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ragnarok246

First Lieutenant
14 Badges
May 29, 2012
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In my opinion at least.

I find I spend waaaay too much time constantly using Cleanse Land because I got 3 volcanos and 5 dremer forts in a single turn (yes it does happen). The game already drags on before all this crap is spewed over the land. I really hate it. It's Civ 3 pollution micromanagement all over again. It's tedious. And it's not fun.

At the very least, make Cleanse Land AoE. Or make volcanos *rare* (they are seriously way too common) and tone down how much junk the dremers spew onto the land.

Oh, and make Cleanse Land an actual "cleanse", not a tile reset. It's pretty stupid seeing your empire buried under forests because trees get restored on top of buildings...
 
I agree that a soft version of amagedon would be nice, like a smaller dremer invasion, or slower, fewer volcanoes and with terraforming spell costing far more, so that the old game benefits from the 1.4 on the margin instead of being totally reformated.
my main grief with the new structure is that sudenly geography doesnt exist anymore, so the game feels more like a boadgame were you can flip the hex than a continent that you explore/conquest.
 
You may already know this, but virtually every god has an AoE land alteration/restore spell. Krom, in particular, has an AoE version of cleanse land- I believe most gods have a land alteration/restore spell at 25 affinity. Personally, I like the additions to the toolbox for empire customization. With lands of life, derertification, an Dauros' Ice land spell, you can really customize your city if you want to. I like that. :)
 
I just want to cut down on the amount of annoying micromanagment each turn. I don't want to be constantly distracted by corruption or lava, and casting TILE_RESET eleventy billion times. A lot of the CTD's are caused by TILE_RESET spam too which futher compounds its annoyance. I'm not proposing terraforming be removed, I want less corruption/lava and for TILE_RESET to become a true cleanse like its name implies.

In my example in the opening post where I got 5 dremer forts and 3 volcanos in a single turn, I didn't control the whole map, I had at most 12 cities on a medium great land map. I'd estimate 60+ tiles were turned to garbage in a single turn (and who knows how many in the fog of war?) that needs 30 turns of casting 2x Cleanse Land to clean up. Game over because I can't be bothered with that much tedium and I'd rather not go down the road of reloading an autosave to try and cheese the RNG gods.
 
almost all the god spells are AoE land conversions which take 1 turn to cast.
Helia has dessertification (desert, affects water too).
Dauro's land of order (snow tiles, higher mana cost, but can repair destroyed land as well as corrupted).
Agrela's Lands of Life (+100% food, all living units heal something like 4-6 while undead take some damage on these tiles).
Krypta has a land of the dead spell (more or less opposite of Agrela's)
Fervus has a forest one
Lunord (oddly) has a 2-turn water one.
Krolm has the AoE restore Ardania.

I think Grum-gog might be the only one missing an AoE terrain spell (or at least, I've never seen it anyways).

But in general, you don't need all the tiles back...
I mean, even if you reach turn 150 or so, your cities aren't that big that they would need every single tile on the map in a 'normal' state.
Just repair the tiles you need, as opposed to attempting to fix every single possible tile.
 
almost all the god spells are AoE land conversions which take 1 turn to cast.
Helia has dessertification (desert, affects water too).
Dauro's land of order (snow tiles, higher mana cost, but can repair destroyed land as well as corrupted).
Agrela's Lands of Life (+100% food, all living units heal something like 4-6 while undead take some damage on these tiles).
Krypta has a land of the dead spell (more or less opposite of Agrela's)
Fervus has a forest one
Lunord (oddly) has a 2-turn water one.
Krolm has the AoE restore Ardania.

I think Grum-gog might be the only one missing an AoE terrain spell (or at least, I've never seen it anyways).

But in general, you don't need all the tiles back...
I mean, even if you reach turn 150 or so, your cities aren't that big that they would need every single tile on the map in a 'normal' state.
Just repair the tiles you need, as opposed to attempting to fix every single possible tile.

Lunord makes sense as it is the opposite of Helia.

Grum-gog makes swamps, which is actually fairly interesting as you can use it aggressively, especially with Kuatl units that can pass over swamps.
 
And a volcano rips through my capital on TURN 9. I've had enough of this game, a few bugs and glitches I can contend with, but god awful design that's forced on me with no way to disable it I can't. Uninstalled and forgotton. Thanks devs!
 
Um angry bro?..just dont choose Armageddon at the start and you wont get volcanos. Most of the terraform spells get rid of lava. Lower lands gets rid of mountains. Transfer capitol solves bad capital city placement issues. Lots of options there.
 
Terraform, Transfer Capital? On turn 9? Really?

Surviving 2 dremer forts as early as turn 22 requires pretty much a perfect 21 turns prior. Having your capital raped by a volcano early on is game over. There's nothing to be done, unless you're the type to use autosaves to navigate around RNG. Volcanos should not be erupting for the first 50 turns. Simple. Or better yet an option to disable them entirely for people who despise them.
 
Volcanoes should not be erupting for the first 50 turns. Simple. Or better yet an option to disable them entirely for people who despise them.
I tried to keep a persistent, never ending game going - meaning I took over half the board completely, and then made barriers between myself and one A.I. enemy mage. The idea was to keep the game going without ever permanently destroying the mage. The main reason was so that I could get to see every lord, because the legendary ones show up far more often late game.

Everything worked fine until the enemy mage decided to start hitting my cities with volcanoes every other turn. Made things extremely annoying, until I started using counter spell to stop the volcano being cast. Even that was kind of annoying to have to do every other turn. So yeah, volcanoes are annoying and I'd like an option to turn them off.

As far as the legendary lords, I've gotten them all except for one: Sart de Torvega. Has anyone gotten him? Is he really in the game? :p
 
Terraform, Transfer Capital? On turn 9? Really?
Yes you can start the game with the spell "cleanse the land" which undoes any unwanted terraform changes. You can also just turn off Armageddon mode. I've also started the game with fertile lands, make barren lands and raise/lower land as one of the first spell options to research. Its the end of the world friend you are a suppose to sweat a little.
 
Healing spells damage the land.
Buff spells damage the land.
The castable (spammable by the AI) Volcano spell is just so insane only a lunatic could've thought it was going to improve gameplay, and allowing it to be acquired as early as turn 22 is beyond lunacy.

The demo is way more fun than the 1.4 version of the game :\
 
I just want to cut down on the amount of annoying micromanagment each turn. I don't want to be constantly distracted by corruption or lava, and casting TILE_RESET eleventy billion times. A lot of the CTD's are caused by TILE_RESET spam too which futher compounds its annoyance. I'm not proposing terraforming be removed, I want less corruption/lava and for TILE_RESET to become a true cleanse like its name implies.

In my example in the opening post where I got 5 dremer forts and 3 volcanos in a single turn, I didn't control the whole map, I had at most 12 cities on a medium great land map. I'd estimate 60+ tiles were turned to garbage in a single turn (and who knows how many in the fog of war?) that needs 30 turns of casting 2x Cleanse Land to clean up. Game over because I can't be bothered with that much tedium and I'd rather not go down the road of reloading an autosave to try and cheese the RNG gods.

Try to get the cleanse land spell to everyone as early as possible: Tkae it as a starting perk, and trade it to all other mages the moment you encounter them. They will happily help you with cleaning contaminated land, sometimes even outside their territory (just yesterday I played a game where one AI kept cleansing pure magic hills inside another AI's territory, even though they were at war).

Philipp