I've played a heck of a lot of CK2. I came into Stellaris expecting to find stories that are a bit less personal but a bit more epic sci-fi. Will my expectations be correct? Let's find out!
(I've posted some of this elsewhere on the internet, but here it is in one thread.)
Welcome to the SAC
Meet the Serene Andorian Commonwealth, a desert-dwelling race of hedgehogs. On their homeworld of Immuth, they developed a nomadic culture that favored isolated individuals, though as the needs of their civilization grew they developed a complex bureaucratic system to temper their individualistic tendencies and their global culture espouses a peaceful ethos.
When we join them, fifty-five years after their first interstellar trip, they've grown into a comfortable little space empire, with eight colonized planets. They're the red blotch in the middle, with some colonies further out. The initial nearby exploration is mostly wrapped up, though there's quite a few space hazards that our science ships just ran away from. (You can see all of the red marks.)
We've got two sectors, over there on the right. The original colonization plan that the bureaucracy drew up called for them to be one sector, but the two parts were too far away from each other. We're clearly still adjusting to how to manage our planning committees at light-year distances.
As it stands, the one further north tends to be short on energy, stunting its growth. The Commissioner cut their tribute percentage, so at least they're getting by, but that'll have to get fixed eventually.
Down south, there's this unoccupied region that our science ships are picking through. There's some aliens over there but we don't talk to them much: too far away, really. The purple stripy bit is the home of a pre-warp civilization. We discovered them first, but they were far enough away that we couldn't really do anything when the Hazar gave them space-tech. Now they're some kind of client state.
Up north, on the other hand, are our good buddies in the Ozkoz Union. Together with the Jibru and Reyubb, they are a part of our federation that controls most of the western half of the galaxy. Well, except for the bit that the Nharr State owns, but we'll get to that.
Meanwhile, our scouting scientists encountered these dudes, the first Fallen Empire we've encountered. They're even further away than Hazar and the bureaucracy declared that official policy is that we're even less inclined to mess with them.
Instead, we send the combat fleet out to clean up some of the hostile hazards closer in, like these space amebas we found. Once they're no longer a threat, the scientists can study the systems. We're a peaceful people, but this gives us an excuse to keep upgrading our lasers.
Our explorers find quite a few of these dudes:
Though we're exploring far enough outside our borders that we can't do much with them.
Mostly, we're in a colonization phase.
Having researched tech that lets us expand our borders and communicate better, plus having a bit of spare influence, the council disbanded one of the sectors (which was expensive) and expanded the other one to cover all three colonies. Now it's fully self-sufficient.
The other arm of colonies isn't quite ready yet: We jumped the gun a bit on the sector headquarters, because we needed the bureaucracy to focus on the two new colonies instead. But that leaves it a bit short of resources, particularly the purple rocks that we discovered were an effective power source. Only, all our sources for it are further north, so the isolated sector has shortage. No super-powerplants for them.
The two new colonies are having a slightly different problem. One is a smallish moon. Nothing wrong with moons. Our glorious homeworld of Immuth is a desert moon. But Ultrak's Point in Lijiz is is small and full of hazards, so the population doesn't have much room and is growing very slowly. The other colony, Indig's Revenge, has plenty of space and food, but it's far too hot and damp. We're a desert species, this damp jungle is unpleasant.
We end up launching a recruitment campaign to convince people from the comfortable homeworld that these colonies are lands of opportunity. After all, back on the crowded homeworld, you'll never be personally responsible for producing the food that keeps the colony from starving, right? And you'll never have exciting adventures like escaping from deadly wildlife if you stay home on your couch.
That blue bit in between the two arms of colonies is the Bruggan Confederacy, a proud warrior race that's too aloof to accept any deals with us. We're kind of boxing them in, so if they have any expansionist plans they're probably going to end up going through us. I'm sure that won't lead to any kind of problems down the road.
(I've posted some of this elsewhere on the internet, but here it is in one thread.)
Welcome to the SAC

Meet the Serene Andorian Commonwealth, a desert-dwelling race of hedgehogs. On their homeworld of Immuth, they developed a nomadic culture that favored isolated individuals, though as the needs of their civilization grew they developed a complex bureaucratic system to temper their individualistic tendencies and their global culture espouses a peaceful ethos.

When we join them, fifty-five years after their first interstellar trip, they've grown into a comfortable little space empire, with eight colonized planets. They're the red blotch in the middle, with some colonies further out. The initial nearby exploration is mostly wrapped up, though there's quite a few space hazards that our science ships just ran away from. (You can see all of the red marks.)
We've got two sectors, over there on the right. The original colonization plan that the bureaucracy drew up called for them to be one sector, but the two parts were too far away from each other. We're clearly still adjusting to how to manage our planning committees at light-year distances.
As it stands, the one further north tends to be short on energy, stunting its growth. The Commissioner cut their tribute percentage, so at least they're getting by, but that'll have to get fixed eventually.

Down south, there's this unoccupied region that our science ships are picking through. There's some aliens over there but we don't talk to them much: too far away, really. The purple stripy bit is the home of a pre-warp civilization. We discovered them first, but they were far enough away that we couldn't really do anything when the Hazar gave them space-tech. Now they're some kind of client state.

Up north, on the other hand, are our good buddies in the Ozkoz Union. Together with the Jibru and Reyubb, they are a part of our federation that controls most of the western half of the galaxy. Well, except for the bit that the Nharr State owns, but we'll get to that.

Meanwhile, our scouting scientists encountered these dudes, the first Fallen Empire we've encountered. They're even further away than Hazar and the bureaucracy declared that official policy is that we're even less inclined to mess with them.

Instead, we send the combat fleet out to clean up some of the hostile hazards closer in, like these space amebas we found. Once they're no longer a threat, the scientists can study the systems. We're a peaceful people, but this gives us an excuse to keep upgrading our lasers.
Our explorers find quite a few of these dudes:

Though we're exploring far enough outside our borders that we can't do much with them.
Mostly, we're in a colonization phase.

Having researched tech that lets us expand our borders and communicate better, plus having a bit of spare influence, the council disbanded one of the sectors (which was expensive) and expanded the other one to cover all three colonies. Now it's fully self-sufficient.
The other arm of colonies isn't quite ready yet: We jumped the gun a bit on the sector headquarters, because we needed the bureaucracy to focus on the two new colonies instead. But that leaves it a bit short of resources, particularly the purple rocks that we discovered were an effective power source. Only, all our sources for it are further north, so the isolated sector has shortage. No super-powerplants for them.
The two new colonies are having a slightly different problem. One is a smallish moon. Nothing wrong with moons. Our glorious homeworld of Immuth is a desert moon. But Ultrak's Point in Lijiz is is small and full of hazards, so the population doesn't have much room and is growing very slowly. The other colony, Indig's Revenge, has plenty of space and food, but it's far too hot and damp. We're a desert species, this damp jungle is unpleasant.
We end up launching a recruitment campaign to convince people from the comfortable homeworld that these colonies are lands of opportunity. After all, back on the crowded homeworld, you'll never be personally responsible for producing the food that keeps the colony from starving, right? And you'll never have exciting adventures like escaping from deadly wildlife if you stay home on your couch.
That blue bit in between the two arms of colonies is the Bruggan Confederacy, a proud warrior race that's too aloof to accept any deals with us. We're kind of boxing them in, so if they have any expansionist plans they're probably going to end up going through us. I'm sure that won't lead to any kind of problems down the road.