While EU4 is still at an early stage of development, it would be great if we could start from the beginning with the naval system.
For example, the EU series has traditionally compensated for England's vulnerability to naval attack by giving England a massive starting fleet and several naval NIs. In fact, England was backwards as a maritime and mercantile power compared to many of its neighbours for most of the period up to the 1660s. During the second half of the 15th century all control over the seas surrounding England was surrendered, foreign trade dwindled to virtually nothing, raiding was endemic and that there was no full-scale invasion during that time (other than those associated with the Wars of the Roses) has more to do with the preoccupation of England's enemies with other matters than any resistance that could have been offered at sea. Periods of strength during the reign of Elizabeth and Charles I both foundered on the state's inability to raise, and keep raising, the huge sums needed to maintain a standing fleet, the second time around with disastrous consequences for Charles I.
Pay administration and the quality of victualling arrangements remained farcically bad under the Protectorate, again with dire consequences for it when the Navy decided to look the other way at the Restoration. Seafarers were being paid in IOUs and vessels were kept at sea on pointless cruises for years on end for lack of cash to pay them off. The effective range of the Navy barely extended beyond the Narrow Seas, and even that was seasonal.
But for some reason it was trivially easy to maintain huge fleets in EU3. Vessels, once built, were at your disposal to the end of the game unless sunk or disbanded. Force limits were stratospherically high for any significant power and the base cost so low you could basically ignore them even if over the mark.
Historically, and for England, only late in the period did things decisively improve, due to more efficient taxation, improved credit arrangements and vastly improved infrastructure. So began the Royal Navy's 18th century ascendancy at a time when France, though capable of raising huge fleets (as did Louis XIV) found they could not sustain them for long.
It would be excellent if EU4 included some sort of reflection of the highly specialist nature of naval manpower - which was a finite resource closely related to English commercial strength - as more of a hard cap on the raising of ahistorical massive fleets, above which seaborne trade would be severely harmed. On the other hand, full-scale naval invasions, as opposed to raids, should be far more difficult and dangerous to pull off. French attempts to land in England during the reign of Henry VIII, and Henry's attempts to do the reverse in Gascony, miscarried horribly with poor leadership, logistics and unfavourable weather and tides having far more of an impact than enemy resistance.
Logistics too should be far more of a constraint - it was the late 17th century before the Royal Navy had any permanent establishment overseas, and that at Tangiers, soon abandoned. British colonies in the New World lacked a dedicated naval base or (IIRC) any sort of dry dock, at least in the Caribbean until the C18. By the late C18 things were very much better and the RN finally had worldwide reach, but it took some getting there. Restrictions on operations, particularly during winter, were far stricter than what the naval range limits we have in EU3 allow.
I suppose the million dollar question is what are the odds the AI can learn to cope with such restrictions - given that it ignores naval attrition as things are, probably not too good, but I can dream.
For example, the EU series has traditionally compensated for England's vulnerability to naval attack by giving England a massive starting fleet and several naval NIs. In fact, England was backwards as a maritime and mercantile power compared to many of its neighbours for most of the period up to the 1660s. During the second half of the 15th century all control over the seas surrounding England was surrendered, foreign trade dwindled to virtually nothing, raiding was endemic and that there was no full-scale invasion during that time (other than those associated with the Wars of the Roses) has more to do with the preoccupation of England's enemies with other matters than any resistance that could have been offered at sea. Periods of strength during the reign of Elizabeth and Charles I both foundered on the state's inability to raise, and keep raising, the huge sums needed to maintain a standing fleet, the second time around with disastrous consequences for Charles I.
Pay administration and the quality of victualling arrangements remained farcically bad under the Protectorate, again with dire consequences for it when the Navy decided to look the other way at the Restoration. Seafarers were being paid in IOUs and vessels were kept at sea on pointless cruises for years on end for lack of cash to pay them off. The effective range of the Navy barely extended beyond the Narrow Seas, and even that was seasonal.
But for some reason it was trivially easy to maintain huge fleets in EU3. Vessels, once built, were at your disposal to the end of the game unless sunk or disbanded. Force limits were stratospherically high for any significant power and the base cost so low you could basically ignore them even if over the mark.
Historically, and for England, only late in the period did things decisively improve, due to more efficient taxation, improved credit arrangements and vastly improved infrastructure. So began the Royal Navy's 18th century ascendancy at a time when France, though capable of raising huge fleets (as did Louis XIV) found they could not sustain them for long.
It would be excellent if EU4 included some sort of reflection of the highly specialist nature of naval manpower - which was a finite resource closely related to English commercial strength - as more of a hard cap on the raising of ahistorical massive fleets, above which seaborne trade would be severely harmed. On the other hand, full-scale naval invasions, as opposed to raids, should be far more difficult and dangerous to pull off. French attempts to land in England during the reign of Henry VIII, and Henry's attempts to do the reverse in Gascony, miscarried horribly with poor leadership, logistics and unfavourable weather and tides having far more of an impact than enemy resistance.
Logistics too should be far more of a constraint - it was the late 17th century before the Royal Navy had any permanent establishment overseas, and that at Tangiers, soon abandoned. British colonies in the New World lacked a dedicated naval base or (IIRC) any sort of dry dock, at least in the Caribbean until the C18. By the late C18 things were very much better and the RN finally had worldwide reach, but it took some getting there. Restrictions on operations, particularly during winter, were far stricter than what the naval range limits we have in EU3 allow.
I suppose the million dollar question is what are the odds the AI can learn to cope with such restrictions - given that it ignores naval attrition as things are, probably not too good, but I can dream.