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gsxdsm

Second Lieutenant
1 Badges
Jan 29, 2015
115
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  • Cities: Skylines - After Dark
Would you recommend a Core i5 or Core i7 (or even an AMD processor)? What about RAM? Would the game benefit from >8gb ram?

If I planned to use the mod to unlock all 25 tiles, what part of the system would be most stressed? CPU? Memory? Disk? GPU?
 
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RECOMMENDED:
OS: Microsoft Windows 7/8 (64-bit)
Processor: 3 GHz Quad core
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 2 GB available space

These are the recommended specs the game is designed around these kind of specs.
 
if you're using mods consider more RAM and if you consider having so many citizents that you have to expand on 25 tiles, buy I7 for good measure.

Graphics card isn't that important, devs said.
 
I don't think that's what the OP was asking. Those are the recommended specs for the 9 tiles that the game supports, not the 25 tiles we could unlock by modding.

Oh, sorry.

Well then OP, noone knows. There are no mods that unlock all the tiles yet. None of us know exactly how the code works so guessing would be futile. Maybe unlocking new tiles uses exponentially more resources. Or maybe it doesn't impact very much at all beyond a certain point. We can't say yet.
 
I'd suggest not buying anything too soon if you are dreaming of densely populated 25 tile cities: I seriously doubt CO will have done a lot of testing over the 9 tile design spec. Also, CO have stated often that they are aiming at one million Skyliners; to me that suggests that the software might not be even theoretically proven to go beyond that.

It would be a mistake to assume that if you have some monster weather simulation computer at your disposal, then you will be able to achieve 25 tile cities with several million residents. We will all have to wait and see; within the first week of release there are going to be lots of people running the kinds of tests that will let us know how far we can push things.
 
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Well, I´m not sure but I think simulating 1.000.000 citizens would stress your hardware more than the number of tiles...
So I´m going to test my theory that an I5 with 16 gig RAM should be sufficient before I buy an new CPU... we will see :cool:
 
Based on the SC5 performance limits, the CPU is the most important part of the system when it comes to simulating large city populations. You can see this now with the newly released Cities XXL too. Reports showing one core maxed at 100% usage from early on in the game. While I am confident that CO will have a far more optimized engine I still think that the limiting factor for large cities will be CPU performance.
 
Never buy a computer in advance for a game that's yet to be released. Imagine you did that for the crap SC5 turned out to be?
 
Never buy a computer in advance for a game that's yet to be released. Imagine you did that for the crap SC5 turned out to be?

Oops, I just did that.

In my own defence I have been meaning to do it anyway. At least now I have a machine that makes Anno 2070 look really shiny and smooth plus EU IV now goes like shit off a shiny shovel (Developer's Technical Expression)
 
I would go with the i5 over the i7. I don't think the hyper threading will be worth the extra $100 it costs. Probably won't have any impactful performance improvement. you could also wait for the game to come out and see what people's experiences are. I highly doubt the game will utilize 4 cores let alone try to use hyperthreading or an 8 core chip.
 
Oops, I just did that.

In my own defence I have been meaning to do it anyway. At least now I have a machine that makes Anno 2070 look really shiny and smooth plus EU IV now goes like shit off a shiny shovel (Developer's Technical Expression)

LOL same here. I maxed out my system for SC5. Oops.
 
Based on the SC5 performance limits, the CPU is the most important part of the system when it comes to simulating large city populations. You can see this now with the newly released Cities XXL too. Reports showing one core maxed at 100% usage from early on in the game. While I am confident that CO will have a far more optimized engine I still think that the limiting factor for large cities will be CPU performance.

That being said, Cities XXL is just horribly optimized. If you have an empty city, the game will already lag when doing something simple like laying a curved road. COs track record is far better.
 
That being said, Cities XXL is just horribly optimized. If you have an empty city, the game will already lag when doing something simple like laying a curved road. COs track record is far better.

Also the fact that only 1 core is being used (in Cities XXL) is a huge red flag. The C:SL devs said in a stream that the game supports multi threading which should increase performance dramatically. On a good intel processor, potentially up to 4x better. That being said, CPU is definitely going to be the bottleneck in most cases. That and low RAM ( <8GB) will likely be the big dogs.
 
Also the fact that only 1 core is being used (in Cities XXL) is a huge red flag. The C:SL devs said in a stream that the game supports multi threading which should increase performance dramatically. On a good intel processor, potentially up to 4x better. That being said, CPU is definitely going to be the bottleneck in most cases. That and low RAM ( <8GB) will likely be the big dogs.

Has the game been confirmed to support 64 bit. I see the min requirements is not 64 bit but the recommended is...Does this mean they expect the game to try and address more then 4GB of RAM?
 
Has the game been confirmed to support 64 bit. I see the min requirements is not 64 bit but the recommended is...Does this mean they expect the game to try and address more then 4GB of RAM?
Yes they mentioned it will have 64 bit support as well so I imagine they will support it as best as possible. The game is running on Unity, so a lot of that is almost automatic.