Well with 160 hrs of playtime under my belt. I wanted to share a few observations and thoughts. As I believe I am done playing (for now tbd).
First, visually this game is beautiful. I also really enjoyed the LACK of hand holding in the beginning as that's what made it challenging. Once you figure everything out, it's near impossible to not make a successful colony.
I've made two self sustaining colonies one of 5k'ish colonists and one with 2k'ish colonists.
The last one was my best colony as I had worked everything out (all dome stats are > 95%)
Secondly, while there are definitely some major game impacting flaws I still enjoyed every hour. While I've been frustrated at times and wondered why didn't they include X in the base game... the sense of enjoyment was there always. That enjoyment is now basically gone, due to the fact i've been there done that.
I kind of treat this like cities:skylines, I played that non-stop and then realized it was pretty broken. Garbage truck / traffic route logic, etc. I left that game for a bit, and to my happy surprise they solved a lot of the issues. So I still go back every now and then to play that game. I hope this game has the same longevity.
There is definitely a lack of "end game". The most fun / challenging part of the game is when you start having to balance resources. Honestly though, with the 2k colony I did, with the hardest levels possible, dust storms all the time, wind all the time, lightning storms, and of course meteors pelting me all the time, I never really got "stuck". My mystery was the War one and I accepted the colonists and even thing managed just fine with all my resources. By the time the mystery had started I was self sustained and didn't even need any resources from Earth.
I believe the lack of issues with the last colony even at the hardest level is simply due to understanding all the mechanics and game play functions and how to best optimize everything thus lessening any possible challenge.
Note: i did segregate the sexes in my 2k colony to prevent the birth explosion "bug" (i consider that a bug because the birth rate is insane)
Issues that definitely need work:
1) birth rate
2) colonist AI
3) rover/transport route logic/routing
4) needs more buildings, not enough diversity
5) NEED FOR WAY BETTER colonist management tools (once this is there i might come back sooner)
6) ability to select multiple drones or items at once (take advantage of PC box drawing to select)
7) better end game, more mysteries, more reasons to continue building
8) dome connection logic (e.g. i live in dome A but work in dome Z)
9) trains/trams/transportation system
10) ability to specify on depots how much of a particular item to have stored there
11) ability to specify shuttles as ppl shuttles and resource shuttles
I have as i said really enjoyed the game but I guess it's time to go find another game to play. I'll be checking in here and there. Terrific game i can't _WAIT_ till the devs make it even better.
Great community start thus far. I don't think I've read even 1 thread where people are bashing other people. Keep it up.
Cheers!
First, visually this game is beautiful. I also really enjoyed the LACK of hand holding in the beginning as that's what made it challenging. Once you figure everything out, it's near impossible to not make a successful colony.
I've made two self sustaining colonies one of 5k'ish colonists and one with 2k'ish colonists.
The last one was my best colony as I had worked everything out (all dome stats are > 95%)
Secondly, while there are definitely some major game impacting flaws I still enjoyed every hour. While I've been frustrated at times and wondered why didn't they include X in the base game... the sense of enjoyment was there always. That enjoyment is now basically gone, due to the fact i've been there done that.
I kind of treat this like cities:skylines, I played that non-stop and then realized it was pretty broken. Garbage truck / traffic route logic, etc. I left that game for a bit, and to my happy surprise they solved a lot of the issues. So I still go back every now and then to play that game. I hope this game has the same longevity.
There is definitely a lack of "end game". The most fun / challenging part of the game is when you start having to balance resources. Honestly though, with the 2k colony I did, with the hardest levels possible, dust storms all the time, wind all the time, lightning storms, and of course meteors pelting me all the time, I never really got "stuck". My mystery was the War one and I accepted the colonists and even thing managed just fine with all my resources. By the time the mystery had started I was self sustained and didn't even need any resources from Earth.
I believe the lack of issues with the last colony even at the hardest level is simply due to understanding all the mechanics and game play functions and how to best optimize everything thus lessening any possible challenge.
Note: i did segregate the sexes in my 2k colony to prevent the birth explosion "bug" (i consider that a bug because the birth rate is insane)
Issues that definitely need work:
1) birth rate
2) colonist AI
3) rover/transport route logic/routing
4) needs more buildings, not enough diversity
5) NEED FOR WAY BETTER colonist management tools (once this is there i might come back sooner)
6) ability to select multiple drones or items at once (take advantage of PC box drawing to select)
7) better end game, more mysteries, more reasons to continue building
8) dome connection logic (e.g. i live in dome A but work in dome Z)
9) trains/trams/transportation system
10) ability to specify on depots how much of a particular item to have stored there
11) ability to specify shuttles as ppl shuttles and resource shuttles
I have as i said really enjoyed the game but I guess it's time to go find another game to play. I'll be checking in here and there. Terrific game i can't _WAIT_ till the devs make it even better.
Great community start thus far. I don't think I've read even 1 thread where people are bashing other people. Keep it up.
Cheers!