We all know them and we all hate them, the off map artilleries. You have pushed your enemy back and want regroup your units to continue the attack, but one moment later your entire front will be blow up and you have no chance to react. That's have nothing to do with skill and it is just annoying. So here is my suggestion to fix this balance issue.
First of all the off map arty should be more restricted, espicially for the 101. Airborne and 6. Airborne. The mechanic of the observer has to been changed. Currently you need no skill to use them effectilvely. So whats my idea to fix it? In my opinion the OP shall be in line of sight with his target, so it is no longer possible to destroy the enemy flak or towered artillery behind a treeline or block of houses. If you set your marker on the map to call the off map artillery, the enemy should get a message that the supreme command intercepted a radio signal of enemy artillery support. In addition an area should be marked on the map where the enemy fire might hit. So he can react and has the chance to escape the barrage.
With this changes the off map is still very powerful, but you need more micro managment to use it effectively and the enemy has still a chance to react.
Your thoughts?
First of all the off map arty should be more restricted, espicially for the 101. Airborne and 6. Airborne. The mechanic of the observer has to been changed. Currently you need no skill to use them effectilvely. So whats my idea to fix it? In my opinion the OP shall be in line of sight with his target, so it is no longer possible to destroy the enemy flak or towered artillery behind a treeline or block of houses. If you set your marker on the map to call the off map artillery, the enemy should get a message that the supreme command intercepted a radio signal of enemy artillery support. In addition an area should be marked on the map where the enemy fire might hit. So he can react and has the chance to escape the barrage.
With this changes the off map is still very powerful, but you need more micro managment to use it effectively and the enemy has still a chance to react.
Your thoughts?
Last edited: