• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
now, we all know how having tax increase in one province or more if felt as a very "positive" thing; BUT there are some things i must say:

-the present eu2 event system in any mod DOES NOT PRACTICALLY alterate ANY outcomes based on issues of having less or more tax? while there are ALWAYS smal alterations there is never, not even close enough ,real advantages or disadvantage when someone hits the year of ur lord 1819 :rofl:

i think MUCH more random events should have to deal with this issue as ever shifting , decrease or increase taxes all around; i really find the idea of INCREASE colonial tax while decreasing european ones all around OVER TIME and tied to the level of colonization OVER ALL , no matter who owns what approach but WHERE AND WHY ;) ( gold provinces, good trade positioned provinces,strategic spots and a few more based on concentration o specific goods like cotton or sugar)

i personally try hard to modify random events to refect this; how is the proper commad to get tax in a colonial city specifically and still randomlly?
 
The EUII mod bible can be found here: http://home.broadpark.no/~havmoe/EU/events.htm

It doesn't look like you're able to strictly determine whether or not the province is a colony, which is weird.. I'm sure there is a command and I'm just missing it (maybe a command regarding the population of the province?)
 
Sadly, there is no trigger that differentiate between a large city, small city, large colony, small colony or a tp. They are all the same to the existing triggers.

As someone who has written hundreds of events, I can assure you that too few things can be done in EU2 and it is very frustrating.

Read up on the taxation as Dairpro suggests. There are many kinds of tax and provincetax represents the basic economic value of the province, representing arable land, resources etc. It is distinct from census taxes (taxation on people directly, through tariffs, fines etc) trade taxes and production taxes (naturally, on goods being produced.
 
Dairpo said:
The EUII mod bible can be found here: http://home.broadpark.no/~havmoe/EU/events.htm

It doesn't look like you're able to strictly determine whether or not the province is a colony, which is weird.. I'm sure there is a command and I'm just missing it (maybe a command regarding the population of the province?)

IRC was'nt it

-5 for colonies and

-6 for colonies only in the americas ??
 
we hve for sure ONE THING that sor sure represents the capital tax is this:
"command = { type = provincetax which = -2 value = 1 }"
very straight fowaRD and works well

hmm so tll me WHY this diffrences ( i was under the impression that "-4" represents colonies... :eek:
i use this:

" command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -4 value = 1 }"
and iy works well EXCEPT if the country has NO colonies, and it triggers then it MIGHt ctd??

maybe we should know what the OTHER numbers stand for exactlly
 
basically what i DO know for sure is this:

"-1" represents ANY province "owned"
"-2" capital
and then wht i need a conformation for is that the the next ones are specifical towards the region they located in?
 
something else that couses ctd is the events that refers to a country that MIGHT not exist and this is something wiered: for example an event that triggers and refers to "PAP" does not ctd even if the pope does not exist as a state; but if it refers to lets say "SPA" and that does not exist, then it crashes; this assuming that the event triggers based on no conditions
 
beregic said:
basically what i DO know for sure is this:

"-1" represents ANY province "owned"
"-2" capital
and then wht i need a conformation for is that the the next ones are specifical towards the region they located in?


-1 random province you own
-2 capital
-3 the most recently refered to province in the preceding commands
-4 random colony in the Americas


I know of no -5 or -6.
 
beregic said:
we hve for sure ONE THING that sor sure represents the capital tax is this:
"command = { type = provincetax which = -2 value = 1 }"
very straight fowaRD and works well

hmm so tll me WHY this diffrences ( i was under the impression that "-4" represents colonies... :eek:
i use this:

" command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -4 value = 1 }"
and iy works well EXCEPT if the country has NO colonies, and it triggers then it MIGHt ctd??

maybe we should know what the OTHER numbers stand for exactlly


These commands:

Code:
                command = { type = provincetax which = -1 value = -1 }
                command = { type = provincetax which = -4 value = 1 }

are not going to work to well, unless you are certain that the country has colonies, and even then there is a danger that the -1 choice the computer makes could be exactly the ssame as the -4 it choses.
 
beregic said:
something else that couses ctd is the events that refers to a country that MIGHT not exist and this is something wiered: for example an event that triggers and refers to "PAP" does not ctd even if the pope does not exist as a state; but if it refers to lets say "SPA" and that does not exist, then it crashes; this assuming that the event triggers based on no conditions


I don't fully understand what you are getting at here.

An event for country = PAP cannot trigger if PAP does not exist.
If the triggers require PAP to exist and it does not, then it will not trigger.
If an command refers to a country that does not exist, then that command will not trigger (but the rest will). If all the commands refer to countries that don't exist or provinces you don't own, then the event itself will not trigger.

If should not cause a crash.
 
MattyG said:
I don't fully understand what you are getting at here.

An event for country = PAP cannot trigger if PAP does not exist.
If the triggers require PAP to exist and it does not, then it will not trigger.
If an command refers to a country that does not exist, then that command will not trigger (but the rest will). If all the commands refer to countries that don't exist or provinces you don't own, then the event itself will not trigger.

If should not cause a crash.

just figured it out( i talk about random events that couse anyone gain free cb's om the made to be colonial powers :D ) well i forgat to add THE conditions :p