The developers have done a huge job optimising the simulation system, in that they culled the majority of the PathFind queries from the most demanding simulation systems, so that simulation speed got a general 3x boost, while the simulation including traffic basically stays the same. Below are the numbers of PathFind queries in a 70k city in 24 hours before and after the anniversary patch.
I wonder why the developers didn't put one word about this would-be highly appreciated optimisation in the patch note, along with other hidden changes like cutting utensil needs from companies or fixating commercial demand with population.
I wonder why the developers didn't put one word about this would-be highly appreciated optimisation in the patch note, along with other hidden changes like cutting utensil needs from companies or fixating commercial demand with population.

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