• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Secret Master

Covert Mastermind
Moderator
96 Badges
Jul 9, 2001
38.499
26.425
www.youtube.com
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Achtung Panzer
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron 4: Arms Against Tyranny
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin - Premium Edition
  • Empire of Sin
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Crusader Kings II: Limited Collectors Edition
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Europa Universalis III
  • The Kings Crusade
The Devil’s Horsemen:
A Beta ARR of Parthia


Game Settings: Normal
Start Date: 1 January 611 AUC

Parthia does not appear at the earliest start point, 474 AUC; she also appears somewhat earlier than the start date I have chosen. The reason I picked 611 as my beginning year is two-fold. First, Parthia’s position is somewhat stronger than earlier dates; a five province Parthia is a much harder game than I wanted to play this time around. Second, the politic situation is more interesting. The Romans have allies in the region, Armenia and Iberia are potential allies due to religious and cultural similarities, and the Seleucid Empire starts this year in the middle of a civil war. This means I can jump right into action. You can’t write an AAR about the devil’s horsemen if they sit around for two decades, now can you?

The Beginning:
rome_18.jpg


Parthia is a post-Hellenic faction that extends from India to Babylon, covering much of contemporary Iran. She is a Federal Monarchy, ruled by King Mithradates, and her state religion is Zoroastrianism. However, upon starting the game at any date, no national idea slots are filled, giving the player the option to set things to their liking. Normally, to get the government bonus for Federal Monarchy, I would choose one Civic Idea, one Religious Idea, and one Economic Idea. Unfortunately, my government type doesn’t give me a bonus I need: what use do I have for +25% to tribute income? None at the moment, so I eschew tradition and take two Military Ideas and one Economic Idea: Martial Ethos (+0.25 to morale), Horse Lords (+ 10% discipline to cavalry) and Tax Farming (+10% to tax income). Martial Ethos is really just a temporary idea; I am three tech levels away from Cataphracts (+100% to cavalry offensive), so within a few decades, it will be time for double-barrel, cavalry boosting, national idea action!

rome_21.jpg


As I said, the Selecuid Empire is in a civil war. To her north are a number of smaller factions, some of them allied to Rome, others are part of Armenia’s alliance. The Selecuid rebels occupy the southern portion of the kingdom, bordering Sinai. Now is the time to strike, except half my army is sitting near the Indus River. Furthermore, I could use some auxiliaries to boost my army, so I spend a year marching armies around in preparation for war. There are no roads this far east (yet!) so it takes awhile. Roads are at a somewhat higher tech level, but trust me, when they become available, I intend to pave everything from Jerusalem to the Straits of Hormuz. A land based faction like mine can’t afford to do otherwise.

rome_24.jpg


On January 13th, 612, Parthia declares war on the Seleucid Empire without a casus belli. We lose two points of stability. Furthermore, the Seleucids retaliate and execute my envoy, Darius Savacid. Luckily, I suspected this might happen, so I sent someone I didn’t particularly care for.

rome_26.jpg


Despite my preference, my armies are not composed of just cavalry. We have militia and elephants scattered around. This will change after the war, especially because militia are one step removed from worthless, but right now I need the warm bodies, so I have to use them. Mithradates assumes command of The King’s Companions and marches into battle. The first major engagement of the war is a loss. However, since he was out numbered, and since he inflicted as many casualties on them as he took himself, it’s not a big deal. In fact, Parthia has enough manpower to sustain such losses, but the Seleucids do not. They just finished the civil war, and their manpower is nowhere near mine.

rome_28.jpg


Meanwhile, Upadarma Parocid strikes the Seleucids in Mesopotamia. His army is composed entirely of cavalry and horse archers. The cavalry fall automatically into the first rank. The horse archers, with their maneuver rating of three, fall either onto the flanks of the cavalry or into the second rank and provide support. It’s no contest, really, and he easily routes an army composed of mostly militia.

rome_29.jpg
 
Last edited by a moderator:
By March of 613, the war is still up for grabs. Mithradates is still not winning battles. But more and more casualties are mounting on both sides of the conflict; at the rate he is losing battles, the Seleucids will beg for mercy within a year. Notice that after this battle, the Seleucids are down to zero manpower, while I sit at around 68,000.

rome_30.jpg


rome_32.jpg


By 615, Parthia occupies some parts of the Seleucid Empire, but as our own manpower starts to dwindle, it becomes apparent that we need more help. Since Parthia has plenty of money (remember tax farming?), I begin hiring several cohorts of militia. Sure, militia are the cheapest troop type in the game, and every other troop type gets some bonus against them, but auxiliaries do not use up my manpower, so I can use them as disposable siege/fortress assault troops while my cavalry and horse archers fight battles. This strategy begins to pay off as Mithradates starts to inflict heavy losses AND win battles at the same time.

rome_35.jpg


Still, the Seleucids are putting up fierce resistance. They have plenty of wealth themselves, resulting in a never-ending stream of auxiliaries from the south, where they border Egypt. Most of the time, we can beat them, but my primary armies are exhausted and never have enough time to recover all of their morale. Meanwhile, the sieges conducted by my auxiliaries are taking forever and their assaults are accomplishing nothing. By the time of Mithradates’ great victory in the battle of Syria in 617, we have more provinces under occupation, but we still haven’t broken into the heart of their empire. Only by taking Antioch can we hope to force them to give up, not because it’s the capitol, but because it has lots of manpower and tax and trade revenue.

rome_38.jpg


Disaster strikes in March of 618. The Seleucids rally all of their remaining troops and try to break out through Syria again. This time Mithradates losses badly; however, he is not one to run with his tail between his legs. At the risk of his own life, he salvages the army so it can fight another day.

rome_40.jpg


Such a victory does nothing to save the Seleucids. Despite winning the battle, their armies are unable to retake Syria. Furthermore, it appears that their revenue has finally run out, just as my own manpower runs dry. By November, they’ve had enough and sign a treaty. It’s a good thing we sign it, too, because less than ten days after peace is declared, Mithradates dies of natural causes. Who would have guessed?

rome_42.jpg

rome_43.jpg
 
Last edited by a moderator:
Part 2:

rome_44.jpg


Alas, poor Mirthadates, I knew him well, Horatio… Unfortunately, his son is a bit of a moron. Phraates is also too young to marry or lead armies. So, maybe, just maybe, I’ll get lucky during his last two years of growing up and he’ll earn some decent stats. Until then, Parthia stays at peace. We will build province improvements and build up manpower.

As an aside, you’ll notice when I play as a monarchy, I always have one army designated as “The King’s Companions” and reserve it for the monarch to command. This isn’t just for the look of things. There are a number of practical reasons why, not the least of which is that cohorts become loyal to their leader, and sometimes that loyalty passes along to the leader’s heir. In this case, a careful look at the screenshot will reveal that Phraates, despite never having commanded an army, has loyal cohorts. Phraates is no Octavian Caesar, but his loyal cohorts don’t know that. :)

But just because we don’t want to get in a war right now doesn’t mean no fighting. Now that Parthia borders Arabia and Dumah, a little colonizing is in order. And since I don’t want my generals to get any more popularity and loyal cohorts while my ruler is so young, I send The King’s Companions in to wipe out the barbarians without a leader. For small scale actions like this, it isn’t a big deal, but don’t try this with huge barbarian hordes roaming around Gaul or Germania.

rome_47.jpg


Phraates has come of age, and while the barbarian threat is minimized, rebels are just starting to make their presence felt. The most populated province taken from the Seleucids, Seleucia, rises up in revolt with 24,000 rebels. Phraates takes command of The King’s Companions and attacks the rebels. Against all expectation, he not only wins, but his victory is considered a landmark in the military history of Parthia. These kinds of events are another reason to give your ruler command of an important army.

rome_51.jpg


rome_50.jpg


Phraates continues to gain military experience fighting the rebels that oppose Parthian rule. He becomes well known for highly aggressive tactics, forcing attacks whenever possible. These kinds of traits influence the outcomes of battles by firing battle events (which are very difficult to show in a screenshot, so you’ll have to wait for the game to be released to see what I’m talking about).

rome_52.jpg


Still, the manpower of Parthia is not quite where I would like it to be, especially because Phraates has been building more of his famous horsemen. So, while we wait on my manpower to replenish, our colonies continue to do well. Despite what you may expect, colonizing a province doesn’t automatically remove the barbarians there. They have to be absorbed into your more civilized population. Depending on your governor’s abilities, this can take a variable amount of time. But it is well worth it when it happens.

rome_53.jpg


rome_54.jpg


Phraates also does not neglect the overall stability of Parthia as a whole. Since Parthia has plenty of cash, Phraates wisely decides to raise Parthia’s stability by stabbing the pig. Literally. No, I’m not kidding. Stabbing the pig and offering it as a sacrifice to the gods (or Ahura Mazda in this case, since we’re monotheist Zoroastrians) is the proper way to raise stability. Of course, it is pig costing 120 gold, so don’t think it’s easy. Still, given Parthia’s reliance on tax income, raising stability means more cash in the long run.

rome_57.jpg


Finally, in May of 638, Phraates is able to implement what both he and his father have been waiting for: Cataphracts. I now have two National Ideas that improve cavalry. +100% offensive and +10% discipline make my cavalry more than equal to any silly heavy infantry based armies. And so, it is time to prepare for war. The first step is to hire a large number of auxiliaries to provide siege/assault support. When they are done, war will be declared.

rome_60.jpg


rome_61.jpg
 
Last edited by a moderator:
Part 3

rome_62.jpg


August 20th, 640, is the magic day. Parthia declares war on the Seleucid Empire without a casus belli again. I could have waited until a border dispute happened to gain a casus belli, but another opportunity like this will never come again. They have been at war with Armenia for almost a decade, so they are have no manpower and high war exhaustion. However, they are also allied with mighty, and wealthy, Egypt and the Bosporun Kingdom. Furthermore, what I don’t realize right away is that the Seleucids are not the alliance leader anymore. As such, any victory will likely involve negotiating with Egypt, not the Seleucids.

The first two years of the war are little more than back and forth fighting between smaller armies while major forces miss each other. During this time, peace is finally settled between the Seleucids and Armenia, resulting in Armenia being partitioned. That’s the bad news. The good news is that we finally win a major engagement on August 25th, 642, against a combined Seleucid/Egyptian force. Phraates wins the battle and manages to capture the opposing general. Perhaps later we will ransom him for a tidy little sum. Right now, though, I have no intention of letting competent field commanders return to their home faction.

rome_63.jpg


Another two years of inconclusive fighting take place. Major engagements simply do not happen because the fighting front is so spread out. However, Egypt’s constant reinforcement from the south becomes too much to bear, so some of Parthia’s armies march through Judea and into Sinai, while another force moves on Syria and Antioch. It takes some maneuvering, but finally we force a major battle at Antioch. The Seleucids are beaten badly, and are unable to prevent a siege of their most valuable province.

rome_64.jpg


Meanwhile, the auxiliaries have pushed their way past Sinai. On 19 December, 644, a day of celebration is proclaimed, for Parthia’s armies sack Alexandria! Not only that, but Egypt has been bled white and cannot mount a serious attempt to retake their capitol and biggest trading center. I finally have the AI on the run.

rome_65.jpg


Egypt sees the writing on the wall, even if the Seleucids think they can pull a white peace out of thin air. Since Egypt is the alliance leader, Parthia negotiates with them. A large strip of Mediterranean coastline is ceded by the Seleucids, while Egypt gives up the Sinai. The war is over, and Parthia is now the biggest power in the region. Nothing has stood in the way of my cavalry, although the cost has been severe in terms of both manpower and money.

rome_67.jpg


rome_70.jpg



Of course, being a major power means taking on the responsibilities of a major power. It is at this point that I begin construction of the Royal Parthian Navy. There’s nothing to discourage Roman aggression like a large navy capable of sinking Roman troop transports before they even reach this part of the world.

rome_68.jpg


Of course, finances are not just about having the money to build troops and ships. You also have to have enough cash to pay off veterans whom you wish to disband after the war. Remember all those auxiliaries? Well, with the war over, I don’t feel like paying the support cost on them. So, I have to pay money to disband them. They get you coming and going, but who wants to anger the army by not giving them a good severance package?

rome_71.jpg


It is going to take a decade or more to replenish the lives lost during the war, not to mention the fact that time is needed to absorb the vast conquests Parthia has made. While I do not expect my neighbors to attack me, the time will not be spent idly. No matter what else happens, barbarians will still periodically rise up and go rampaging around. And since my northern neighbors are fairly weak, I’ll probably face more battles like this as the years go by.

rome_75.jpg


Alas, as wonderful of a ruler as Phraates turned out to be (and who would have guessed given what he was like as a teenager?), he is mortal like his father. On November 13th, 653, he dies. Parthia mourns his passing.

rome_80.jpg


And with his death, so ends my AAR. It should give you a good idea of what can be accomplished in a few decades, while also illustrating that just because Roman legions are famous for their heavy infantry, it doesn’t mean you have to imitate them in your game. There’s plenty of choice available when it comes to military matters in EU:Rome. Just make sure you keep your ruler popular and his generals loyal. Otherwise, it will be your faction that ends up in a civil war, while the Devil’s Horsemen exploit your weakness and scourge you and all your provinces…
 
Last edited by a moderator:
Really the best so far.:)
 
That certainly was a good AAR and good start for the rising Parthian Empire.

I was surprised to see how magnificent leader Phraates became in the game.

Pity that the story ended, because there was certainly potential for longer AAR.
 
Just read the first of the series of posts and so far so good, SM. I always love the beta period when we get these sweet, sweet AARs. Looking forward to reading the rest when I have a spare moment or two.
 
Excellent, just excellent... :cool:
 
Very interesting. Though I have a deep dislike for the devious and corrupt tendencies of all eastern factions; especially Cavalry based factions; I think I may have to give Parthia a try after the main western factions.
 
Some really great elements and new ideas in this game!
 
Took me two hours to read it, dang clients interupting me. :)

Very good and I like the fact that you created a loyal guard to have for your king. If there wasa civil war, you know where they would stand.
 
up, the loyal guard is a very good idea.
 
Agreed about maintaining a loyal core army. These civil wars can be devastating.
 
Nice, I always wanted to see what the Parthians can achieve.