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Hawke0

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Nov 15, 2014
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Recently, I had a vote for an AAR, requesting ideas for a masochistic, semi-realistic one to make up for having to cancel the Soviet Union AAR. Czechoslovakia, independent Bulgaria, and Communist China vs Nationalist China and Japan each gained two votes, while attempting to right the failure of Napoleon in conquering Russia gained a single vote. Alas, as poor Polan cannot into relevance, no votes were cast for a Poland AAR. The tie was broken by zkarOskar, casting the third vote for Communist China.

First, what I plan to do is take the dramatic route to fighting the Sino-Japanese War. I like to tell my friends that there are three ways to play Com Chi, the smart way, the crazy way, and the Hawke way. The smart way is intervening on the side of NatChi once Japan has driven a ways into the country, cutting into Japan's flank and securing Shanxi and Manchuria, then using it's resources (as well as those of Xibei San Ma and Sinkiang) to eventually defeat Nationalist China, something I've never done. The crazy way is attacking Nationalist China with the intent of annexing it when the Sino-Japanese war starts up, counting on your momentum to allow you to defeat the disorganized Chinese forces even after they make peace with the Japanese, which is what I did the first time I played Communist China.

Too avoid spoiling too much, the Hawke way involves stabbing Shanxi in the back to seize it's industrial provinces and limited pushes into Nationalist China to gain valuable provinces and a border with Yunnan from Xibei, ideally. Eventually, you'll launch a dramatic drive to the sea to cut off the escape of the Japanese Army and weaken them enough to lock them in combat with the Nationalists as long as possible. You'll make peace with, and declare war on either side as is convenient, and can keep any provinces you take since you have cores on all of China.

Also, something that may be a point of contention - over the past couple weeks I've played with a 'mod' intended to make minors actually playable/fun in MP, increasing base leadership from 3.5 to 6 and base IC from 5 to 10. I can revert to normal if anyone takes any particular issue with the change.
 
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I've semi-recently done ComChi myself and had a lot of fun. I backstabbed NatChi in its war with Japan and managed to overpower them after Japan took the coast. The ncleaned other warlords up and spend a few years preparing
The eventual land war with Japan took until 1945, but my militia was eventually victorious. I had split the Japanese army in 2 in the initial offensives, driving part back to Manchukuo and part onto the Port Arthur peninsula. That siege took months and cost tens of thousands of troops, but broke their back eventually.

So in short, looking forward to see if you can do better :)
 
I typically use infantry as the Chinese states whenever possible, even though I hear most people use militia.
 
I typically use infantry as the Chinese states whenever possible, even though I hear most people use militia.

With Natchi so do I. But Comchi has so little LS at teh start I felt the saving of officers was worth it. But since you have almost double the LS thats a lot less of a problem I suppose.
 
Part of the reason I asked if anyone thought I should change that aspect of the mod - like I said, it was primarily for multiplayer, and while it's reasonable for most countries, it's quite the dramatic increase for a micro-power like Com Chi - roughly a 40% increase. As much as a high officer ratio would be nice, sound strategy would still be the defining aspect of playing as Com Chi, and it helps the countries I'm fighting, too - The change seems to benefit Italy, France, Japan, and Greece the most when I play with it that way. If anyone wants me to, I could, but I'm not particularly inclined to return it to normal.
 
Very well, I should have the first update tomorrow. Or, today, considering timezones and all.
 
Once I have a respectable IC base and a port, there will be hordes of cruisers, submarines, MR and NAVs to aid my invasion of Japan, and later attack the Allies when I start Op. Unthinkable. Playing as Nat Chi, I built a respectable navy and air force by 1941, but as ComChi I'm not expecting to achieve similar results until 1944 - though, Soviet lend lease after the fall of Sinkiang or Manchukuo will help. My naval strategy as a lesser power is generally area denial-oriented, rather than trying to build a fleet that can go toe to toe with the enemy.
 
Regular infantry will be the back bone, with militia acting as supporting or defensive troops. A great advantage ComChi enjoys is that they, using minimal training, they can rapidly train their experienced militia into being proper infantry and mountain troops that are better than their Japanese or Nationalist opponents. I won't have much use for my army once I dominate the mainland, so Germany will probably end up fighting a fairly significant Chinese force.
 
Glad to have you on board.
After a bit of playing, I've actually set on a different build strategy than previously talked about - all the starting militia will be trained to infantry or mountaineer on minimal laws, but if I tried building infantry or mountaineers under this strategy, I'd have weak 'elite' units - a no go, as I'll be strapped for manpower in the first year or so. So, new militia will be trained to take the place of existing, skilled divisions, which will then be withdrawn to Yan'an and upgraded. By summer '38, I should have a skilled, professional force of some fifteen divisions at the core of my army, augmented by a flexible force of low-experience militia.

Also, I've noticed something - am I crazy, or do militia gain experience faster?
First post coming up.
 
Part One:
The Dawn of Red China

Throughout the 30's, the constant, obsessive campaigns of Chiang Kai Shek's Republic of China had driven the Chinese communists into a corner. However, it was an exceptionally well defended corner - a small stretch of the mountains, aided by the rivers and held by motivated, experienced troops that enjoyed the support of the peasants populating the region.

As war with Japan loomed, however, his wars had been called off in preparation to deal with the greater enemy. When the Japanese fascists and the Chinese nationalists, the ideological and mortal enemies of the CCP fought each other, the opportunity would be provided to defeat both. To drive the imperialists from the continent, and unify China under the red banner. But, hopefully this war was a ways away - assuming it was, the leadership of Communist China set about internal improvements.

The industries were running inefficiently, and most of the limited output was allocated to consumer goods. So, on January 1st of 1936, the decision was made to prepare the country for war, with propaganda campaigns to reduce the opposition of the people to campaigns against the other Chinese states. Spies were dispatched to Western democracies - the USA, France, the UK, Romania, Czechoslovakia, and the Netherlands - to steal whatever technology they could come across. Effort was put in to building and expanding a strong junior officer corps, and native research teams went to work on improving industrial efficiency, agriculture, and small arms for the regular infantry. Other spies undermined the stability of Xibei San Ma in preparation for a future campaign to subjugate the weak, backwards state swiftly.

The forces at the disposal of the PLA were small, but respectable - three elite mountain divisions and two infantry divisions at the heart of the army, and ten divisions of militia. All quality troops, with the militia mainly lacking in formal training and heavier, more modern armament. A priority of the army was to train these divisions into proper infantry when the time and resources were available, creating a strong backbone around which new, less experienced formations would operate around.




The People's Liberation Army Order Of Battle

A plan was drawn up in the event of war, where PLA forces would strike rapidly on all fronts to obtain three valuable industrial cities, and better defensive positions. Red arrows representing mountain troops, green infantry, and yellow the militia.



Throughout April and May, the industry of Yan'an went through several stages of mobilization, finally reaching war economy levels on May 24th. The spies stole much technology, most of it useless at the time, but new infantry anti-tank weapons, heavy machine guns designs, light tank designs and useful information on electronic engineering, paving the way to designing radios for the combat forces were all obtained. On December 7th, 1936, new small arms designs were completed, and in a supposedly unrelated event, reactionary forces staged a failed coup in Spain, attempting to unseat the radical left government.

In February and April, the efforts to train the two militia divisions of the 2. Fengmianjun into mountain troops completed, and the operational plan for the war - Operation Red Dragon - saw some minor alteration to fit the significantly increased hitting power of the PLA. Following the same rules as the earlier plan, except a yellow arrow signified exactly two militia divisions.

Operation Red Dragon, Phase One:


On the 4th of July, 1937, Japan declared war upon the Shanxi Clique and the Republic of China - after a brief period of preparation, the time for war had come.
 
Like I expected this would be interesting, It'll be great to see how Commie China deals with the oncoming storm :D

Especially from an inexperienced player like me's point of view :p
 
To get an idea of what to expect from me, you could read my Italy AAR. Or, the first quote in my signature if you haven't quite got the time :p
 
Fight them. Drive to the sea, hopefully cut off their supplies and bring about the destruction of their army.
 
I've thought of trying another HPP Red China game. The problem with the last one was the Japanese invaders not appearing to have any interest in peace. Probably safest to join the Nationalists and bide time, but I don't study the event mechanics beforehand. Being surprised by events is normal.