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Axe99

Ships for Victory
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Feb 13, 2003
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Just listened to the Giant Bomb podcast and Doomdark was talking about the development of the galactic community and that there would be a rule of law.

Y'all may have this in mind already, but there's the capacity to actually make how the galactic community develops an element of gameplay in itself, and the nature of that development could impact on how easy/hard it is to invade/go to war/do trade embargoes/do whatever else we can do in the game between nations.

You could kind of have a 'free for all' at the start, when there were plenty of planets for everyone, and then after the first conflict or two (or earlier, if there were a lot of diplomatically-inclined groups) there could be some sort of system of rules set up that could reflect, to some degree, the values of the groups setting it up, and then be modified a little as other groups came 'into the fold'.

For groups that stayed outside the system of laws (which would be possible), when they 'broke' the laws against groups within the system, they would incur the wrath of every group in the system - so it would be possible, but unless someone was either playing a peaceful, isolationist game (in which case it'd make sense to join the group anyway) or was runaway huge, then it would be very dangerous to play outside the law for too long (perhaps the group would attack them, and the CB would mean when the war was won, the group outside the law would be force to be inside it?)

Could make for some interesting moments while transitioning from free-for-all to 'managed' space, and by have some potential for varying rules depending on how the rules are set up, and by who, could add my variety-in-depth to the game.

Would also be good that the rules could potentially change over time, either when a new group joins (particularly if voluntarily - "I'll join your legal system, but only if you make X possible/impossible/easy/hard") or when there's enough of an interest in it amongst all the members (although I'd probably make this very infrequent, better to have the rules fairly stable over time, and for a rule change to be an infrequent and 'noteworthy').

You could even have a difference in opinion over the rules spark some kind of galactic war, where the benefit of winning is imposing those rules on the galaxy?

Just some thoughts. Pillory and ridicule if appropriate :).
 
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While I like your idea of having the rule of law be an actual gameplay element, I do think some of these are a bit too extreme.
For groups that stayed outside the system of laws (which would be possible), when they 'broke' the laws against groups within the system, they would incur the wrath of every group in the system
Something tells me (though this may have been confirmed/denied already, and I didn't notice?) this'll be handled by a coalition system, as everyone who follows the law going after anyone who doesn't would have some balance problems.

Would also be good that the rules could potentially change over time, either when a new group joins (particularly if voluntarily - "I'll join your legal system, but only if you make X possible/impossible/easy/hard") or when there's enough of an interest in it amongst all the members (although I'd probably make this very infrequent, better to have the rules fairly stable over time, and for a rule change to be an infrequent and 'noteworthy').
I don't think that'd work either, at least not to this degree. What UN-style galactic community would change laws to accommodate one extra race? What if what their demand is a reinstatement of slavery (assuming slavery is outlawed in this galactic community :p)?
I don't think that would translate well into gameplay, but some variation on it might work. Like perhaps they demand a certain sector of uncolonized worlds before they join? Or a settlement over contested territory? assuming the overlapping territory we saw in one of the screenshots was part of gameplay and not an alpha bug...

Then again, if civilizations could pick sides if/when laws were broken, then that might lead to some interesting civil war scenarios.
Some people just want to watch the galaxy burn...
Burningintensifies.gif

It's me... I want to watch the galaxy burn...
 
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Aye, I'm just brainstorming. I reckon that if Doomdark and his crew could think of a way to make it work with their plan, it could be fun. Anything beyond that is me just throwing ideas from my (sleep-deprived) brain around :).

Also, my thought on 'everyone signed up to the law' going after anyone who wasn't would only apply if the non-law-following group (not sure what to call them - empire? nation seems a bit limited for space, but we can have multi-racial empires, but we can also have small groups that wouldn't be empires - factions maybe?) attacked someone in the law-following group. So if they wanted to take planets in the law-following group, they could still sign up to the law and do it the 'legal' way, so they're not blocked off - but if they haven't signed up to the law, they could rampage through the non-law abiding parts of the galaxy with impunity.

It could also apply only after the peace treaty - so the non-law following group can attack anyone, but if they enforce a peace that wouldn't pass muster in 'legal space', then the rest of legal space goes after them in some way or other. It might have escalating degrees as well - starts off with trade embargoes (if trade is a thing - something similar if not) and then could proceed to war if non-law group does it again (or something a bit more nuanced than that, but that kind of thing)?

You'd see the smaller groups in the non-wild west part sign up to the law pretty quick for protection (they'd need to be some kind of 'this group is now covered by the law, you either sign a legal peace treaty with them or get in trouble), so you'd have the exploration/wild west phase transition pretty quickly into the legal phase, but the actual transition could potentially be quite interesting from a gameplay perspective.
 
Yeah, that's how it should work.

In Vicky 1 you might take huge portions of enemy territory, but you couldn't USE it until the peace treaty which might give you 3 or 4 provinces based on how impressed the enemy was... Yeah well, war ain't a beauty pageant.

You should definitely be able to take what you want without the GAME ITSELF imposing laws on you. Problems should come from the consequences that other states impose for your misbehavior, and also public discontent/outrage. Also, International Law shouldn't require an alliance/federation, it could be a matter of self-interested states trying to maintain balance-of-power. There should be different forms in effect depending on the galactic and regional political climate.
 
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