I'm not sure how I feel about this... I've kind of discovered (with the help of quite a few people noting observations on this forum) that they key to success in Surviving Mars is to not care about your colonists - at all. Make sure they have food, oxygen, and heat. That's all that's really required. Your candidate pool from Earth only shrinks if colonists die. If they're miserable, no one cares.
It's disappointing to realize that you really don't need much of a strategy, as there is very little "punishment" for mistreating your colonists, and not much incentive to treat them well. Allow me to elaborate:
If you're like me, you see that "Homeless" number as something which must be quashed. Everyone shall have a home in my colony! However, as long as people have homes... they make babies. The comfort requirements are so low, that it really just comes down to homelessness. If there are no homeless, colonists will breed until there are. Only then will your population stop growing. (This is, of course, assuming you're providing food, oxygen, heat, etc - all the things they need to not, umm, die.) So, the key to managing your population is to not care about the people living on the streets. "Let them eat cake," so to speak.
As population growth is incredibly easy to attain (they're like Tribbles, seriously), you always have a workforce. That workforce might not be skilled, but they'll still get the job done. You can take away all their creature comforts (just give them a grocer, no recreation, no shopping, etc) and they'll be unhappy, but they'll still work. If you get some renegades, a single security tower can handle it. If you start getting high numbers of Earthsick colonists, it doesn't take much to pacify them. (Hooray! A Park!) You can grow your colony and expand your technology; albeit somewhat slowly.
However, there's no incentive to grow quickly, or to keep your colonists happy. You can continue to get funding, and applicants will continue to apply for the colony. You can get enough manufacturing done to cover maintenance needs. Try as I might, short of depriving them of food, oxygen, or heat, I couldn't get a colony to "collapse." It's kind of funny to me - at first (when I couldn't address the homelessness problem) I was thinking the game was too hard. Now I'm beginning to think it's honestly too easy. They've made something so "approachable" as to not have a lot of real challenge.
Please, please, please if someone can prove me wrong, do so. I don't like feeling so disenfranchised with this game. I really want to like it. I want it to suck me in.
I think a lot of us Paradox fans are used to something with some teeth; something which puts problems in front of us that we have to solve in order to move forward. Ironically, a game which should be full of problems to solve (how to survive on a barren planet), doesn't really have many problems which need solving. Things just kind of... work. It feels shallow. That might not inherently be bad, but its not what I (and I think many of us) was expecting.
If you're like me, you see that "Homeless" number as something which must be quashed. Everyone shall have a home in my colony! However, as long as people have homes... they make babies. The comfort requirements are so low, that it really just comes down to homelessness. If there are no homeless, colonists will breed until there are. Only then will your population stop growing. (This is, of course, assuming you're providing food, oxygen, heat, etc - all the things they need to not, umm, die.) So, the key to managing your population is to not care about the people living on the streets. "Let them eat cake," so to speak.
As population growth is incredibly easy to attain (they're like Tribbles, seriously), you always have a workforce. That workforce might not be skilled, but they'll still get the job done. You can take away all their creature comforts (just give them a grocer, no recreation, no shopping, etc) and they'll be unhappy, but they'll still work. If you get some renegades, a single security tower can handle it. If you start getting high numbers of Earthsick colonists, it doesn't take much to pacify them. (Hooray! A Park!) You can grow your colony and expand your technology; albeit somewhat slowly.
However, there's no incentive to grow quickly, or to keep your colonists happy. You can continue to get funding, and applicants will continue to apply for the colony. You can get enough manufacturing done to cover maintenance needs. Try as I might, short of depriving them of food, oxygen, or heat, I couldn't get a colony to "collapse." It's kind of funny to me - at first (when I couldn't address the homelessness problem) I was thinking the game was too hard. Now I'm beginning to think it's honestly too easy. They've made something so "approachable" as to not have a lot of real challenge.
Please, please, please if someone can prove me wrong, do so. I don't like feeling so disenfranchised with this game. I really want to like it. I want it to suck me in.
I think a lot of us Paradox fans are used to something with some teeth; something which puts problems in front of us that we have to solve in order to move forward. Ironically, a game which should be full of problems to solve (how to survive on a barren planet), doesn't really have many problems which need solving. Things just kind of... work. It feels shallow. That might not inherently be bad, but its not what I (and I think many of us) was expecting.