Recently, I had a vote for an AAR, requesting ideas for a masochistic, semi-realistic one to make up for having to cancel the Soviet Union AAR. Czechoslovakia, independent Bulgaria, and Communist China vs Nationalist China and Japan each gained two votes, while attempting to right the failure of Napoleon in conquering Russia gained a single vote. Alas, as poor Polan cannot into relevance, no votes were cast for a Poland AAR. The tie was broken by zkarOskar, casting the third vote for Communist China.
First, what I plan to do is take the dramatic route to fighting the Sino-Japanese War. I like to tell my friends that there are three ways to play Com Chi, the smart way, the crazy way, and the Hawke way. The smart way is intervening on the side of NatChi once Japan has driven a ways into the country, cutting into Japan's flank and securing Shanxi and Manchuria, then using it's resources (as well as those of Xibei San Ma and Sinkiang) to eventually defeat Nationalist China, something I've never done. The crazy way is attacking Nationalist China with the intent of annexing it when the Sino-Japanese war starts up, counting on your momentum to allow you to defeat the disorganized Chinese forces even after they make peace with the Japanese, which is what I did the first time I played Communist China.
Too avoid spoiling too much, the Hawke way involves stabbing Shanxi in the back to seize it's industrial provinces and limited pushes into Nationalist China to gain valuable provinces and a border with Yunnan from Xibei, ideally. Eventually, you'll launch a dramatic drive to the sea to cut off the escape of the Japanese Army and weaken them enough to lock them in combat with the Nationalists as long as possible. You'll make peace with, and declare war on either side as is convenient, and can keep any provinces you take since you have cores on all of China.
Also, something that may be a point of contention - over the past couple weeks I've played with a 'mod' intended to make minors actually playable/fun in MP, increasing base leadership from 3.5 to 6 and base IC from 5 to 10. I can revert to normal if anyone takes any particular issue with the change.
First, what I plan to do is take the dramatic route to fighting the Sino-Japanese War. I like to tell my friends that there are three ways to play Com Chi, the smart way, the crazy way, and the Hawke way. The smart way is intervening on the side of NatChi once Japan has driven a ways into the country, cutting into Japan's flank and securing Shanxi and Manchuria, then using it's resources (as well as those of Xibei San Ma and Sinkiang) to eventually defeat Nationalist China, something I've never done. The crazy way is attacking Nationalist China with the intent of annexing it when the Sino-Japanese war starts up, counting on your momentum to allow you to defeat the disorganized Chinese forces even after they make peace with the Japanese, which is what I did the first time I played Communist China.
Too avoid spoiling too much, the Hawke way involves stabbing Shanxi in the back to seize it's industrial provinces and limited pushes into Nationalist China to gain valuable provinces and a border with Yunnan from Xibei, ideally. Eventually, you'll launch a dramatic drive to the sea to cut off the escape of the Japanese Army and weaken them enough to lock them in combat with the Nationalists as long as possible. You'll make peace with, and declare war on either side as is convenient, and can keep any provinces you take since you have cores on all of China.
Also, something that may be a point of contention - over the past couple weeks I've played with a 'mod' intended to make minors actually playable/fun in MP, increasing base leadership from 3.5 to 6 and base IC from 5 to 10. I can revert to normal if anyone takes any particular issue with the change.
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