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vanadio

Duke of Abrantes
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Jan 22, 2010
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The lethal weapons aproach - An improvement mod for DH

Hi, so one thing that i always missed in the game was the possibility to do more types weapons that the nuclear ones. So, why not create a mod for that. My plans for this mod include:

- Add chemical weapons
- Add biological weapons
- Improve nuclear weapons
- Add events related to this
- Add new tech teams specialized on this type of weapons


So, if someone have ideas or suggestions, just say ;)
 
Last edited:
Hi, so one thing that i always missed in the game was the possibility to do more types weapons that the nuclear ones. So, why not create a mod for that. My plans for this mod include:

- Add chemical weapons
- Add biological weapons
- Improve nuclear weapons
- Add events related to this
- Add new tech teams specialized on this type of weapons


So, if someone have ideas or suggestions, just say ;)

title typo
*lethal :)
 
Although I support your ideas and think they would add to the realism, I believe discussing chemical weapons (probably biological as well) or modding them into the game is prohibited. Maybe a moderator can clarify that point though. I don't want you to get banned from the forum :)
http://forum.paradoxplaza.com/forum...m-Rules-and-How-and-Why-to-Register-your-Game
Victoria 2 does have gas attack as a very important combat modifier. Would sufficiently abstracted chemical weapons really be a problem?
 
Victoria 2 does have gas attack as a very important combat modifier. Would sufficiently abstracted chemical weapons really be a problem?

Oh I don't have a problem with it at all...just looking out for the OP that's all.
 
Just some notes regarding chemical weapons, I think are worth mentioing.

They had a great impact on casualties in the battles, about a 1/3 increase in average causalties, BUT a lot of the casualties recovered and were able to return after a few weeks-months.
So you should add an increased trickleback modifier to enemys via event when a nation decides to use gas.
 
hm, I would first add some random events that emulate things like flu and other common sickness epidemic, which mostly reduce org a bit, and happen with or without bioweapons
With the activation of biological weapons similiar events pop up more regulary that trigger a second events a week(or more) later, which causes str damage.

You can use the strength command for that, the damage would be caused to a random Division and you can't use those weapons to attack specific units in specific provinces, but it's a something.

The research of vaccines or protection gear would enable decissions, that could be used to deactive those events. perhabs even add 2-3 events for the same sickness and use the protection gear and vaccine to deactivate only one of those each.
 
hm, I would first add some random events that emulate things like flu and other common sickness epidemic, which mostly reduce org a bit, and happen with or without bioweapons
With the activation of biological weapons similiar events pop up more regulary that trigger a second events a week(or more) later, which causes str damage.

You can use the strength command for that, the damage would be caused to a random Division and you can't use those weapons to attack specific units in specific provinces, but it's a something.

The research of vaccines or protection gear would enable decissions, that could be used to deactive those events. perhabs even add 2-3 events for the same sickness and use the protection gear and vaccine to deactivate only one of those each.

so WMD is not allowed since they kill so many collateral civilians, but they can be researched and used on the battle field is that correct?
 
Hmm Tecs:
Gas Attacks in WW1, but they hurted often the attacking as much as the defending army.
So WW1 Tecs could be: 1913 usable Tear-Gas. A Brigade, losing moral but having +1 soft core
1915 Chlor-Gas A Brigade, losing moral, but having +3 soft core
1917 "Buntschießen" A Brigade, losing moral, but having +4 soft core attack

Why moral loss? Cause the Gas often harmed the Gas-Using Divisions.
1914: Gas Masks.. increades Trickelback modifier.

1925: Decision for all Mayors: Geneva Protocol, forbidding all Chemical and Biological Weapons. ---> Deactivating all these Techs and Brigades.

generic Events: Flue and other illness especially from november till march happining 2 random divisions in your army losing some str and org over a time.

Antibiotica Techs and other medicin-Techs can stop these events. ( So these events are now more usfull )

WW2: Only the Japanese used massiv chemical and biological Weapons. Germany had very unique and lethal Gas-Weapons, but nobody told Hitler how they could attack London with a V2 and this Gas. The Amercans and Britains had plans, if Germany would use chemical Weapons in the East or against Citys in Britain, they would Bomb 30 German Citys with over 16.000 tons of deadly Gas. Over 6 till 12 Million People in Germany could have been killed, if that have happend.

So the techs for that Nations, not have signed Gneva Protocol could be:
Again attack Gas Brigades, but these Brigades will give now hugh soft attack Bonus, maybe almost 10-14 in 1943/1944.
Brigades for Strategic Bombers ( Patch 1.03 needed ), which give Bonus of 20-30 2 Strategic Bombing.

Later Chemical Weapons could be Agent Orange, giving large Bonus in the forrest and the jungle but losing morale cause of the harms for your own troops.
Finally Brigades for the Balistic and Intercontinental Rockets giving large bonus on strat. bombing.

I don't know how much the Powers had in the time of 1914-1964 biological weapons... only the Japanese tried to use them in China 1937-1945. But they could be modeled with decisions and events.
Pandemic Events like the Spanish Flue ( killed more than all causalities in WW1 from 1918-1921 ) ( http://en.wikipedia.org/wiki/1918_flu_pandemic "The pandemic lasted from January 1918 to December 1920, spreading even to the Arctic and remote Pacific islands. Between 50 and 100 million died, making it one of the deadliest natural disasters in human history. Even using the lower estimate of 50 million people, 3% of the world's population (which was 1.86 billion at the time) died of the disease. Some 500 million, or 27%, were infected " )

Nukes could be remodelled in that way, after more then one nation has the nuke ( or after 1947 ), nuklear attack should be disabled via event and only able 2 use via decision if the enemy does not accept a white peace.
 
Nukes in the original HoI were all tactical, now when they cause dissent and do less damage to troops so I'd say they have a more strategic effect and it's a change Paradox made in HoI:DD, IIRC. I suppose actions keeping clear of reducing manpower could be defended as not related to civilian population (strategic bombardment is allowed as these are factories that are bombed, not people)?

Nuke restrictions post-1945 IMO are a must, in some way, there's no way the majors could use them in local limited conflicts without international repercussions (but it should be an option, like in Korea). But I didn't give thought about it in my mod, maybe there's already some event-based solution available.
 
Create a descion called DEFCON and only activate the Nuke Mission when it hits 1.