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State Machine

MOS FET
5 Badges
Feb 8, 2001
6.616
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  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
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  • Stellaris
  • Crusader Kings II
The next posts describe the land, naval, trade, and infrastructure technology levels as defined in game files.

Send comments and questions by PM.

Enjoy :)
 
Land Technology
The source file is ..\db\land.csv.
Code:
[font=courier][b]
       Average        Fire             Shock
Level   Date    Inf   Cav   Art   Inf   Cav   Art  Morale Effect[/b]
[i]Land Era 0[/i]
  0     1419     0     0     0    0.5    5    4.4    1.5  <-- Allows for infantry, cavalry,
  1     1429     0     0     0    0.5    5    4.5    1.6      and level 1 Fortresses
  2     1450     0     0     0    0.7    5    4.6   1.75  <-- Allows for level 2 Fortresses
  3     1465     0     0     0    0.8   4.75  4.8   1.75
  4     1475     0     0     0    0.9   4.5    5      2
  5     1485     0     0     0    0.9   4.5    5      2   <-- Allows Assault
  6     1495     0     0     0     1    4.5    5      2
  7     1497     0     0     5     1    4.2    5    2.25  <-- Allows Artillery
  8     1498     0     0     10    1    4.2    5    2.25
[i]Land Era 1[/i]
  9     1502    0.01   0     50    1     4     10   2.75  <-- Arquebus Armament -
  10    1508    0.02   0    100    1     4     15   2.75      (Improved CRT)
  11    1518    0.05   0    100    1     4     15     3   <-- Allows for level 3 Fortresses
  12    1530    0.1    0    100    1     4     15     3       and new sprite
  13    1540    0.2    0    100    1     4     15     3
[i]Land Era 2[/i]
  14    1545    0.5    0    100    1     4     15    3.5  <-- Musket Armament -
  15    1550    0.6    0    100    1     4     15    3.5      (Improved CRT)
  16    1565    0.75   0    100    1     4     15    3.5
  17    1585    0.8    0    100    1     4     15    3.5
[i]Land Era 3[/i]
  18    1600    0.9    0    125    1     4    17.5  3.75  <-- Military-Industrial Complex -
  19    1610     1     0    125    1     4    17.5  3.75      (Allows Weapon Manufactories
  20    1620     1     0    125    1     4    17.5  3.75      & Improved CRT)
  21    1625    1.1   0.01  150   1.1    4     20     4   <-- The Military Revolution -
  22    1636    1.1   0.02  150   1.1    4     20     4       (Allows level 4 Fortresses)
  23    1644    1.1   0.02  175   1.1    4    22.5    4
  24    1655    1.1   0.05  175   1.1    4     25     4
  25    1660    1.1   0.05  200   1.1    4     30     4
[i]Land Era 4[/i]
  26    1675    1.2   0.05  250   1.25   4     35    4.1  <-- Professional Armies -
  27    1690    1.2   0.05  300   1.25   4     35    4.1      (Allows level 5 Fortresses
  28    1700    1.25  0.05  300   1.25   4    37.5   4.1      & Improved CRT)
  29    1709    1.25  0.05  350   1.25   4     40    4.1
  30    1714    1.25  0.05  350   1.25   4     40    4.1
  31    1719    1.25  0.05  400   1.3   4.2    45   4.25  <-- Military Entrepreneurs -
  32    1723    1.25  0.05  400   1.3   4.2    45   4.25      (Exploration with all armies
  33    1725    1.25  0.05  400   1.3   4.2    45   4.25      and new sprite)
  34    1727    1.25  0.05  400   1.3   4.2    45   4.25
[i]Land Era 5[/i]
  36    1732    1.3   0.05  400   1.4   4.2   47.5   4.5  <-- Maneuver Operations
  37    1735    1.3   0.05  400   1.4   4.2   47.5   4.5      (Improved CRT)
  38    1737    1.3   0.05  400   1.4   4.2   47.5   4.5
  39    1743    1.4   0.05  400   1.4   4.2   47.5   4.5
  40    1747    1.4   0.05  450   1.4   4.2   52.5   4.5
  41    1750    1.45  0.05  450   1.45  4.5   52.5    5   <-- The Demographic Expansion -
  42    1755    1.45  0.05  450   1.45  4.5   52.5    5       (Allow Conscription Centers
  43    1760    1.45  0.05  450   1.5   4.5   52.5    5       & level 6 Fortresses)
  44    1765    1.45  0.05  500   1.5   4.5   57.5    5
  45    1770    1.5   0.05  550   1.5   4.5   62.5    5
  46    1775    1.5   0.07  550   1.5   4.5   62.5    5
  47    1780    1.5   0.07  550   1.5   4.5   62.5    5
  48    1785    1.5   0.07  550   1.75  4.5   62.5    5
  49    1790    1.75  0.07  550   1.75  4.5    65     5
  50    1791    1.9   0.07  550   1.75  4.5    65     5
[i]Land Era 6[/i]
  51    1792     2    0.07  600   1.75   4     65    5.5  <-- Levée en Masse -
  52    1795     2    0.07  600   1.9    4     65    5.5      (Improved CRT and new sprite)
  53    1798    2.25  0.07  800    2     4    67.5   5.5
  54    1801    2.25  0.10  800    2     4    67.5   5.5
  55    1805    2.5   0.10  800    2     4    67.5   5.5
  56    1809    2.5   0.10  800    2     4     70    5.5
  57    1812    2.5   0.10  800    2     4     90    5.5
  58    1813    2.5   0.10  800    2     4    92.5   5.5
  59    1815    2.5   0.10  800    2     4    92.5   5.5
  60    9999    2.5   0.10  800    2     4    92.5    6
[b]
Level   Date    Inf   Cav   Art   Inf   Cav   Art  Morale Effect
       Average        Fire             Shock[/b]

[u]Legend[/u]
[i]Average Date[/i] - Used to calculate investment costs including adjustments for being
               behind (neighbor bonus) and adjustments if you are too far ahead.
[i]Era         [/i] - Used to select CRT (Combat Resolution Table) in combat.
[i]Fire        [/i] - Troop strength is multiplied by these values during combat to calculate
               "combat power" during "fire phase".
[i]Shock       [/i] - Troop strength is multiplied by these values during combat to calculate
               "combat power" during "shock phase".
[i]Size        [/i] - Not shown. Thought to be a unit speed modifier, or an unused transport
               weighting factor.
[i]Morale      [/i] - The base moral for units at this technology level. This is modified by
               DP slider settings, maintenance, and current combat.
[i]Effect      [/i] - Commentary.

[i]By State Machine as of
10 Dec 2001 Patch (1.02)[/i]
[/font]

Edit: fixed Cavalry fire for tech levels 54-60
 
Last edited:
Naval Technology
Source file is ..\db\naval.csv.
Code:
[font=courier][b]
     Average       Fire           Shock                      Wind /
Level  Date  Warship  Galley Warship  Galley Attrit Morale  Low Wind Effect[/b]
[I]Naval Era 0[/I]
  0    1419     0       0      0.5      1       1     1.5    0 / 10  <-- Allows Warships, 
  1    1429     0       0      0.5      1       1     1.5    0 / 10      Galleys, and naval 
  2    1450     0       0      0.5      1       1     1.5    0 / 9       troop transportation
  3    1465     0       0      0.5      1       1     1.5    0 / 8
  4    1475     0       0      0.5      1       1     1.5    0 / 8   <-- Allows Transport ships
  5    1485    0.01    0.01    0.5      1       1     1.5    0 / 7
  6    1495    0.1     0.01    0.7      1       1     1.5    0 / 7
  7    1497    0.1     0.01    0.7      1      0.9    1.5    0 / 6
  8    1498    0.1     0.01    0.7      1      0.9    1.5    0 / 6
[I]Naval Era 1[/I]
  9    1502    0.3     0.01    0.7      1      0.8    1.5    0 / 6   <-- Bronze Cannon Armament -
 10    1508    0.5     0.05    0.7      1      0.8    1.5    0 / 6       (Improved CRT)
 11    1518     1      0.05    0.8      1      0.8   1.75    0 / 5   <-- Great Royal Wharf -
 12    1530     1      0.05    0.8      1      0.7   1.75    0 / 5       (Allows Shipyards)
 13    1540     1      0.05    0.8      1      0.7   1.75   0.5 / 5
 14    1545     1      0.05    0.8      1      0.7   1.75   0.5 / 5
 15    1550     1      0.05    0.8      1      0.6   1.75   0.5 / 5
 16    1565     1      0.05    0.8      1      0.6   1.75   0.5 / 5  <-- Military-Mercantile 
                                                                         Complex (Allows Naval
                                                                         Equipement Manufactories)
 17    1585     1      0.05     1       1      0.6    2.5   1.5 / 3  <-- Galleon Shiptype -
                                                                         (Improved Moral, Wind 
                                                                         Gauge, and new sprite)
 18    1600     1      0.07     1       1      0.6    2.5   1.5 / 1  <-- Navigation Instruments -
 19    1610    1.1     0.1      1       1      0.5    2.5   1.5 / 0      (Increase sightrange 
 20    1620    1.1     0.1      1       1      0.5    2.5    2 / 0       at sea)
[I]Naval Era 2[/I]
 21    1625    1.1     0.1      1       1      0.5    2.5    2 / 0   <-- Iron Cannon Armament -
 22    1636    1.1     0.1      1       1      0.5    2.5   2.5 / 0      (Improved CRT)
 23    1644    1.3     0.2      1       1      0.5    2.5   2.5 / 0
 24    1655    1.4     0.3     1.1     1.1     0.5    2.5   2.5 / 0
 25    1660    1.5     0.3     1.1     1.1     0.5    2.5   2.5 / 0
[I]Naval Era 3[/I]
 26    1675    1.75    0.3     1.1     1.1     0.5   2.75   2.5 / 0  <-- Professional Navy -
                                                                         (Improved CRT and 
                                                                         Allows Naval Blockade)
 27    1690    1.75    0.3     1.1     1.1     0.4   2.75   2.75 / 0 <-- Naval Entrepreneurs -
 28    1700    1.75    0.3     1.2     1.2     0.4   2.75   2.75 / 0     (Allows exploration
                                                                         with all Navies)
 29    1709    1.9     0.3     1.2     1.2     0.4   2.75   2.75 / 0     
 30    1714    1.9     0.3     1.2     1.2     0.4   2.75   2.75 / 0
[I]Naval Era 4[/I]
 31    1719    1.9     0.3     1.5     1.5     0.3     3    3.5 / 0  <-- Vaisseaux Shiptype -
 32    1723     2      0.3     1.5     1.5     0.3     3    3.5 / 0      (Improved Moral, Wind 
 33    1725     2      0.3     1.75    1.6     0.3     3    3.5 / 0      Gauge, and new sprite)
 34    1727    2.2     0.5     1.75    1.6     0.3     3    3.5 / 0
 35    1730    2.2     0.5     1.8     1.7     0.3     3    3.5 / 0
 36    1732    2.5     0.5     1.9     1.7     0.3     3    3.5 / 0
 37    1735    2.3     0.5     1.9     1.7     0.3     3    3.5 / 0
 38    1737    2.3     0.5     1.9     1.7     0.3     3    3.5 / 0  <-- Sturdier Hulls -
 39    1743    2.4     0.5     1.9     1.7     0.3     3    3.5 / 0      (Cancels effect of 
 40    1747    2.4     0.5     1.9     1.7     0.3     3    3.5 / 0      Storms)
 41    1750    2.4     0.5      2      1.7     0.3     3     4 / 0   <-- Naval Supply System -
 42    1755    2.5     0.5      2      1.7     0.3     4     4 / 0       (Cancels effect of 
                                                                         naval attrition)
[I]Naval Era 5[/I]
 43    1760    2.5     0.5      2      1.7     0.2     4     4 / 0   <-- Straightbore Armament -
 44    1765    2.5     0.5      2      1.7     0.2     4    4.5 / 0      (Improved CRT)
 45    1770    2.6     0.5      2      1.7     0.2     4    4.5 / 0
 46    1775    2.6     0.5      2      1.7     0.1     4    4.5 / 0
 47    1780    2.6     0.5     2.2     1.7     0.1     4    4.5 / 0
 48    1785    2.6     0.5     2.3     1.7     0.1     4    4.5 / 0
 49    1790    2.6     0.5     2.3     1.7     0.1     5     5 / 0   <-- Triple Decker Shiptype -
 50    1791    2.6     0.5     2.3     1.7     0.1     5     5 / 0       (Improved Moral, Wind 
                                                                         Gauge,and new sprite)
[I]Naval Era 6[/I]
 51    1792    2.6     0.5     2.3     1.7     0.1     5     5 / 0   <-- Carronade Armament
 52    1795    2.6     0.5     2.3     1.7     0.1     5     5 / 0       (Improved CRT)
 53    1798    2.6     0.5     2.3     1.7     0.1     5     5 / 0
 54    1801    2.6     0.5     2.3     1.7     0.1     5     5 / 0
 55    1805    2.7     0.5     2.3     1.7     0.1     5     5 / 0
 56    1809    2.7     0.5     2.3     1.7     0.1     5     5 / 0
 57    1812    2.7     0.5     2.3     1.7     0.1     5     5 / 0
 58    1813    2.7     0.5     2.3     1.7     0.1     5     5 / 0
 59    1815    2.7     0.5     2.3     1.7     0.1     5     5 / 0
 60    9999    2.8     0.5     2.3     1.7     0.1     5     5 / 0
[b]
LevelAverage Warship  Galley Warship  Galley Attrit Morale   Low Wind Effect
                   Fire           Shock                       Wind /[/b]

[u]Legend[/u]
[I]Average Date[/I] - Used to calculate investment costs including adjustments for being
               behind (neighbor bonus) and adjustments if you are too far ahead.
[I]Era         [/I] - Used to select CRT (Combat Resolution Table) in combat.
[I]Fire        [/I] - Naval strength is multiplied by these values during combat to calculate
               "combat power" during "fire phase".
[I]Shock       [/I] - Naval strength is multiplied by these values during combat to calculate
               "combat power" during "shock phase".
[I]Attrit      [/I] - Thought to modify the rate at which attrition accumulates at sea.
[I]Morale      [/I] - The base moral for units at this technology level. This is modified by
               DP slider settings, maintenance, and current combat.
[I]Wind        [/I] - Unknown.
[I]Low Wind    [/I] - Unknown.
[I]Effect      [/I] - Commentary.

[i]By State Machine as of
10 Dec 2001 Patch (1.02)[/i]
[/font]
 
Last edited:
Trade Technology
Source file is ..\db\trade.csv.
Code:
[font=courier][b]
 Level  Average Date  Efficiency Effect[/b]
   0        1419          20
   1        1425          60     Allows Merchants
   2        1475          65     Allows TP's
   3        1500          70     Allows Monopolies
   4        1540          75     Allows Trade Embargos
   5        1570          80
   6        1600          85
   7        1640          90
   8        1700          95
   9        1750         100
  10        9999         100

[u]Legend[/u]
[I]Average Date[/I] - Used to calculate investment costs including adjustments for being
               behind (neighbor bonus) and adjustments if you are too far ahead.
[I]Efficiency  [/I] - Percentage of trade income received.
[I]Effect      [/I] - Commentary.

[I]By State Machine as of
10 Dec 2001 Patch (1.02)[/I]
[/font]
 
Last edited:
Infrastructure Technology
Source file is ..\db\infra.csv.
Code:
[font=courier][b]
 Level  Average Date  Efficiency Effect[/b]
   0        1419          20     Allows Colonists
   1        1425          25     Allows Tax Collectors
   2        1450          30     Allows Fine Arts Acedemies
   3        1495          35     Allows Breweries (Refineries)
   4        1535          40     Allows Chief Judges
   5        1570          50     Allows Governors
   6        1600          60     Allows Goods Manufactories
   7        1640          70
   8        1700          80
   9        1750          90
  10        9999         100

[u]Legend[/u]
[I]Average Date[/I] - Used to calculate investment costs including adjustments for being
               behind (neighbor bonus) and adjustments if you are too far ahead.
[I]Efficiency  [/I] - Percentage of toll income received.
[I]Effect      [/I] - Commentary.

[I]By State Machine as of
10 Dec 2001 Patch (1.02)[/I]
[/font]
 
Last edited: