D
Denkt
Guest
I feels manuver score on land leaders (generals) matter way to little, how many times have you looked for that 4 shock general or even a good fire general but gotten an excellent manuver general which you discarded right away because of the knowledge that manuver hardly matter if you compare to shock and later on fire so here I and maybe you try to suggest ways to make manuver more useful.
Each manuver point give 10% increase to how many cav your army can use without getting the penalty:
As a western tech nation you need to have a infantry for each cavalry otherwise you get a penalty.
This change would mean a 5 manuver general would never get the penalty allowing western and other nations focus on larger cav armies, open up new strategies and boosting the usefulness of manuver.
Which phase a battle start in should be random, a good manuver general having the advantage of getting his optimal phase:
Battles become rather predictable that they always start with the fire phase, this is also a reason why cav suffers later on.
However what if this was not the case, then maybe that large cav army could give heavy losses to an infantry based one before the fire phase, making battles and army builds more interesting.
Manuver could give a slight increase to moral recovery of the army:
An little boost that allow the army to recover faster from battles, not as changing as the point above but still add something.
Manuver could increase reforcement speed:
This is my least liked idea because that you probably could micro your general to maximize this bonus, but at the same time it would be nice if manuver effected how fast your army can recover so you would see a noticable difference between a good manuver lead army and a not so good manuver lead army.
Each manuver point give 10% increase to how many cav your army can use without getting the penalty:
As a western tech nation you need to have a infantry for each cavalry otherwise you get a penalty.
This change would mean a 5 manuver general would never get the penalty allowing western and other nations focus on larger cav armies, open up new strategies and boosting the usefulness of manuver.
Which phase a battle start in should be random, a good manuver general having the advantage of getting his optimal phase:
Battles become rather predictable that they always start with the fire phase, this is also a reason why cav suffers later on.
However what if this was not the case, then maybe that large cav army could give heavy losses to an infantry based one before the fire phase, making battles and army builds more interesting.
Manuver could give a slight increase to moral recovery of the army:
An little boost that allow the army to recover faster from battles, not as changing as the point above but still add something.
Manuver could increase reforcement speed:
This is my least liked idea because that you probably could micro your general to maximize this bonus, but at the same time it would be nice if manuver effected how fast your army can recover so you would see a noticable difference between a good manuver lead army and a not so good manuver lead army.
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