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Slargos

High Jerkness
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Dec 24, 1999
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Sunday evening game

Time: 17-22 CET Sundays

First session: Sunday, 24th July

Setting: Casual. RP encouraged but not required. Rules-lite. Military tradition rules.

Rules:
1. Obey the GM. He is your King and Absolute Ruler.
2. No eternal wars. Be sensible. When you've lost, you've lost. Let's keep this game Casual.
3. Editing will be kept to a minimum. If you think that I will deny an editing request, I likely will. Try to keep deals in the game.
4. Use common sense: For example; If vassalized, act like it. Don't just break it after the truce is expired.
5. Gamey behavior will not be tolerated; again, this is pretty much a common sense thing.
6. Vassals not allowed for nations 0-7 CENTRALIZATION. Nations with vassals ending a session at <8 CENT will lose their vassals. Exceptions will possibly be made for nations with small starting manpower up to the discretion of the GM. See rule 1.

MT Rules
---------
Point allocation:

Base: 7
European CoTs (including Crimea, Tangiers, Kexholm, Cyrenaica): 1 per CoT
First Player war of the session: 1
Each subsequent war: 0.5
Victory, offensive or defensive: 0.5
Draw, Defensive: 0.25
Loss/Draw, Offensive: 0

Total is rounded down.

Points do not accrue but are lost after generation of leaders for next session.


Duty roster
-----------
Sweden: Slargos - GM
Russia: FAL
France: Drake
England: Arcorelli
Austria: Robertus
Ottoman Empire: Fredrik
Spain: Tonio - Co-GM
Morocco: Holistic Dog - Editing Monkey

Subs: The Coalition of the Willing
-------------------------------------
Ganja


Member Nations of the Stockholm Convention
----------------------------------------------
Sweden
Spain
Austria (Under the provisions in the Wien Ammendment)
France (Wien Ammendment)

The Stockholm Convention

A unilateral statement has been drafted by the Ministry of Peace, approved by the King and the Riksdag. A copy has been delivered the ambassadors of all the Major Powers of Europe.

Sweden declares the concept of Limited War.

Sweden guarantees that any war declared by Sweden (or other signatory):

- will have clear and stated goals.
- will be fought in the region of those goals mainly and even if fighting spills over into other areas, claims will only be made in said region.
- will have a maximum of 1 European province or 3 Colonial provinces, CoT or otherwise, as goal per warring nation.

Wien Ammendment:

- Terms of peacetreaties set to max 2 european provinces instead of 1.

Sweden declares that, in addition to the Convention:

- any nation following the same policy towards Sweden in war, will be treated by these articles regardless of the situation. All countries will be treated as if they were already signatories until events conspire otherwise.
- any nation disregarding these articles towards Sweden in war, will be ruthlessly pursued without the protection of the Stockholm Convention.
- any willing signatory of the convention that breaks any article against another signatory will be harshly punished by Sweden and any other signatories that choose to go to action.
- any war declared by Sweden will be fought on a fair basis. No Swedish declaration of war will be made if it would be perceived to become a one-sided "gangbang".
- Sweden will not interfere should a signatory of the convention go against the articles against a non-signatory.
 
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Scenario: Modified PE 1492

General changes
- Land 5 fixed for all nations. Changes by event will be edited post-session. Consider the time with lower land a chance to buy som cheaper ships for those with the opportunity
- Colonial culture as primary culture for all nations
- ToT slept
- Each player nation will have a core on every other player nation's capital.
- African manpower will be severely reduced in order to avoid a Moroccan manpower miracle.



Leaders
- Historical explorers are removed. Explorers will be generated randomly.
- Military Tradition.
- Historical admirals weakened.

Country-specific changes

Morocco:
- Boosted. Details as work progresses.
- Random generals/admirals will be generated aside from MT.

Sweden:
- Denmark merged.

Russia:
- First steppes event triggered first session.
- Second steppes event triggered second session.

Austria:
- Gains Slavonic culture
- Bohemia merged

Ottoman Empire:
- Gains Slavonic culture

Scenarioedits - Midgame:
- Morocco: One free of charge capital move into an african province of its choice given reasonable selection. See rule 1.
- Russia: If Russia elects to lead the church from Constantinople and actively pursues balkan provinces, Gains Slavonic.
- Nonspecific: Any nation able to hold all dutch provinces for two consecutive session gains dutch culture. For the purpose of this rule, owning all provinces at start AND end of session constitutes fullfilment of the requirement. Control may be lost mid-session as long as it is regained before session's end. An ongoing war over the province when session ends counts towards the requirement.

About scenario changes:
It is the duty of the players involved to speak up against changes they disagree with. Features will be added as they are invented and are all subject to change until the game starts. No change is sacrosanct and if a discussion rules out a change, it will be removed. I've said this enough times now that there should be no excuse to complain about scenario changes once the game has begun. All changes from vanilla will be listed here.
 
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A Sunday evening game, nice. So, yep I could join this good people.

(BTW, and if possible I could like to play some happy naval nation. I am playing Sweden, OE and Russia, and my last game was Austria. Time to go back to the ships I guess).
 
Well there we go. Not even 4 hours in and we already have 5 very solid players. 3 more and we have a game. :)

What's everyone's scenario prefs?

I have one in mind where there's a united Denmark/Sweden but I'm not so sure everyoen will go for that. :D
 
I'm thinking

1. France
2. Spain
3. Russia
4. OE
5. Austria
6. England
7. Sweden
8. Holland/Portugal?
9. Brandenburg/Poland?
10. Venice?

Perhaps, for an added twist, Moroccan colonizing superstate in slot #8.
 
Slargos said:
I have one in mind where there's a united Denmark/Sweden but I'm not so sure everyoen will go for that. :D

Now, where did you get this idea from? :D

If you want to start a campaign with 8-10 players it might not be a bad idea to do some merges, though not necessary of course.

Scenario: 1492 or 1520. Vanilla. I now know it's to hard to get subs with mods.

Countries:
  • Russia
  • France
  • Sweden
 
Slargos said:
I'm thinking

1. France
2. Spain
3. Russia
4. OE
5. Austria
6. England
7. Sweden
8. Holland/Portugal?
9. Brandenburg/Poland?
10. Venice?

Perhaps, for an added twist, Moroccan colonizing superstate in slot #8.

Moroccan colonizing superstate? It could be nice, but how it could work?

Anyway, I could like
England
Portugal
Spain

Scenario? Any.
 
Don't change three countries in this game Engel ;). And try not to destry two of those three and don't break any NAP's :rofl:
 
Van Engel said:
Russia
OE
France

1520. :)

I'm happy to see you sign in, Van Engel.

I'm going to need someone to vouch for you, however.

I'd like to avoid a game-ending player-leaving disaster, and since I don't know you.. well.. I don't know you.. :D

I'm sure you understand. :)
 
arcorelli said:
Moroccan colonizing superstate? It could be nice, but how it could work?

Merge Morocco with a couple of the north african minors. Give it colonizing DP stats. Generate some random explorers/conqs...

Granted, it doesn't have much of a defensive depth, but that could be solved by going into the depths of africa. It was just a thought.
 
Slargos said:
Merge Morocco with a couple of the north african minors. Give it colonizing DP stats. Generate some random explorers/conqs...

Granted, it doesn't have much of a defensive depth, but that could be solved by going into the depths of africa. It was just a thought.

I was thinking that the other colonizers without defensive depth (Portugal and Netherlands) got very rich provinces (and latin tech). Maybe we could need to do that to get a viable Morocco.
 
arcorelli said:
I was thinking that the other colonizers without defensive depth (Portugal and Netherlands) got very rich provinces (and latin tech). Maybe we could need to do that to get a viable Morocco.

True.

Yes. Morocco will get at the very least orthodox tech in such a scenario, aswell as some tax and tech boosts akin to port/hol.. I'm not sure about manpower/basetax boosts since Morocco can easily aquire them in west africa.

Morocco will be more similar to England than to Holland, I'd say.
 
I have been discussing scenario setup with HoG and he's come up with the following ideas that I find some merit in:

- If Morocco included, allow for Capital move into west-africa at some point.
- Lock all nations' land sliders at 5. Make effort and investment count rather than hopped up sliders.

I was also considering using military tradition. This is entirely depending on the workload therein. I don't have the time I used to.

Things I'm tossing around:

- Mergify Sweden/Denmark. Will require custom event file if KAL tag is used.
- Boost Morocco. Turn it into a colonial player.
- Random leaders.
 
All,

Morocco should definitely have the option to move its capital if it's played, and it should be in either Orthodox or Latin.

As long as the first condition is met (without that, the country can be killed in one peace deal), it tops my list.

Assuming a 1520 start:

2. Austria
3. France
4. Ottoman Empire
 
Slargos said:
Things I'm tossing around:

- Mergify Sweden/Denmark. Will require custom event file if KAL tag is used.
- Boost Morocco. Turn it into a colonial player.
- Random leaders.

Boost Morocco, yep!! Besides, we got already a player for them ;)
Random leaders!! yep, go for it.
Sweden-Denmark I guess yep. Since we will have only one player for both, I guess better to get one big country for the beginning. It is end outcome anyway. Although, in order to get subs, maybe is better not to use a custom event file?
 
Slarg,

Why a united Sweden?

To compensate for how terribly weak she is? :D