Background
I’m tired of ad-hoc one evening campaigns with players dropping out after failed infantry, constant crashes etc. Therefore I will set up a new dedicated permanent HOI campaign using my 10 Mbit connection as host if no other player is a more stable host. The object is to play a long-term historical campaign with regular players simulating war world II utilizing the full aspect of the game while having a fun and pleasant gaming experience.
Scenario:
HOI 1.04, 1939-48, Very Hard, aggressive
AAR:
An After Action Report thread will be opened and each player will hopefully write something about their country’s progress, plans and view of the game there.
Player countries:
Each faction is played as a team. If the axis are defeated the two allied factions wins a joint victory. A state is NOT allowed to change sides during the campaign,
Axis: Germany, Italy, Japan
Allies: UK, USA
Communist: USSR
*Optional players
Also there could be a circulating minor player playing in order Poland, France until continental France is totally conquered first time. This player will then move on to Axis Hungary or Rumania or a commonwealth minor.
If enough players are interested there will be a discussion of allowing a Chinese player.
Speed and pausing:
The game will be played at the lowest speed that any player wishes for. Pausing is ALWAYS allowed. If you don’t agree with this please do not apply for this campaign.
Player requirements:
Dedicated, mature, polite, skilled, punctual European players with better than modem connection. If a player doesn’t fulfil ANY of these requirements he will be substituted immediately.
Sessions and duration:
The goal is to play 1-2 evenings a week, 4-6 hours from around 18.00 CET with about 6 months of game time per session. The game will go on until on side capitulates or for the duration of the campaign when VP will decide who is the victor. If this is possible the game should be completed in 5-10 weeks IRL. If a player is absent for one session he is supposed to arrange a stand-in in good time before the session.
So far Tuesdays and Wednesdays are out.
Signing up:
If you are interested in participating in this campaign please send an ICQ message to the following number: 103632632 stating the following facts:
Callsign/name
Internet connection
Preferred country, 1st, 2nd and 3rd choice
Days available and time during these days when you can play
House rules: (these are open to discussion by accepted players…)
Tech sharing
A maximum of 3 technologies can be shared per year (of any type) by each nation. Ie. 3 during 1939, 3 during 1940 etc. These can be sent any time during the year. To keep track of them they should be written down on a paper. You can only send tech to countries in your alliance.
Straits
There are several sea lanes that you can´t travel through if the enemy controls it. It´s also prohibited to move a navy to these sea zones unless you control them. Submarines are expected from this rule, they are allowed to sail everywhere the game allows. Convoys are also allowed to pass (or try passing, if they are not intercepted).
Öresund:
If a player controls Copenhagen or Malmö then hostile ships are not allowed to pass through Kattegatt into (or out) of the Baltic sea (Östersjön).
The Sea of Marmara: (Near Istanbul, Turkey)
If an alliance controls both sides of the channel then its prohibited for enemy ships to sail through.
Declarations of war:
The US may not DoW any state until the situation warrants it even if reload bug or WE allows it.
Vichy France:
It’s the German player, not the French player who decides whether to got with Vichy France or total conquest. When this event comes up the French player should ask the German player what to pick. If France is played by AI the AI will decide for itself.
Paratroopers:
Obviously any paratroopers exploits aren’t allowed. Furthermore player countries may construct a maximum of 4 paratrooper divisions each. Also no paradrop is allowed unless the transport has full (100) org.
General exploits
Are not allowed. Only the country that DoWs another state may annex it. (To prevent Italy from DoW for Germany to avoid WE fx. Players should play the game it was intended to be played and avoid possible exploits or be banned from the game.
A maximum of 24 planes per province is allowed...
No supplies or resources may be sent from a neutral player to another player state.
It is not allowed to invade or attack from a neutral state using military access or expeditionary forces through that country.
Welcome...
I’m tired of ad-hoc one evening campaigns with players dropping out after failed infantry, constant crashes etc. Therefore I will set up a new dedicated permanent HOI campaign using my 10 Mbit connection as host if no other player is a more stable host. The object is to play a long-term historical campaign with regular players simulating war world II utilizing the full aspect of the game while having a fun and pleasant gaming experience.
Scenario:
HOI 1.04, 1939-48, Very Hard, aggressive
AAR:
An After Action Report thread will be opened and each player will hopefully write something about their country’s progress, plans and view of the game there.
Player countries:
Each faction is played as a team. If the axis are defeated the two allied factions wins a joint victory. A state is NOT allowed to change sides during the campaign,
Axis: Germany, Italy, Japan
Allies: UK, USA
Communist: USSR
*Optional players
Also there could be a circulating minor player playing in order Poland, France until continental France is totally conquered first time. This player will then move on to Axis Hungary or Rumania or a commonwealth minor.
If enough players are interested there will be a discussion of allowing a Chinese player.
Speed and pausing:
The game will be played at the lowest speed that any player wishes for. Pausing is ALWAYS allowed. If you don’t agree with this please do not apply for this campaign.
Player requirements:
Dedicated, mature, polite, skilled, punctual European players with better than modem connection. If a player doesn’t fulfil ANY of these requirements he will be substituted immediately.
Sessions and duration:
The goal is to play 1-2 evenings a week, 4-6 hours from around 18.00 CET with about 6 months of game time per session. The game will go on until on side capitulates or for the duration of the campaign when VP will decide who is the victor. If this is possible the game should be completed in 5-10 weeks IRL. If a player is absent for one session he is supposed to arrange a stand-in in good time before the session.
So far Tuesdays and Wednesdays are out.
Signing up:
If you are interested in participating in this campaign please send an ICQ message to the following number: 103632632 stating the following facts:
Callsign/name
Internet connection
Preferred country, 1st, 2nd and 3rd choice
Days available and time during these days when you can play
House rules: (these are open to discussion by accepted players…)
Tech sharing
A maximum of 3 technologies can be shared per year (of any type) by each nation. Ie. 3 during 1939, 3 during 1940 etc. These can be sent any time during the year. To keep track of them they should be written down on a paper. You can only send tech to countries in your alliance.
Straits
There are several sea lanes that you can´t travel through if the enemy controls it. It´s also prohibited to move a navy to these sea zones unless you control them. Submarines are expected from this rule, they are allowed to sail everywhere the game allows. Convoys are also allowed to pass (or try passing, if they are not intercepted).
Öresund:
If a player controls Copenhagen or Malmö then hostile ships are not allowed to pass through Kattegatt into (or out) of the Baltic sea (Östersjön).
The Sea of Marmara: (Near Istanbul, Turkey)
If an alliance controls both sides of the channel then its prohibited for enemy ships to sail through.
Declarations of war:
The US may not DoW any state until the situation warrants it even if reload bug or WE allows it.
Vichy France:
It’s the German player, not the French player who decides whether to got with Vichy France or total conquest. When this event comes up the French player should ask the German player what to pick. If France is played by AI the AI will decide for itself.
Paratroopers:
Obviously any paratroopers exploits aren’t allowed. Furthermore player countries may construct a maximum of 4 paratrooper divisions each. Also no paradrop is allowed unless the transport has full (100) org.
General exploits
Are not allowed. Only the country that DoWs another state may annex it. (To prevent Italy from DoW for Germany to avoid WE fx. Players should play the game it was intended to be played and avoid possible exploits or be banned from the game.
A maximum of 24 planes per province is allowed...
No supplies or resources may be sent from a neutral player to another player state.
It is not allowed to invade or attack from a neutral state using military access or expeditionary forces through that country.
Welcome...
Last edited: