Description
PS4 Arcology crash bug
Linux
Other
What is your game version?
1.05
Please explain your issue is in as much detail as possible.
When placing an Arcology in any structure that can support it (every dome, big tri) whether the slot is full or not or whether the dome has any structures in it or not, panning the camera inside the dome slowly will crash the game. I have submitted a bug report through PS4 as well with footage attached. I have only been able to replicate this with the Arcology. I think this might be a crash due to rendering of the dome at the intersection of the Arcology and the dome since the Arcology is the only structure that renders beyond the dome.
Can you replicate the issue?
This can be replicated on any map. I made a creative random map and could replicate this. If it doesn't occur at first just move the Arcology (without placing it) back and forth slowly between the border and the slot for the spire. This will crash the game. Timing can be random but using this method seems to reproduce crash within 10 seconds the majority of the time.
Attachments
PS4 Arcology crash bug
Linux
Other
What is your game version?
1.05
Please explain your issue is in as much detail as possible.
When placing an Arcology in any structure that can support it (every dome, big tri) whether the slot is full or not or whether the dome has any structures in it or not, panning the camera inside the dome slowly will crash the game. I have submitted a bug report through PS4 as well with footage attached. I have only been able to replicate this with the Arcology. I think this might be a crash due to rendering of the dome at the intersection of the Arcology and the dome since the Arcology is the only structure that renders beyond the dome.
Can you replicate the issue?
This can be replicated on any map. I made a creative random map and could replicate this. If it doesn't occur at first just move the Arcology (without placing it) back and forth slowly between the border and the slot for the spire. This will crash the game. Timing can be random but using this method seems to reproduce crash within 10 seconds the majority of the time.
Attachments
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