of these areas.

Yeah, like the central part of the USA, South Africa, or the coastal part of Australia...
But I agree, MEIO was pretty decent handling the wastelands.
 
Yeah, like the central part of the USA, South Africa, or the coastal part of Australia...

I didn't say all... but there is still Siberia, Northern Canada, Sahara, don't remember the name of the desert in southern Africa, Amazonia. ;)


But I agree, MEIO was pretty decent handling the wastelands.

Thanks :)
 
Well, I think they do need to revise the wastelands because I find it hard to believe the about 35-50% of the U.S and Canada were unable to be colonized. I would like a little more if the just removed most of the wastelands and just gave them a 15% chance of colonization or something.
 
Hopefully in EU4 the wastelands will be larger, not smaller - but with a mechanism that slowly reduces them (unlocking new provinces) as technology advances. Still, by 1821 (or 1789 or whenever EU4 ends) large areas of the map should still be empty, uncolonisable and impassible. Anything else is fantasy, and should be restricted to a fantasy mod.
 
Hopefully in EU4 the wastelands will be larger, not smaller - but with a mechanism that slowly reduces them (unlocking new provinces) as technology advances. Still, by 1821 (or 1789 or whenever EU4 ends) large areas of the map should still be empty, uncolonisable and impassible. Anything else is fantasy, and should be restricted to a fantasy mod.

what are you talking about? just because they didnt get colonized didnt mean they couldn't have been, this is game is about making your own history. I think if you want to send colonist into "wasteland" to die, to try setting up a colony you should be abel, but ofc with a lot of penelties if you were abel to do it.
 
I like Vicky's life rating system for colonization. Only allow colonization of inhospitable places with certain late game tech levels.
That's pretty much my idea too.

this is game is about making your own history. I think if you want to send colonist into "wasteland" to die, to try setting up a colony you should be abel,
You believe the game should allow you to take actions with a 99.99999% chance of failure? You would find that fun?