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Economy & Trade Version 1.1
  • Systems Overhauled: Economy & Trade version 1.1:

    Change notes:

    1. upgraded to work with Imperator v2.0
    2. added tooltips for ease of use
    3. fixed moving capital not removing old modifiers

    Another thought - if let's say Alexandria exports to Carthage, and Alexandria is besieged/blockaded or sacked. Would the trade route just completely cease exporting at all? I know currently it would have to wait 5 years to update, but I mean do you have plans to impliment a system as such?

    Further, do you plan to impliment an embargo system? I think it'd be quite interesting to see actual real proxy-trading happening, as it did in real life. For example Rome embargoed Punic wine, and so the Punics started producing Greek stamped wine, trading it to Sicilian merchants who in turn exported it to Rome anyways.

    As for embargo & blockade support as mentioned previously in this thread: I am working on an embargo system, was hoping to fit it in this update but ran into some unforeseen issues. Additionally, at this time Imperator does not support checking for blockades of specific provinces, so until such time as modders can access it, I can't integrate it into the trade system.


    Bonus: some of the new (very work-in-progress) 2.0 UI for Systems Overhauled: Characters & Government
    taxtime.PNG

    governing.PNG
     
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