T
Technoincubus
Guest
Surviving Mars had a serious balance problems.
1. Metals
Up until Mohole mine project I NEVER mined a single metal deposit. I had enough by gathering on-surface even on highest difficulties on metal-starved areas.
2. Water
Moisture vaporators can provide enough for three domes. Extracting water from the ground is simply not needed that much. Vaporators are sustainable and reserves can provide enough water to survive storms and stuff.
3. Stirling generators
I see absolutely zero reasons to build anything but stirling generators. They need no maintenance and after scrubbing can double your power income. They take 1 tile.
4. Waste rock processors
They came so late in game that you no longer need them. I mean they are useful as a way to convert waste rock, as by that time you will be drowning in concrete.
5. Excavator
At this point, you no longer need that much concrete.
6. Most Spire buildings are sub-optimal.
Water reclamation? Compared with arcology, even hanging gardens are not that great, not to say cloning or medical centers
7. Security
Is there any renegades at all? It is so easy to satisfy most of colonist needs that renegades are a rare sight.
8. Lack of early gambling building
You have only ONE building to satisfy gambling need - casino, with extremely high 2 elec maint. no alternatives for that. No medium buildings.
9. A lot of worthless research.
Who ever uses +10000 of rocket payload? Why do you need 10 more colonists when expanding domes are very slow and you mostly filled with colonists? Why do you need probes when scanning is not that hard and proceeds naturally?
1. Metals
Up until Mohole mine project I NEVER mined a single metal deposit. I had enough by gathering on-surface even on highest difficulties on metal-starved areas.
2. Water
Moisture vaporators can provide enough for three domes. Extracting water from the ground is simply not needed that much. Vaporators are sustainable and reserves can provide enough water to survive storms and stuff.
3. Stirling generators
I see absolutely zero reasons to build anything but stirling generators. They need no maintenance and after scrubbing can double your power income. They take 1 tile.
4. Waste rock processors
They came so late in game that you no longer need them. I mean they are useful as a way to convert waste rock, as by that time you will be drowning in concrete.
5. Excavator
At this point, you no longer need that much concrete.
6. Most Spire buildings are sub-optimal.
Water reclamation? Compared with arcology, even hanging gardens are not that great, not to say cloning or medical centers
7. Security
Is there any renegades at all? It is so easy to satisfy most of colonist needs that renegades are a rare sight.
8. Lack of early gambling building
You have only ONE building to satisfy gambling need - casino, with extremely high 2 elec maint. no alternatives for that. No medium buildings.
9. A lot of worthless research.
Who ever uses +10000 of rocket payload? Why do you need 10 more colonists when expanding domes are very slow and you mostly filled with colonists? Why do you need probes when scanning is not that hard and proceeds naturally?