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crabitalism

Second Lieutenant
75 Badges
May 26, 2011
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I'm having trouble with understanding the point of them. Other than the advertised effects, how do either of them help?
 
I'm having trouble with understanding the point of them. Other than the advertised effects, how do either of them help?

Courts of Justice are needed to remove and prevent Thieves' Guilds/Bandits and Smugglers from your provinces. It is usually one of the first things I build.

Royal posts give loyalty boosts to one or more of the classes (I forget which), which means you can tax them more. Also they reduce Efficiency negative modifiers to income, if your efficiency is low. Whether it is worth the effort of building them is up to you. But if I remember correctly, they mean you can operate on 80% efficiency, and still get 100% income in provinces with a Royal post. They do NOT reduce the likelihood of bad events in case your efficiency drops below 80%.
 
I think the theives guild penelty is set way too high: 25%!! you telling me that theives ran around the country side raiding and pillaging a quarter of all houses, including armed knights and rich merchants who would employ scores of guards?
 
I think the theives guild penelty is set way too high: 25%!! you telling me that theives ran around the country side raiding and pillaging a quarter of all houses, including armed knights and rich merchants who would employ scores of guards?

Abstracted :) ... but think Robin Hood on a massive scale, as you have little or no law in the country side. Can also represent corruption and organized gangs in the cities, running rampart.

If the penalty was neglible, then why would you care if there was a Thieves' guild?
 
Abstracted :) ... but think Robin Hood on a massive scale, as you have little or no law in the country side. Can also represent corruption and organized gangs in the cities, running rampart.

If the penalty was neglible, then why would you care if there was a Thieves' guild?

maybe there should be an event where you can get rid of the theives guild by calling up a portion or your regiment to go and beat them to ground (in exchange for a once off sum to pay the levies)
 
I think the theives guild penelty is set way too high: 25%!! you telling me that theives ran around the country side raiding and pillaging a quarter of all houses, including armed knights and rich merchants who would employ scores of guards?

Scores of guards cost money. As to getting rid of them, presumably, the difficulty is in finding and identifying the thieves, not in beating them to death. It's frustrating to have them around, but I just don't even encounter them after a certain point of development and stability.
 
Scores of guards cost money. As to getting rid of them, presumably, the difficulty is in finding and identifying the thieves, not in beating them to death. It's frustrating to have them around, but I just don't even encounter them after a certain point of development and stability.

im sure the locals can be scared into rating them out, by threatening to burn down their houses
 
im sure the locals can be scared into rating them out, by threatening to burn down their houses

Many regimes have tried that over the centuries. ... usually with little luck :) ....
 
Royal Posts are like buying insurance against your future rulers' Intrigue. If you have 6 high-value provinces now, but wind up only being able to govern 4 later, having Royal Posts will mitigate the need to give those provinces to others.
 
Scores of guards cost money. As to getting rid of them, presumably, the difficulty is in finding and identifying the thieves, not in beating them to death. It's frustrating to have them around, but I just don't even encounter them after a certain point of development and stability.

I always dreamed of getting these guys to work "security" for me. Or at least give me my cut, for an arbitrary ruler there should be no problem.