The next posts describe the land, naval, trade, and infrastructure technology levels as defined in game files.
Send comments and questions by PM.
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Send comments and questions by PM.
Enjoy
[font=courier][b]
Average Fire Shock
Level Date Inf Cav Art Inf Cav Art Morale Effect[/b]
[i]Land Era 0[/i]
0 1419 0 0 0 0.5 5 4.4 1.5 <-- Allows for infantry, cavalry,
1 1429 0 0 0 0.5 5 4.5 1.6 and level 1 Fortresses
2 1450 0 0 0 0.7 5 4.6 1.75 <-- Allows for level 2 Fortresses
3 1465 0 0 0 0.8 4.75 4.8 1.75
4 1475 0 0 0 0.9 4.5 5 2
5 1485 0 0 0 0.9 4.5 5 2 <-- Allows Assault
6 1495 0 0 0 1 4.5 5 2
7 1497 0 0 5 1 4.2 5 2.25 <-- Allows Artillery
8 1498 0 0 10 1 4.2 5 2.25
[i]Land Era 1[/i]
9 1502 0.01 0 50 1 4 10 2.75 <-- Arquebus Armament -
10 1508 0.02 0 100 1 4 15 2.75 (Improved CRT)
11 1518 0.05 0 100 1 4 15 3 <-- Allows for level 3 Fortresses
12 1530 0.1 0 100 1 4 15 3 and new sprite
13 1540 0.2 0 100 1 4 15 3
[i]Land Era 2[/i]
14 1545 0.5 0 100 1 4 15 3.5 <-- Musket Armament -
15 1550 0.6 0 100 1 4 15 3.5 (Improved CRT)
16 1565 0.75 0 100 1 4 15 3.5
17 1585 0.8 0 100 1 4 15 3.5
[i]Land Era 3[/i]
18 1600 0.9 0 125 1 4 17.5 3.75 <-- Military-Industrial Complex -
19 1610 1 0 125 1 4 17.5 3.75 (Allows Weapon Manufactories
20 1620 1 0 125 1 4 17.5 3.75 & Improved CRT)
21 1625 1.1 0.01 150 1.1 4 20 4 <-- The Military Revolution -
22 1636 1.1 0.02 150 1.1 4 20 4 (Allows level 4 Fortresses)
23 1644 1.1 0.02 175 1.1 4 22.5 4
24 1655 1.1 0.05 175 1.1 4 25 4
25 1660 1.1 0.05 200 1.1 4 30 4
[i]Land Era 4[/i]
26 1675 1.2 0.05 250 1.25 4 35 4.1 <-- Professional Armies -
27 1690 1.2 0.05 300 1.25 4 35 4.1 (Allows level 5 Fortresses
28 1700 1.25 0.05 300 1.25 4 37.5 4.1 & Improved CRT)
29 1709 1.25 0.05 350 1.25 4 40 4.1
30 1714 1.25 0.05 350 1.25 4 40 4.1
31 1719 1.25 0.05 400 1.3 4.2 45 4.25 <-- Military Entrepreneurs -
32 1723 1.25 0.05 400 1.3 4.2 45 4.25 (Exploration with all armies
33 1725 1.25 0.05 400 1.3 4.2 45 4.25 and new sprite)
34 1727 1.25 0.05 400 1.3 4.2 45 4.25
[i]Land Era 5[/i]
36 1732 1.3 0.05 400 1.4 4.2 47.5 4.5 <-- Maneuver Operations
37 1735 1.3 0.05 400 1.4 4.2 47.5 4.5 (Improved CRT)
38 1737 1.3 0.05 400 1.4 4.2 47.5 4.5
39 1743 1.4 0.05 400 1.4 4.2 47.5 4.5
40 1747 1.4 0.05 450 1.4 4.2 52.5 4.5
41 1750 1.45 0.05 450 1.45 4.5 52.5 5 <-- The Demographic Expansion -
42 1755 1.45 0.05 450 1.45 4.5 52.5 5 (Allow Conscription Centers
43 1760 1.45 0.05 450 1.5 4.5 52.5 5 & level 6 Fortresses)
44 1765 1.45 0.05 500 1.5 4.5 57.5 5
45 1770 1.5 0.05 550 1.5 4.5 62.5 5
46 1775 1.5 0.07 550 1.5 4.5 62.5 5
47 1780 1.5 0.07 550 1.5 4.5 62.5 5
48 1785 1.5 0.07 550 1.75 4.5 62.5 5
49 1790 1.75 0.07 550 1.75 4.5 65 5
50 1791 1.9 0.07 550 1.75 4.5 65 5
[i]Land Era 6[/i]
51 1792 2 0.07 600 1.75 4 65 5.5 <-- Levée en Masse -
52 1795 2 0.07 600 1.9 4 65 5.5 (Improved CRT and new sprite)
53 1798 2.25 0.07 800 2 4 67.5 5.5
54 1801 2.25 0.10 800 2 4 67.5 5.5
55 1805 2.5 0.10 800 2 4 67.5 5.5
56 1809 2.5 0.10 800 2 4 70 5.5
57 1812 2.5 0.10 800 2 4 90 5.5
58 1813 2.5 0.10 800 2 4 92.5 5.5
59 1815 2.5 0.10 800 2 4 92.5 5.5
60 9999 2.5 0.10 800 2 4 92.5 6
[b]
Level Date Inf Cav Art Inf Cav Art Morale Effect
Average Fire Shock[/b]
[u]Legend[/u]
[i]Average Date[/i] - Used to calculate investment costs including adjustments for being
behind (neighbor bonus) and adjustments if you are too far ahead.
[i]Era [/i] - Used to select CRT (Combat Resolution Table) in combat.
[i]Fire [/i] - Troop strength is multiplied by these values during combat to calculate
"combat power" during "fire phase".
[i]Shock [/i] - Troop strength is multiplied by these values during combat to calculate
"combat power" during "shock phase".
[i]Size [/i] - Not shown. Thought to be a unit speed modifier, or an unused transport
weighting factor.
[i]Morale [/i] - The base moral for units at this technology level. This is modified by
DP slider settings, maintenance, and current combat.
[i]Effect [/i] - Commentary.
[i]By State Machine as of
10 Dec 2001 Patch (1.02)[/i]
[/font]
[font=courier][b]
Average Fire Shock Wind /
Level Date Warship Galley Warship Galley Attrit Morale Low Wind Effect[/b]
[I]Naval Era 0[/I]
0 1419 0 0 0.5 1 1 1.5 0 / 10 <-- Allows Warships,
1 1429 0 0 0.5 1 1 1.5 0 / 10 Galleys, and naval
2 1450 0 0 0.5 1 1 1.5 0 / 9 troop transportation
3 1465 0 0 0.5 1 1 1.5 0 / 8
4 1475 0 0 0.5 1 1 1.5 0 / 8 <-- Allows Transport ships
5 1485 0.01 0.01 0.5 1 1 1.5 0 / 7
6 1495 0.1 0.01 0.7 1 1 1.5 0 / 7
7 1497 0.1 0.01 0.7 1 0.9 1.5 0 / 6
8 1498 0.1 0.01 0.7 1 0.9 1.5 0 / 6
[I]Naval Era 1[/I]
9 1502 0.3 0.01 0.7 1 0.8 1.5 0 / 6 <-- Bronze Cannon Armament -
10 1508 0.5 0.05 0.7 1 0.8 1.5 0 / 6 (Improved CRT)
11 1518 1 0.05 0.8 1 0.8 1.75 0 / 5 <-- Great Royal Wharf -
12 1530 1 0.05 0.8 1 0.7 1.75 0 / 5 (Allows Shipyards)
13 1540 1 0.05 0.8 1 0.7 1.75 0.5 / 5
14 1545 1 0.05 0.8 1 0.7 1.75 0.5 / 5
15 1550 1 0.05 0.8 1 0.6 1.75 0.5 / 5
16 1565 1 0.05 0.8 1 0.6 1.75 0.5 / 5 <-- Military-Mercantile
Complex (Allows Naval
Equipement Manufactories)
17 1585 1 0.05 1 1 0.6 2.5 1.5 / 3 <-- Galleon Shiptype -
(Improved Moral, Wind
Gauge, and new sprite)
18 1600 1 0.07 1 1 0.6 2.5 1.5 / 1 <-- Navigation Instruments -
19 1610 1.1 0.1 1 1 0.5 2.5 1.5 / 0 (Increase sightrange
20 1620 1.1 0.1 1 1 0.5 2.5 2 / 0 at sea)
[I]Naval Era 2[/I]
21 1625 1.1 0.1 1 1 0.5 2.5 2 / 0 <-- Iron Cannon Armament -
22 1636 1.1 0.1 1 1 0.5 2.5 2.5 / 0 (Improved CRT)
23 1644 1.3 0.2 1 1 0.5 2.5 2.5 / 0
24 1655 1.4 0.3 1.1 1.1 0.5 2.5 2.5 / 0
25 1660 1.5 0.3 1.1 1.1 0.5 2.5 2.5 / 0
[I]Naval Era 3[/I]
26 1675 1.75 0.3 1.1 1.1 0.5 2.75 2.5 / 0 <-- Professional Navy -
(Improved CRT and
Allows Naval Blockade)
27 1690 1.75 0.3 1.1 1.1 0.4 2.75 2.75 / 0 <-- Naval Entrepreneurs -
28 1700 1.75 0.3 1.2 1.2 0.4 2.75 2.75 / 0 (Allows exploration
with all Navies)
29 1709 1.9 0.3 1.2 1.2 0.4 2.75 2.75 / 0
30 1714 1.9 0.3 1.2 1.2 0.4 2.75 2.75 / 0
[I]Naval Era 4[/I]
31 1719 1.9 0.3 1.5 1.5 0.3 3 3.5 / 0 <-- Vaisseaux Shiptype -
32 1723 2 0.3 1.5 1.5 0.3 3 3.5 / 0 (Improved Moral, Wind
33 1725 2 0.3 1.75 1.6 0.3 3 3.5 / 0 Gauge, and new sprite)
34 1727 2.2 0.5 1.75 1.6 0.3 3 3.5 / 0
35 1730 2.2 0.5 1.8 1.7 0.3 3 3.5 / 0
36 1732 2.5 0.5 1.9 1.7 0.3 3 3.5 / 0
37 1735 2.3 0.5 1.9 1.7 0.3 3 3.5 / 0
38 1737 2.3 0.5 1.9 1.7 0.3 3 3.5 / 0 <-- Sturdier Hulls -
39 1743 2.4 0.5 1.9 1.7 0.3 3 3.5 / 0 (Cancels effect of
40 1747 2.4 0.5 1.9 1.7 0.3 3 3.5 / 0 Storms)
41 1750 2.4 0.5 2 1.7 0.3 3 4 / 0 <-- Naval Supply System -
42 1755 2.5 0.5 2 1.7 0.3 4 4 / 0 (Cancels effect of
naval attrition)
[I]Naval Era 5[/I]
43 1760 2.5 0.5 2 1.7 0.2 4 4 / 0 <-- Straightbore Armament -
44 1765 2.5 0.5 2 1.7 0.2 4 4.5 / 0 (Improved CRT)
45 1770 2.6 0.5 2 1.7 0.2 4 4.5 / 0
46 1775 2.6 0.5 2 1.7 0.1 4 4.5 / 0
47 1780 2.6 0.5 2.2 1.7 0.1 4 4.5 / 0
48 1785 2.6 0.5 2.3 1.7 0.1 4 4.5 / 0
49 1790 2.6 0.5 2.3 1.7 0.1 5 5 / 0 <-- Triple Decker Shiptype -
50 1791 2.6 0.5 2.3 1.7 0.1 5 5 / 0 (Improved Moral, Wind
Gauge,and new sprite)
[I]Naval Era 6[/I]
51 1792 2.6 0.5 2.3 1.7 0.1 5 5 / 0 <-- Carronade Armament
52 1795 2.6 0.5 2.3 1.7 0.1 5 5 / 0 (Improved CRT)
53 1798 2.6 0.5 2.3 1.7 0.1 5 5 / 0
54 1801 2.6 0.5 2.3 1.7 0.1 5 5 / 0
55 1805 2.7 0.5 2.3 1.7 0.1 5 5 / 0
56 1809 2.7 0.5 2.3 1.7 0.1 5 5 / 0
57 1812 2.7 0.5 2.3 1.7 0.1 5 5 / 0
58 1813 2.7 0.5 2.3 1.7 0.1 5 5 / 0
59 1815 2.7 0.5 2.3 1.7 0.1 5 5 / 0
60 9999 2.8 0.5 2.3 1.7 0.1 5 5 / 0
[b]
LevelAverage Warship Galley Warship Galley Attrit Morale Low Wind Effect
Fire Shock Wind /[/b]
[u]Legend[/u]
[I]Average Date[/I] - Used to calculate investment costs including adjustments for being
behind (neighbor bonus) and adjustments if you are too far ahead.
[I]Era [/I] - Used to select CRT (Combat Resolution Table) in combat.
[I]Fire [/I] - Naval strength is multiplied by these values during combat to calculate
"combat power" during "fire phase".
[I]Shock [/I] - Naval strength is multiplied by these values during combat to calculate
"combat power" during "shock phase".
[I]Attrit [/I] - Thought to modify the rate at which attrition accumulates at sea.
[I]Morale [/I] - The base moral for units at this technology level. This is modified by
DP slider settings, maintenance, and current combat.
[I]Wind [/I] - Unknown.
[I]Low Wind [/I] - Unknown.
[I]Effect [/I] - Commentary.
[i]By State Machine as of
10 Dec 2001 Patch (1.02)[/i]
[/font]
[font=courier][b]
Level Average Date Efficiency Effect[/b]
0 1419 20
1 1425 60 Allows Merchants
2 1475 65 Allows TP's
3 1500 70 Allows Monopolies
4 1540 75 Allows Trade Embargos
5 1570 80
6 1600 85
7 1640 90
8 1700 95
9 1750 100
10 9999 100
[u]Legend[/u]
[I]Average Date[/I] - Used to calculate investment costs including adjustments for being
behind (neighbor bonus) and adjustments if you are too far ahead.
[I]Efficiency [/I] - Percentage of trade income received.
[I]Effect [/I] - Commentary.
[I]By State Machine as of
10 Dec 2001 Patch (1.02)[/I]
[/font]
[font=courier][b]
Level Average Date Efficiency Effect[/b]
0 1419 20 Allows Colonists
1 1425 25 Allows Tax Collectors
2 1450 30 Allows Fine Arts Acedemies
3 1495 35 Allows Breweries (Refineries)
4 1535 40 Allows Chief Judges
5 1570 50 Allows Governors
6 1600 60 Allows Goods Manufactories
7 1640 70
8 1700 80
9 1750 90
10 9999 100
[u]Legend[/u]
[I]Average Date[/I] - Used to calculate investment costs including adjustments for being
behind (neighbor bonus) and adjustments if you are too far ahead.
[I]Efficiency [/I] - Percentage of toll income received.
[I]Effect [/I] - Commentary.
[I]By State Machine as of
10 Dec 2001 Patch (1.02)[/I]
[/font]