Here’s my idea of a possible game design.
Would like to listen to your comments, and would you like to play it :}
In the cycle of global strategies, the Paradox covers many historical epochs. The era between 1948 and the era of interplanetary travel (Stellaris) is relatively free.
Creating a game in the modern era or the near future involves risks that players may have a special relationship to decisions and events in the game.
And the game interpretation of these events can cause indignation of the players.
In my opinion, the major problem of modern era is the conflict between the interests of the individual and society.
The search for a social order based on democracy, autocracy and other forms of government plus the conflict between state borders and the borderless of global society of social networks put those topics in the first place:
- Globalization and the survival of States as such
- Conflict of interests of society and individuals
A game that allows a person to experience the immersion in these topics could be close to everyone in its own way, and especially to fans of games from Paradox.
1. Topic: conflict of interests of society and the individual OR the conflict of the state and globalization.
What is good for society is not always good for the individual or the state and vice versa.
2. The problem: how to explain to people why the governments of countries do exactly what they do?
3. History: the year is 3030, the population of the planet Threa (Earth on the contrary) has exceeded 10 billion people.
Global warming is beginning to change the climate, which generally reduces the amount of food produced.
The population and development of countries are unevenly distributed: some states suffer population decline from hunger, some has exceed of food and strengh.
Unlike Earth, the population here is growing faster, which exaggerates the problem of survival compared to our reality.
There is no death from starvation on Threa: the planet has a connection to other dimension: Hades.
The colonists once came to Threa because here you can live on the surface, under the sun (today it's only one way travel).
In Hades, everyone lives underground.
The population of Threa will try to stay here to the last, and only under the threat of "death" can migrate to Hades through the gate-"caves" of distortion in space.
The solution to the problem of the planet's development can be:
- Creation of your own spaceship and colonization of other planets, where the excess population will be sent (scientific victory).
- Establishing a population balance by researching food technology and social engineering (birth control).
- Establishing a balance of numbers by military-social means (controlled removal of the population with its approval to maintain a constant number).
Defeat options in the game:
- Atomic War
- Unsuccessful population control: too low birth rate and extinction, or reduce population below the threshold of maintaining the level of science and technology (return to the Stone Age)
- Death from overpopulation: resource consumption will accelerate global warming and other natural disasters. If the level of science is not high enough, then at some point the planet will become completely unsuitable for life and food production.
4. Mechanics: the player's task is:
A) Player is the ruler of one of the states of Threa. He needs to:
- Manage his state so that it survives as long as possible – in a world plunging into wars and migration crises.
B) Player – head of the Threa League
- To govern the world on behalf of a single legislative body like the UN, but with stronger powers.
- Direct government of States is impossible or very limited, but it is possible to issue world-wide laws for all states, stimulate science in a particular field, stimulate migration, provoke wars or force truces.
- States may not obey the player's decisions, which imposes worldwide restrictions (sanctions) on them, up to war, in order to bring state to obey the player's decisions.
5. Technology:
A) The player is the ruler of one of the states of Threa.
- The action takes place on the world map of Threa – an analogue of other Paradox games. The number of solutions, diplomacy and science are close to the EU4 level, but somewhat simpler.
B) The player is the head of the Threa League.
- In this case, the game can be limited up to a mobile version.
- The player makes a small number of decisions, countries are the same islands with simple drawn men on them.
- The entire simulation may take half an hour or an hour on easy difficulty level, or several hours on higher difficulties.
- The world of Threa is a tamagotchi or a farm. From time to time, the player may look at how the countries of the world are feeling, whether there are wars or famines, and whether it is necessary to intervene to change the course of events.
6. Aesthetics:
- Countries in the game are represented by men of different colors according to the number of countries. Black, white, yellow and brown are not used, to avoid associations with Earth races.
- The little men are cartoon, mostly animated emoticons. Depending on the satisfaction of the population, some of the little men display the corresponding emotions and activities: hunger, anger, happiness, work or idleness.
- The higher the technological level of a country, the lager its men look like.
- The larger the population, the more people are physically drawn on the territory of the state.
Would you play it? :}
Would like to listen to your comments, and would you like to play it :}
In the cycle of global strategies, the Paradox covers many historical epochs. The era between 1948 and the era of interplanetary travel (Stellaris) is relatively free.
Creating a game in the modern era or the near future involves risks that players may have a special relationship to decisions and events in the game.
And the game interpretation of these events can cause indignation of the players.
In my opinion, the major problem of modern era is the conflict between the interests of the individual and society.
The search for a social order based on democracy, autocracy and other forms of government plus the conflict between state borders and the borderless of global society of social networks put those topics in the first place:
- Globalization and the survival of States as such
- Conflict of interests of society and individuals
A game that allows a person to experience the immersion in these topics could be close to everyone in its own way, and especially to fans of games from Paradox.

1. Topic: conflict of interests of society and the individual OR the conflict of the state and globalization.
What is good for society is not always good for the individual or the state and vice versa.
2. The problem: how to explain to people why the governments of countries do exactly what they do?
3. History: the year is 3030, the population of the planet Threa (Earth on the contrary) has exceeded 10 billion people.
Global warming is beginning to change the climate, which generally reduces the amount of food produced.
The population and development of countries are unevenly distributed: some states suffer population decline from hunger, some has exceed of food and strengh.
Unlike Earth, the population here is growing faster, which exaggerates the problem of survival compared to our reality.
There is no death from starvation on Threa: the planet has a connection to other dimension: Hades.
The colonists once came to Threa because here you can live on the surface, under the sun (today it's only one way travel).
In Hades, everyone lives underground.
The population of Threa will try to stay here to the last, and only under the threat of "death" can migrate to Hades through the gate-"caves" of distortion in space.
The solution to the problem of the planet's development can be:
- Creation of your own spaceship and colonization of other planets, where the excess population will be sent (scientific victory).
- Establishing a population balance by researching food technology and social engineering (birth control).
- Establishing a balance of numbers by military-social means (controlled removal of the population with its approval to maintain a constant number).
Defeat options in the game:
- Atomic War
- Unsuccessful population control: too low birth rate and extinction, or reduce population below the threshold of maintaining the level of science and technology (return to the Stone Age)
- Death from overpopulation: resource consumption will accelerate global warming and other natural disasters. If the level of science is not high enough, then at some point the planet will become completely unsuitable for life and food production.
4. Mechanics: the player's task is:
A) Player is the ruler of one of the states of Threa. He needs to:
- Manage his state so that it survives as long as possible – in a world plunging into wars and migration crises.
B) Player – head of the Threa League
- To govern the world on behalf of a single legislative body like the UN, but with stronger powers.
- Direct government of States is impossible or very limited, but it is possible to issue world-wide laws for all states, stimulate science in a particular field, stimulate migration, provoke wars or force truces.
- States may not obey the player's decisions, which imposes worldwide restrictions (sanctions) on them, up to war, in order to bring state to obey the player's decisions.
5. Technology:
A) The player is the ruler of one of the states of Threa.
- The action takes place on the world map of Threa – an analogue of other Paradox games. The number of solutions, diplomacy and science are close to the EU4 level, but somewhat simpler.
B) The player is the head of the Threa League.
- In this case, the game can be limited up to a mobile version.
- The player makes a small number of decisions, countries are the same islands with simple drawn men on them.
- The entire simulation may take half an hour or an hour on easy difficulty level, or several hours on higher difficulties.
- The world of Threa is a tamagotchi or a farm. From time to time, the player may look at how the countries of the world are feeling, whether there are wars or famines, and whether it is necessary to intervene to change the course of events.
6. Aesthetics:
- Countries in the game are represented by men of different colors according to the number of countries. Black, white, yellow and brown are not used, to avoid associations with Earth races.
- The little men are cartoon, mostly animated emoticons. Depending on the satisfaction of the population, some of the little men display the corresponding emotions and activities: hunger, anger, happiness, work or idleness.
- The higher the technological level of a country, the lager its men look like.
- The larger the population, the more people are physically drawn on the territory of the state.
Would you play it? :}