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Secret Master

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After watching my Ottoman Empire embroil itself in revolt after revolt due to my bad boy wars, and after slaughtering many of my own citizens who kept refusing to accept they were now Turks, it came to my attention that the +3 to revlot risk for Tax Collectors becomes pretty damn important in a multi-ethnic and religious empire. My question is how much extra revenue do Tax Collectors generate in the province? I want to be able to do a cost-benefits analysis to decide whether they are worth the revolt risk. I know that with chief judges the risk goes down 1, but that extra +2 still bites hard once war exhaustion gets past 4 or 5. Any ideas?
 
2 ducats a year. They also increase the value of certain luxury goods (furs, tobacco...)
 
I'd say they are useful and in the long run i build one in every province- exept pagan ones- the increace of annual taxes is worth it.
 
Every province yes and as soon as possible unless other pressing commitments do not allow!

Actually the tax collector gives you +3 income per year since the tax income also adds to the annual census tax.
 
kill the Tax Collector

Maybe it could be possible to kill the Tax Collectors. Sometimes I annex a country, discovering that they had somewhere a muslim-country. So I have to adjust the sliders avoiding 3 rebellion a year in that province. It would however be nice to have the possibility to remove the Tax Collector from such a province.
 
Originally posted by Sir James
That would be giving in to the troublemakers.:D

Nobody likes Tax Collectors. You don't have to be a troublemaker for that. And rebels can destroy a manufactory, so why not give them the possibility to shoot a Tax Collector. With that cheering-sound on the background :D
 
I would say if you're a two-religion country go ahead and build them, if you're a three religion country build them only in provinces that get a negative revolt modifier (from manufactury or capital).
 
Thanks, fellow emperors

Thanks for the input, fellow arm-chair emperors. Looks like I will just kill people rather than not appoint tax collectors. The revenue looks like it is worth it for any iame longer than 50 years. Which brings me to another point, but I wll save that for another post....
 
Just a hint: don't even think of doing some killing in Zacatecas, Peking, Edo or any other very heavily populated provinces...
 
But all those places are pagan so have an automatic +1 revolt modifier. With stability on +3 this gives the overall revolt risk at -4 so a tax collector still keeps this at -1 (chief judge pushes this to -2 to give a little scope in the event of war exhaustion.

Generally, I think you can keep 4 religions happy enough but need to keep wars quite short if you don't like too many nasty revolts.
 
Originally posted by Coeur de Lion
But all those places are pagan so have an automatic +1 revolt modifier. With stability on +3 this gives the overall revolt risk at -4 so a tax collector still keeps this at -1 (chief judge pushes this to -2 to give a little scope in the event of war exhaustion.

Generally, I think you can keep 4 religions happy enough but need to keep wars quite short if you don't like too many nasty revolts.
I guess you play with random events off?
4 religions in a medium war, if you get +5 revolt or -3 stability then your empire will evaporate.
 
I usually build them everywhere. Even when I have a far flung empire. I don't find that they upset the local pops all that much. I usually leave a couple large armies laying around as well to deal with any uppity locals so maybe that is why I don't worry about it. It may not make great economical sense.