I've started learning and researching EUR+VV's moding possibilities (looking through scripts and code), and I've discovered a lot of untold/hidden things.
Here's a first one: modifying parties' popularity and therefore senate's structure.
senate_influence
Increase/decrease the character's party attraction.
Scope: character
Syntax: senate_influence = x (x = +- 1..)
military_influence
Increase/decrease country's military party attraction.
Scope: country
Syntax: military_influence = x (x = +- 1..)
civic_influence
religious_influence
populist_influence
Each point represent's a percent, and the effects are usually used using attributes modifiers:
# Multiplied by Charisma - 1
charisma_modifier = {
senate_influence = 10
}
In the testing example I've granted to the Tribune of Soldiers military title a 10 x (char_charisma - 1) senate influence and a 10 x (char_charisma -1) military party influence, granting the title to two characters (to Marcus Aemilius Paullus, a military party member and to Gaius Fabius Pictor, a religious party member), both with 7 charisma. Bellow you'll find some screenshots illustrating the effects
Here's a first one: modifying parties' popularity and therefore senate's structure.
senate_influence
Increase/decrease the character's party attraction.
Scope: character
Syntax: senate_influence = x (x = +- 1..)
military_influence
Increase/decrease country's military party attraction.
Scope: country
Syntax: military_influence = x (x = +- 1..)
civic_influence
religious_influence
populist_influence
Each point represent's a percent, and the effects are usually used using attributes modifiers:
# Multiplied by Charisma - 1
charisma_modifier = {
senate_influence = 10
}
Code:
title_tribune_of_the_soldiers = {
grantable = yes
grant_limit = 24
allow = {
is_female = no
country = { government = republic }
age = 18
prisoner = no
NOT = {
OR = {
has_title = title_censor
is_governor = yes
has_office = religious_tech
has_office = civic_tech
has_office = construction_tech
has_office = naval_tech
has_office = land_tech
is_ruler = yes
is_general = yes
is_admiral = yes
}
}
}
gain_effect = {
loyalty = 5
}
lose_trigger = {
OR = {
prisoner = yes
has_title = title_censor
is_governor = yes
has_office = religious_tech
has_office = civic_tech
has_office = construction_tech
has_office = naval_tech
has_office = land_tech
is_ruler = yes
is_general = yes
is_admiral = yes
}
}
prominence = 5
# Multiplied by Charisma - 1
charisma_modifier = {
senate_influence = 10
military_influence = 10
}
}
In the testing example I've granted to the Tribune of Soldiers military title a 10 x (char_charisma - 1) senate influence and a 10 x (char_charisma -1) military party influence, granting the title to two characters (to Marcus Aemilius Paullus, a military party member and to Gaius Fabius Pictor, a religious party member), both with 7 charisma. Bellow you'll find some screenshots illustrating the effects
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