Tried out this game recently, and my first settlement got hit by an aggravating problem resulting from a mistake much earlier in the game that I had no way of knowing I was making.
At a certain point in the game, my settlers started leaving my settlement in droves because they had no way to satisfy their entertainment need. The problem was, the first entertainment buildings were locked behind multiple techs in the research tree, so there was absolutely nothing I could do about it in the short-term besides just watch them leave.
I was enjoying the game up to that point, but this absolutely killed any interest I had in it. The game gives no indication of when lack of entertainment will become a problem or how bad it will be, then absolutely starts wrecking you with it, and if you haven't beelined the tech there is absolutely nothing you can do. The tutorial hadn't even mentioned entertainment up to that point, either.
This is a baffling design flaw, and I'm surprised I haven't really found much of any discussion of it anywhere. Screwing new players over for failing to research techs in the "correct" order multiple hours ago with no recourse isn't engaging or challenging, it's just sadistic.
If an absolutely essential building is going to be locked behind multiple layers of a tech tree, there should at least be some kind of stop-gap solution available earlier on. How did this issue make it through development and playtesting??
At a certain point in the game, my settlers started leaving my settlement in droves because they had no way to satisfy their entertainment need. The problem was, the first entertainment buildings were locked behind multiple techs in the research tree, so there was absolutely nothing I could do about it in the short-term besides just watch them leave.
I was enjoying the game up to that point, but this absolutely killed any interest I had in it. The game gives no indication of when lack of entertainment will become a problem or how bad it will be, then absolutely starts wrecking you with it, and if you haven't beelined the tech there is absolutely nothing you can do. The tutorial hadn't even mentioned entertainment up to that point, either.
This is a baffling design flaw, and I'm surprised I haven't really found much of any discussion of it anywhere. Screwing new players over for failing to research techs in the "correct" order multiple hours ago with no recourse isn't engaging or challenging, it's just sadistic.
If an absolutely essential building is going to be locked behind multiple layers of a tech tree, there should at least be some kind of stop-gap solution available earlier on. How did this issue make it through development and playtesting??