Tabular Data For EU:Rome v1.1
Europa Universalis: Rome -- Data Tables
EU:Rome Version 1.10
Revised April 30, 2008
Europa Universalis: Rome -- Data Tables
EU:Rome Version 1.10
Revised April 30, 2008
Code:
[B][SIZE=5][COLOR=MediumTurquoise]Military Units[/COLOR][/SIZE][/B]
[B][COLOR=Orange]Unit Type Cost Time Speed Maneuver Maint.*[/COLOR][/B]
Militia 1 30d 1 1 .008
Heavy Infantry 2 60d 1 1 .016
Cavalry 5 60d 2 2 .04
War Elephant 25 360d 1 1 .2
Horse Archer 5 60d 2 3 .04
Archer 1 45d 1 1 .008
*Unit Maintenance cost seems to be 80% of the unit's build cost divided by 100
Code:
[B][SIZE=5][COLOR=MediumTurquoise]Military Unit Power Matrix[/COLOR][/SIZE][/B]
[COLOR=Orange] Vs.[/COLOR] Militia HeavyInf Cavalry WarElephant HorseArcher Archer
Militia 100% [COLOR=Yellow]50% 50%[/COLOR] [COLOR=Red] 25%[/COLOR] [COLOR=Yellow]50%[/COLOR] 100%
HeavyInf [COLOR=DeepSkyBlue]110%[/COLOR] 100% [COLOR=DeepSkyBlue]120%[/COLOR] 100% [COLOR=DeepSkyBlue]150%[/COLOR] [COLOR=Lime] 200%[/COLOR]
Cavalry [COLOR=DeepSkyBlue]150%[/COLOR] [COLOR=Yellow]70% [/COLOR] 100% 100% 100% [COLOR=DeepSkyBlue]150%[/COLOR]
WarElephant [COLOR=Lime]200%[/COLOR] 100% [COLOR=Yellow]50%[/COLOR] 100% [COLOR=Yellow]50%[/COLOR] [COLOR=Lime]200%[/COLOR]
HorseArcher [COLOR=Lime]200% [/COLOR] 100% 100% [COLOR=Yellow]50%[/COLOR] 100% 100%
Archer [COLOR=DeepSkyBlue]150% 150%[/COLOR] 100% [COLOR=Yellow]50%[/COLOR] 100% 100%
View from left to right. Units listed on left column have x% power when facing units titled in the following columns
Code:
[B][SIZE=5][COLOR=MediumTurquoise]Buildings[/COLOR][/SIZE][/B]
[COLOR=Orange]Building Cost Time Effect Requires[/COLOR]
Aqueduct 50 365d Population Growth +20% Construction 24 (Aqueduct Invention)
Forum 50 365d Local Trade Routes +1 Construction 1 (Forum Invention)
Temple 50 365d Religious Prestige +1 Civic 1 (Religious Organization Invention)
Arena 50 365d Local Revolt Risk -1 Civic 18 (Arena Invention)
Academy 50 365d Research Points +25% Construction 12 (Academy Invention)
Foundry 50 365d New Unit Experience +0.10 Land 26 (Foundry Invention)
Irrigation 50 730d Tax +50% Construction 1 (Irrigation Invention)
Grain/Horse/Wine/Fish/Elephant/Spices
Mine 50 730d Tax +50% Construction 5 (Mining Invention)
Salt/Iron/Stone
Forestry 50 730d Tax +50% Construction 9 (Forestry Invention)
Wood/Amber
Roads 50 365d Trade Capacity +1 Construction 15 (Road Building Invention)
Movement Cost -5%
Harbor 50 730d Local Trade Routes +1 Naval 10 (Harbor Invention)
Coastal Province
Fort 1 50 365d Construction 1 (Fort 1 Invention)
Fort 2 50 365d Construction 10 (Fort 2 Invention)
Fort 3 50 365d Construction 20 (Fort 3 Invention)
Code:
[B][SIZE=5][COLOR=MediumTurquoise]Character Traits[/COLOR][/SIZE][/B]
[COLOR=Orange]Trait Effect[/COLOR]
Abrasive Max Rivals +1
Aggressive Allows Force Attack Combat Event
Ambitious Character Loyalty -0.10/m
Arbitrary Local Revolt Risk +1 As Governorernor
Arrogant Charisma -1 / Diplomacy Success -20%
Assertive Character Loyalty -0.10/m
Benefactor Tax +5% As Governor
Blunt Diplomacy Success -10%
Brave Unit Loyalty Chance +5%
Cautious Intrigue Success +5% / Diplomacy Success +5%
Chaste Fertility -20%
Cold Charisma -1
Confident Allows Rally Combat Event
Conqueror Character Popularity +0.10/m / Unit Loyalty Chance +5%
Content Character Loyalty +0.10/m
Corrupt Corruption +20% / Revolt Risk +1% As Governor
Coward Unit Loyalty Chance -10%
Crafty Intrigue Success +10%
Cruel Local Revolt Risk +2% As Governor, Tax +20%
Deceitful Corruption +10%
Devout Omen Chance +10% As Ruler
Disciplined Allows Wedge Combat Event
Dumb Diplomacy Success -10%
Energetic Finesse +1 / Charisma +1 / Martial +1
Epileptic Intrigue Success -20%
Fair Max Friends +1
Foolish Finesse -1 / Charisma -1
Forgiving Charisma +1 / Intrigue Success -20%
Founder Build Cost -5% As Ruler
Generous Corruption -20% / Character Popularity +0.05/m
Gluttonous Wealth -5%/m
Good Natured Max Friends +1
Guileless Intrigue Success -10%
Honest Corruption -10%
Humble Charisma +1 / Character Popularity -0.10/m
Hunchback Charisma -1
Inbred Charisma -3 / Finesse -3 / Martial -3 / Fertility -100%
Incapable Build Cost +5% As Ruler
Intelligent Diplomacy Success +10%
Invalid Martial -3
Inventor Research +10% As Ruler
Jealous Max Rivals +1
Just Local Revolt Risk -1% As Governor
Lapsed Omen Chance -10% As Ruler
Lazy Finesse -1 / Charisma -1 / Martial -1
Leper Health -80% / Fertility -100% / Character Popularity -0.20/m
Limp Martial -1
Lisp Diplomacy Success -20%
Loving Charisma +1
Lustful Fertility +10%
Maimed Martial -2
Maniac Charisma -1 / Finesse +1
Merciful Local Revolt Risk -1% As Governor, Tax -10%
Modest Character Popularity +0.05/m
Narrowminded Research -10% As Ruler
Orator Character Popularity +0.20/m
Original Battle Event Chance +10%
Thinker
Pious Research +10% As Ruler
Plague Health -80%
Plainspeaking Character Popularity +0.10/m / Diplomacy Success -10%
Pneumonia Health -50%
Prominent Character Popularity +0.05/m
Proud Charisma -1 / Character Popularity +0.10/m
Rash Wealth -5%/m
Reckless Intrigue Success -5% / Diplomacy Success -5%
Righteous Corruption -20% / Reputation -.025 As Ruler
Sarcastic Max Friends -1
Sceptical Research -10% As Ruler
Schizophrenic Health -10% / Charisma -2
Secure Max Rivals -1
Selfcontrolled Wealth +5%/m
Selfish Corruption +20% / Character Popularity -0.05/m
Shrewd Finesse +2
Silver Tongued Diplomacy Success +10% / Reputation -.025 As Ruler
Steadfast Allows Hold Ground Combat Event
Stressed Finesse -1
Stubborn Diplomacy Success -10%
Stutter Intrigue Success -20%
Submissive Character Loyalty +0.10/m
Suspicious Intrigue Success +10%
Tactically Battle Event Chance -10%
Inflexible
Tactician Allows Envelope Combat Event
Tolerant Omen Power -10% As Ruler
Trusting Intrigue Success -10%
Ugly Charisma -1
Unhealthy Health -30%
Unnoticeable Character Popularity -0.05/m
Vengeful Finesse +1 / Charisma -1
Victorious Max Friends +1 / Max Rivals +1
Weakwilled Finesse -2
Wise Wealth +5%/m
Wounded Health -10% / Martial -1
Zealous Omen Power +10% As Ruler
* /m means per month
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