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TinyWiking

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STOCKHOLM — May 12, 2017
Paradox Interactive, a publisher of games that probe new themes every day, today revealed Surviving Mars, a new management strategy game coming to Xbox One, Playstation 4, and Windows, Mac, and Linux PCs. Surviving Mars is developed by Haemimont Games, an independent developer best known for titles such as Victor Vran and several games in the Tropico series. The new game challenges players to plan and build a functioning colony on Mars, balancing habitants’ basic survival needs with sanity and quality of life, all while dealing with the hostile environment of the red planet.

See what awaits in the game’s debut trailer, which is remarkably not set to the tune of Life on Mars:


“We feel that strategy and management games are at their best when they let the player experience the unique story being told by their decisions, and Surviving Mars is going to have that in a big way,” said Gabriel Dobrev, CEO of Haemimont Games. “Your colonists aren’t just working to improve production, they’re struggling to survive, and their conflicts and concerns are intense. Surviving Mars lets you understand what your colonists are dealing with on an individual level, and coming up with creative plans for those needs will be a new challenge for our fans.”

In Surviving Mars, players will lead a colonization effort on the surface of Mars, from the very first rovers and supply drops to the construction of suitable habitats for brave settlers from Earth. Every colonist will be vital to the mission as the colony struggles to gain a foothold where the environment is hostile and resources are scarce. With each success, however, players will gain the ability to expand further, and even establish a thriving society – and lead a new generation that has never known the Earth.

“We’ve wanted to work with Haemimont Games for years, and it looks like the stars have finally aligned,” said Fredrik Wester, CEO of Paradox Interactive. “Expanding our management-strategy catalog has been something we’ve wanted to do for some time, after the successful launch of Cities: Skylines and building the player community around that genre. Finding a developer who shares our core design tenets is always gratifying, but with Haemimont and Surviving Mars we’re going to be giving our players a new experience that’s uniquely their own, and I’m looking forward to hearing the tales of triumph and catastrophe from our community.”

To take the first small step towards landing on Mars, players can sign up now for upcoming news and community activities around Surviving Mars. Eager settlers can find details here: http://www.survivingmars.com/
 
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This is where the fun begins!

PS: Hope I can go Red Rising on my colonists and have them mine for 800 years while I tell them Mars still isn't habitable
 
Will there be an option to build underground habitats? You know before we invent some way to shield those humans from radiation, dust and rocks falling from the sky (poor robot/dust sweeper in the trailer).

Will at some point player be given an option to start industrialisation of Mars using minerals mined from asteroid belt? Will there ever be time when conflict erupts between people of Earth and those on Mars?
 
Look like a great game, but please don't tell me there'll be wind turbines. The marsian atmosphere isn't dense enough to have winds with enough force to move them. The dust storms only block sunlight and vision.
Please make it a game that somewhat follow real live physics instead of science-fiction authors who only want to tell a story and nerver looked in a scientific paper.
 
Very cool - unexpected but most welcome :). Great take on the city builder/survival theme, very interesting in giving this one a crack :)
 
Look like a great game, but please don't tell me there'll be wind turbines. The marsian atmosphere isn't dense enough to have winds with enough force to move them. The dust storms only block sunlight and vision.
Please make it a game that somewhat follow real live physics instead of science-fiction authors who only want to tell a story and nerver looked in a scientific paper.


Headmaths puts it at 1/9 as much felt force per wind speed, a dust storm gusting at 100m/s (roughly max logged speed) would equate to 11m/s on Earth, which is at or approaching cut-out speeds for a lot of the vertical models currently in use. A cut-in of 2m/s on Earth would equate to about 18m/s on Mars, which is right around the lowest end of dust-storm territory.

Could actually be a nice back-up system for solar panels, being brought on-line by the same weather that would put the solar generation off-line.
 
Headmaths puts it at 1/9 as much felt force per wind speed, a dust storm gusting at 100m/s (roughly max logged speed) would equate to 11m/s on Earth, which is at or approaching cut-out speeds for a lot of the vertical models currently in use. A cut-in of 2m/s on Earth would equate to about 18m/s on Mars, which is right around the lowest end of dust-storm territory.

Could actually be a nice back-up system for solar panels, being brought on-line by the same weather that would put the solar generation off-line.
The nasa article states that the winds top out at ~100km/h, less than a third of your number. With the low pressure even these storms would feel like a light breeze which wouldn't be a reliable source of energy. Most wind turbines are located in windy regions, not places where you'll have a slight breeze every once in a while.
 
Well shafer as new staff member and a publishing deal with Haemimont games. The future looks bright sadly there is a whole lot waiting time until we will actually see the fruits of these. As a shot in the dark i would suspect this game in about a year but the shafer project seems still years away though i hope he will give good input to stellaris
 
The nasa article states that the winds top out at ~100km/h, less than a third of your number. With the low pressure even these storms would feel like a light breeze which wouldn't be a reliable source of energy. Most wind turbines are located in windy regions, not places where you'll have a slight breeze every once in a while.

This is why we don't like headmaths, units don't get converted when they should be.

Nevertheless, my lower bound was right. As per Viking, 18 m/s is low-level storm wind; force of the wind is ρV^2, ρ is ~1/80, V needs to be 9 times as large, 18m/s on Mars is 2m/s on Earth in terms of force exerted, which is currently at the lowest end of cut-in for vertical wind turbines, but is doable.