Hi,
didn't know were to post it so, sorry if it is were it shouldn't.
I've played the last version and noticed some improvements (I always play humans and always will as the game's not achieved because for me it's logical to master human before trying to test other civilizations, just my point of view).
- the local sound seems to be more efficient, we ear the ships firing more lounder as we zoom in, I like it.
- french traduction for me it's a plus as i'm french, nethertheless quality of traduction should be more acurate to be more immersive. for example survey => enquête ??? do we send detective Colombo to investigate or what ?
about improvement and other things I was thinking but this time I took time to note them.
I know you can't make huge things so I just have little suggestions, it is mostly about immersion which for me is a critical condition for that type of game.
ok so let's start, don't forget I always play humans if other player want to add things about other civilizations fell free to add to this thread.
-Behaviours :
As we go to another systems and the attack mode is always active, bad thing I think.
For example when I go to "investigate" ; ) a system I would like to see, depending of what we encounter, different activities until player or AI decide to attack.
- Swarm :
Swarm drone or bee could be collecting thing on asteroïds (i noticed they are always close to it) , they would attack if attacked, like bees, logical isn't it ?
-Events for more immersions
Why do we travel universe without having extra advanced species (but without beeing able to control them) ?
introducing UFO events :
- different type of UFO with different shapes.
- extra fast movement as we can see in a lot of UFO's video records.
- UFO (behaviour) observing a critical bio planet, observing critical dangerous bio ship, keeping distance and other things like radio transmissions/interferences off -noise- audio and video animations maybe some speech telling they see something unknown etc.
- UFO (behaviour) analysing things , An UFO able to be very close to a star and trying to capt some coronal spread (did you saw that ?!).
-Sound
I would like to ear sound of movement of the canon turret, another one with unactivation of it (if canon stopped firing or when unactivated by UFO).
-logistic
We are still not able to retrofit an entire fleet (boooo !) which is rather annoying because after discovering a tech and redesigning ships you always replace existent fleet don't you ?
-Special events
I discover a minor civ, it tells me i must construct a science station close to them, great, I like it.
Idea about special events is : special module for it OR/AND develloping scanner module should help achievement of the resarch about this minor civ.
In that way every special events, I don't know all of them, could add different type of module according of their meaning.
-Tactical
Ouf :s pretty lot of work to add in there.. ok let's start to make some suggestions as it cost nothing to tell it.
long range doesn't work
long range should be : a ship taking distance from any enemy (and not from active target as we can see) AND close to his formation, for example we could see a ship moving to forward position to backward in case of a frontal attack.
close range, lol in future we are all short-sighted ? give (all) weapons more range please it would appear more futuristic, i think. Consequence could be larger systems but what would be the problem of adding more empty space ?
retreat, ships doesn't seems to fire when retreating, so bad.
formations in fleet formation panel still have some bugs sometime placing ships.
formations should be saved with a name, there's still to few options.
saved formations could be available in hud in tactical combat making tactical more present ingame and giving opportunities to change tactics depending on what we have choose (defend, attack, protect...)
retreat
-creating game and customising
not enough base colors, if you could add black and white it would be great.
human avatar are very disapointing for most of them, please make them more military of governement like or make it possible to add some personal (telling wich format of picture it needs and all)
badges are like human avatar, not appropriate, please change them for more futuristic ones, it's not a huge thing to doi think.
that's all for now, waiting for your answer and other player add
thanks for taking time to read.
didn't know were to post it so, sorry if it is were it shouldn't.
I've played the last version and noticed some improvements (I always play humans and always will as the game's not achieved because for me it's logical to master human before trying to test other civilizations, just my point of view).
- the local sound seems to be more efficient, we ear the ships firing more lounder as we zoom in, I like it.
- french traduction for me it's a plus as i'm french, nethertheless quality of traduction should be more acurate to be more immersive. for example survey => enquête ??? do we send detective Colombo to investigate or what ?
about improvement and other things I was thinking but this time I took time to note them.
I know you can't make huge things so I just have little suggestions, it is mostly about immersion which for me is a critical condition for that type of game.
ok so let's start, don't forget I always play humans if other player want to add things about other civilizations fell free to add to this thread.
-Behaviours :
As we go to another systems and the attack mode is always active, bad thing I think.
For example when I go to "investigate" ; ) a system I would like to see, depending of what we encounter, different activities until player or AI decide to attack.
- Swarm :
Swarm drone or bee could be collecting thing on asteroïds (i noticed they are always close to it) , they would attack if attacked, like bees, logical isn't it ?
-Events for more immersions
Why do we travel universe without having extra advanced species (but without beeing able to control them) ?
introducing UFO events :
- different type of UFO with different shapes.
- extra fast movement as we can see in a lot of UFO's video records.
- UFO (behaviour) observing a critical bio planet, observing critical dangerous bio ship, keeping distance and other things like radio transmissions/interferences off -noise- audio and video animations maybe some speech telling they see something unknown etc.
- UFO (behaviour) analysing things , An UFO able to be very close to a star and trying to capt some coronal spread (did you saw that ?!).
-Sound
I would like to ear sound of movement of the canon turret, another one with unactivation of it (if canon stopped firing or when unactivated by UFO).
-logistic
We are still not able to retrofit an entire fleet (boooo !) which is rather annoying because after discovering a tech and redesigning ships you always replace existent fleet don't you ?
-Special events
I discover a minor civ, it tells me i must construct a science station close to them, great, I like it.
Idea about special events is : special module for it OR/AND develloping scanner module should help achievement of the resarch about this minor civ.
In that way every special events, I don't know all of them, could add different type of module according of their meaning.
-Tactical
Ouf :s pretty lot of work to add in there.. ok let's start to make some suggestions as it cost nothing to tell it.
long range doesn't work
long range should be : a ship taking distance from any enemy (and not from active target as we can see) AND close to his formation, for example we could see a ship moving to forward position to backward in case of a frontal attack.
close range, lol in future we are all short-sighted ? give (all) weapons more range please it would appear more futuristic, i think. Consequence could be larger systems but what would be the problem of adding more empty space ?
retreat, ships doesn't seems to fire when retreating, so bad.
formations in fleet formation panel still have some bugs sometime placing ships.
formations should be saved with a name, there's still to few options.
saved formations could be available in hud in tactical combat making tactical more present ingame and giving opportunities to change tactics depending on what we have choose (defend, attack, protect...)
retreat
-creating game and customising
not enough base colors, if you could add black and white it would be great.
human avatar are very disapointing for most of them, please make them more military of governement like or make it possible to add some personal (telling wich format of picture it needs and all)
badges are like human avatar, not appropriate, please change them for more futuristic ones, it's not a huge thing to doi think.
that's all for now, waiting for your answer and other player add
thanks for taking time to read.
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