The current issue with "secondary" districts (resource districts, habitat research districts, secondary urban districts on Ring Worlds and Ecumenopolid) is that they are strictly inferior compared to the main urban district, adding 100 jobs per district as opposed to the main urban zones' 300 jobs per district.
My suggestion is to have some of the techs unlock more jobs per district, up to 300 per district, to make them just as valuable as the main urban district.
Empires with Voidborne perk or Void Dwellers origin would also get additional +100 jobs from habitat resource districts, resulting in +200 jobs per district from the start and +400 jobs per district once they research Advanced Space Habitation
Some numbers here would need to be tweaked, probably. For example, this would give each Ecumenopolis arcology and Ring World segment +900 and +1500 jobs per district respectively, which may be a bit more jobs than they should have (but which is equal to the number of jobs they currently get from the main urban district)
Alternatively, they could just start with more jobs by default. You will rarely have Ecumenopolis arcologies and Ring World segments without having researched Anti-Gravity Engineering anyway.
My suggestion is to have some of the techs unlock more jobs per district, up to 300 per district, to make them just as valuable as the main urban district.
District | x2 jobs | x3 jobs |
---|---|---|
Generator District | Global Energy Management | Planetary Power Grid |
Mining District | Mineral Purification | Advanced Mineral Purification |
Agriculture District | Food Processing | Advanced Food Processing |
Habitat Districts | Habitat Expansion | Advanced Space Habitation |
Arcology 01-03 | Weather Control Systems | Anti-Gravity Engineering |
Urban Segment 01-03 | Weather Control Systems | Anti-Gravity Engineering |
Empires with Voidborne perk or Void Dwellers origin would also get additional +100 jobs from habitat resource districts, resulting in +200 jobs per district from the start and +400 jobs per district once they research Advanced Space Habitation
Some numbers here would need to be tweaked, probably. For example, this would give each Ecumenopolis arcology and Ring World segment +900 and +1500 jobs per district respectively, which may be a bit more jobs than they should have (but which is equal to the number of jobs they currently get from the main urban district)
Alternatively, they could just start with more jobs by default. You will rarely have Ecumenopolis arcologies and Ring World segments without having researched Anti-Gravity Engineering anyway.
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