The Resistance Game 60 - So say we all

When an old enemy, the Cylons, resurface and obliterate the 12 colonies, the crew of the aged Galactica protect a small civilian fleet - the last of humanity - as they journey toward the fabled 13th colony, Earth.
However, the Cylons are now capable of hiding amongst the humans. Will the humans be able to uncover the Cylon spies amongst them in time before the human race is completely wiped out?
Game Setup
This is a game for 5 to 10 players. After sign-ups are closed, each player will be either a Human or a Cylon. Distribution of these allegiances depends on the number of players:
05 players - 3 Humans, 2 Cylons
06 players - 4 Humans, 2 Cylons
07 players - 4 Humans, 3 Cylons
08 players - 5 Humans, 3 Cylons
09 players - 5 Humans, 4 Cylons
10 players - 6 Humans, 4 Cylons
The Cylons are infiltrating the Humans and will start the game knowing one another. The Humans will have no information about anyone's allegiance.
The GM will randomly determine the order of Leadership. The GM will shuffle the deck of Mission Cards.
Mission Prep
The game consists of between three and five Missions.
Each Mission will require a specific amount of players to be sent on the Mission and may have a specific modifier.
___________ 5 | 6 | 7 | 8 | 9 | 10____________________________________
Mission 1 - 2 | 2 | 2 | 3 | 3 | 3 - All votes must be cast in private.
Mission 2 - 3 | 3 | 3 | 4 | 4 | 4 - In each Proposal, the Leader must designate one player who will have to SUPPORT or SABOTAGE in public.
Mission 3 - 2 | 4 | 3 | 4 | 4 | 4 - The exact number of SABOTAGEs will not be revealed.
Mission 4 - 3 | 3 | 4 | 5 | 5 | 5 - Must be sabotaged twice to fail.
Mission 5 - 3 | 4 | 4 | 5 | 5 | 5 - None
At the start of Mission 1, the first player on the Leader order becomes Mission Commander. The Mission Commander will be given the top 2 Mission Cards of the deck, whose instructions he must follow.
If a Mission succeeds, then the Leader who made that Proposal becomes Mission Commander for the next Mission. Otherwise, the next player in the order becomes Mission Commander.
Team Proposal
Each Mission consists of one to five Proposals, followed by a Mission Attempt.
Proposals are made by a Team Leader, who puts forward an appropriate number of players to go and Attempt the Mission. The first Team Leader of a Mission is the player after the current Mission Commander in the order.
All players must cast a Vote on the Proposal, stating they either APPROVE or REJECT the Proposal. Players may vote in public or in PM. Players may change their Vote at any time, but the GM reserves the right to close the voting whenever he feels like it as soon as each player has cast a Vote.
Each player has 1 Critical Vote token. Players may spend that token to have their vote for a given Proposal count double.
If a majority of votes APPROVE the Proposal, the Mission proceeds to the Attempt.
If votes are tied, or a majority REJECT the Proposal, then the next player in the order becomes Leader and makes a new Proposal.
If all 5 Proposals for a given Mission are REJECTED, the Spies win immediately.
Mission Attempt
All Spies in the Team Proposal must choose whether they will SUPPORT or SABOTAGE the Mission and inform the GM of their choice by PM.
If at least one SABOTAGE occurs, the Mission is failed and is scored by the Spies. Otherwise, the Mission succeeds and is scored by the Resistance.
First side to score 3 Missions, wins the game.
Mission Cards
Establish Confidence - The Mission Commander must choose another player. The Mission Commander will have his allegiance revealed to this player.
'Vigorous' Interrogation - The Mission Commander must choose another player. That player's allegiance will be revealed to the Mission Commander.
Counterespionage - The Mission Commander must give this card to another player. That player may, during this Mission Prep phase or any later one, use this card to learn the allegiance of any other player of his choosing.
2x Badge of Merit - The Mission Commander must give this card to another player. That player may, at any time, use this card to move his position on the Leader order so that he is next in line.
Secret Tracker - The Mission Commander must choose another player. If that player particpates in a Mission Attempt, the Mission Commander will learn if that player SUPPORTED or SABOTAGED the Mission.
2x Delayed by Bureaucracy - The Mission Commander may not be chosen for the first Team Proposal in this Mission. He may also not vote on the first Proposal of this Mission. If both copies are drawn in the same Mission, it counts for the first two Proposals.
Counterfeit Equipment - The other card drawn this Mission is discarded without effect.
Prepare for the Future - The Mission Commander may keep this card. During a later Mission Prep phase, he may use this card to take control of one of the cards drawn, making him the Mission Commander for all effects on that card.
Formalities
No communication between players about the game may happen outside the public thread. PMs between players are NOT allowed, neither are phone calls, talking in another thread, letting things slip while having a drink, etc. Do not talk about the Resistance.
Each player is solely responsible for clearly communicating to the GM and the other players. Making things like votes and Proposals stand out by using colors, bold text, bigger fonts and such is strongly encouraged. If anything gets missed, it is the fault of the player who did not make himself clear enough.
In order to make the game move smoother, it is strongly recommended to preload as much as possible. Almost anything in the game can be preloaded, conditional statements are not a problem.
If a player becomes absent, the GM reserves the right to replace him.
If a player fails to vote, the GM reserves the right to close the vote without him.
If a player fails to provide a Mission order, the GM reserves the right to default the order to SUPPORT if the player is Resistance and to SABOTAGE if the player is a Spy.
If a player fails to propose a Team, the GM reserves the right to move on to the next Leader in the order.
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