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nakamoon

Recruit
May 16, 2025
1
1
Augmentation merchants job is cute and thematic, but the 'pops start with basic cyber trait' thing is very weird. Make zero sense for all your pops to be farmer-adapted, specialists and rulers alike. Wouldn't it be way more appropriate to make it 'your pops start with a weaker custom version of Universal Augmentations, name it like 'Bazaar Augmentations' and make it have like 3-5% bonus efficiency, depending on the job type. basically same as the new genetic origin that has a custom job adaptation trait. And then when you complete cybernetics tradition this trait is replaced with the normal version at reduced or no point cost.
 
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Oh it could be the full trait and it'd still not be remotely OP. Full trait would basically read +10% job efficiency for food, minerals, and energy. There are other locked civics that give as good if not stronger modifiers basically passively. "Geo-engineering" just comes with a 10% all jobs output and +10% all worker output if you use the councilor position, on TOP of pop growth and reduced pop upkeep and other nice modifiers. And unlike augmentation bazaar, it has no ascension path lockout.

I still think it'd need more improvement. I've explained in another thread, but augmentation bazaar is actually very awful right now. Only the branch office building is good, presently.

EDIT: Also there is a proper thread for suggestions: https://forum.paradoxplaza.com/forum/forums/stellaris-suggestions.943/
 
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