Even though defeat the dremer is tougher than the other victory conditions, i think that warlock needs a further difficulty level above impossible. If this cannot be obtained through an a.i. enhancement, still it can be done with ease:
- further enchantments upon units should cost more mana, for both casting and upkeep (second enchantment +100%, third one +200% ...).
- to every enemy unit is applied a x1,5 stats modifier; more damage and hit points.
- city spamming in late game has to be toned down: every new settler should cost more, let's say when players have more than 10 cities, every new settler costs +100%, +200%... (this would force the player to play more aggressively towards the other great mages).
- rivals have to use dispel on player's enchantments more often.
Warlock is a really enjoyable game, but it really is too easy for an experienced player.
- further enchantments upon units should cost more mana, for both casting and upkeep (second enchantment +100%, third one +200% ...).
- to every enemy unit is applied a x1,5 stats modifier; more damage and hit points.
- city spamming in late game has to be toned down: every new settler should cost more, let's say when players have more than 10 cities, every new settler costs +100%, +200%... (this would force the player to play more aggressively towards the other great mages).
- rivals have to use dispel on player's enchantments more often.
Warlock is a really enjoyable game, but it really is too easy for an experienced player.