In several different areas from alliances in Italy to matters of doctrine, it looks like the Pope will be playing a big role in determining the course of events. Often there'll be many factions supporting either side to a decision. But how do we simulate the Pope's decision-making process?
1. Human-controlled Papal States
This one's the easiest. You're the Pope, you decide.
2. AI-controlled Papal States
Like the human, the AI has all the options on the table. But that doesn't mean the AI's 'default' decision should be the same under all circumstances. Ideally we'd have a way of determining who has most influence over the Pope; but the usual mechanisms like relations are far too easily exploited by the player.
3. No Papal States
Now it gets tricky. We could simply dictate the outcome of the papal decision and go straight onto the consequence events, but this is deterministic. We could give the choice to whoever rules Rome, given the considerable ability an occupying army would have to 'persuade' the Pope to make the right decision, or to replace him if he didn't. This might be overpowered in a few cases, but in MP the fact that all the Catholic players have a CB on you ought to be a significant price to pay, never mind the consequences of making choices other players don't like. If an AI controls Rome, they're obviously not going to benefit if we make just one event for whoever owns the city, so we'd need to switch options round based on who owns it to 'help' the AI make the Pope make the right decision.
1. Human-controlled Papal States
This one's the easiest. You're the Pope, you decide.
2. AI-controlled Papal States
Like the human, the AI has all the options on the table. But that doesn't mean the AI's 'default' decision should be the same under all circumstances. Ideally we'd have a way of determining who has most influence over the Pope; but the usual mechanisms like relations are far too easily exploited by the player.
3. No Papal States
Now it gets tricky. We could simply dictate the outcome of the papal decision and go straight onto the consequence events, but this is deterministic. We could give the choice to whoever rules Rome, given the considerable ability an occupying army would have to 'persuade' the Pope to make the right decision, or to replace him if he didn't. This might be overpowered in a few cases, but in MP the fact that all the Catholic players have a CB on you ought to be a significant price to pay, never mind the consequences of making choices other players don't like. If an AI controls Rome, they're obviously not going to benefit if we make just one event for whoever owns the city, so we'd need to switch options round based on who owns it to 'help' the AI make the Pope make the right decision.
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