Well, i've been toying with the idea of adding more ship classes to my mod and i'm wondering what i should truly add. The vanilla classes already cover everything we could possibly want, at least when it comes to matching ship sections and weapons. Any new ship classes isn't likely to add anything truly new, only more of what is already there. From what i seen on the net, what most modders have done is add more powerful version of what already is in the game. More ship sections, bigger ship size, a ship class for each new spaceport tech... But does it change anything to the gameplay or how we actually play?
I can easily add more ship classes, but i'm wondering what would really make a difference rather than just more of the same.
I can easily add more ship classes, but i'm wondering what would really make a difference rather than just more of the same.