1) Are there plans to release a written summary of how advances in military technology affect your armies' and fleets' quality in terms of the quality factors (mobility, firepower, close combat, siege, etc.)? Do different advances affect different quality factors or does the name of the advance have no real significance? Are there certain technologies that are considered major breakthroughs or do they all have the same incremental effect?
2) How is combat resolved? Is it phased somehow? Specifically, does one side get the initiative based on its mobility or the presence of cavalry? Then does that side get to shoot first and do damage based on its firepower rating?
I'm just wondering what is important to keep in mind when putting an army together.
I never know how much cavalry is right, whether artillery ever does any good in a normal battle, whether I should speed up research in muskets for my army before going to war because that particular advance would give me a significant edge, whether there are certain technologies that make galleys more effective relative to normal warships, etc.
2) How is combat resolved? Is it phased somehow? Specifically, does one side get the initiative based on its mobility or the presence of cavalry? Then does that side get to shoot first and do damage based on its firepower rating?
I'm just wondering what is important to keep in mind when putting an army together.
I never know how much cavalry is right, whether artillery ever does any good in a normal battle, whether I should speed up research in muskets for my army before going to war because that particular advance would give me a significant edge, whether there are certain technologies that make galleys more effective relative to normal warships, etc.