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I really don't understand the criticism that one has to have everything under control else it's not a game, you're a king, not a god that could lose legitimacy to a province only after being dogpiled and ostracized by the rest of humanity, you can gain provinces by inheritance, why not lose them? Imo DHE are what eu4 lacks, they're like stellaris' Anomalies, give flavor to the plate you're cooking for the 38268292 time. I can understand that eu2 was too heavy on hardcoded choices for some, but i thought that the burgundian succession crisis showed the way to follow to ensure a historical and funny experience...

DHE is exaclty what eu4 has. We took the historical events from eu2, ported them to have logical and Dynamic triggers, removing 10% that didnt fit.. And added far far mote..
 
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It is not a sacred word, it just doesn't fit at all with what i was saying, hence why i was asking you if you know what it means, i wasn't offended at all just didn't expect it lol.

@Johan i had the feeling that eu4 didn't inherit the major part of the events from eu2, if you say that it's only 10% what has been lost, then i prolly played too much AGCEEP and fused it into the game, it must be so because i remember the game had more events, but now i'm pretty unsure what was vanilla and what was agceep.

Vanilla EU2 has about 1100 events if i recall correctly, almost all those were ported to EU4. Some files still even use the same numbering system, and EU4 has about 4150 events currently.

EU4 is also far more advanced in that 1 event in eu4 can replace 100's of events in previous versions.
 
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@Johan...will paradox allow darkest hour/aod/ftg devs to develop a paid dlc if they wish (dunno if they wish)...just want a paradox perspective.

I don't think there is any money in it. Just too small playerbase. 2 of the teams no longer have active developers as far as I know.
 
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