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well there are two solutions to the tech imbalance, one is too increase the Christian tech levels.
 
Endre Fodstad said:
If the other solution is chosen it should include the techs being renamed...


Well renaming the techs would mean a lot of work for something that is essentially window dressing. Changing the names of the techs would not in any way change the effects of the techs. I can't see what exactly the problem is here?
 
The names of the nobles don;t really matter, so I would certainly not going to bother renaming all of them, but what does matter is how they relate. changing th erelationship of hte starting characters in the game, effects who stands in the line of inheritance for particular provinces.
 
Aquitaine said:
I disagree entirely, both regarding the nobles and the names of the technology.

Why don't you have 'the wheel' as a tech to discover? Because it'd jar you out of 1066 (or whenever) and you're going 'wait, they don't have THE WHEEL?'

I don't know about anyone else, but knowing a little bit about the period is really what interested me in CK to begin with. Paradox has a niche market here, and a significant percentage of them are going to pay a lot of attention to 'window dressing.' I don't consider the names to be that at all - de Hauteville versus Robert of Flanders versus Raymond of Toulouse -- knowing that all these people existed and did various things is what makes the game appealing for some people.

At least for me, technology is not quite as vital, but it is sort of an eyesore watching people use tribal swords and invent leather armor that was never used. For many years, Paradox has done nothing but crank out history games, so I'd be a little less surprised when your audience is looking for...well, history. :)

Well let me expand on my opinion here. The Starting names of the counts are unimportant because the future names are generated dynamically. Thus if I call a character Otto, Heinrich etc. etc. this will have no effect what so every on game play. However choosing historical names does have the advantage that it is easier to find the historical relationships between characters for set up purposes. So giving characters historical names is a useful excerise.

As for techs, I believe the tech names will be cast in stone. If the tech names were changed now then it would lead to a lot of translation work for the distributers of the non-English versions of the game. So I think that any techname changes will have to be pretty amazing to make it into an official patch.

Now that is not to say that you guys can't go off and change the technames yourself. The fact there are now two of you calling for this rather than just one, means that there might be some demand for this after all. So all I can suggest is that those files ain't going to change themselves so you better get cracking :)
 
Endre Fodstad said:
Hmm. I sort of doubt that foreign versions of the game would be overmuch affected by a name change in english 1.01...
I could always provide a cosmetic name change for the techs that would more accurately reflect medieval technology(in fact I've offered to do this earlier, when the Tribal Swords appeared in screenshots) if 1.02 could implement that.
Overall, I think you'd be surprised to find how many people like their historical games to be historical...

The most important thing here, however, is not a name change for techs but a change in the scenario lineups tech-wise between the religous groups. Christian Europe did _not_ live in the germanic iron ages in 1066, were well on their way toward technological supremacy in 1187 and had it in 1327...it would be most fitting for paradox to address this in 1.02 - or you could start wondering if their main source was Jan Guillou.... :)

EF

Now thinking about this logically here. If we give everyone more tech then all will happen is that everyone will have all the tech well before the end of the game. So I do not think that this is solution here. If on the other hand we believe that the current tech advantage that the mulsims have substantially unbalances the game then the obvious answer would be to remove all/some of the techs the muslim nations have.
 
Endre Fodstad said:
Sounds good, though that would bring everyone back to the bronze age... ;)
Just out of curiosity, would you implement a tech namechange if provided with a list of more accurate names?

EF

I don't know to be honest, I have never tried to change the tech names. I could give it go, it can't be that difficult?