Preface: the game has a log with all messages that the player decides to log. It is limited on how many past messages you can read and by default it saves messages for all nations around the known world.
Observation: In game the elite upper-class parties have their said on their opinion and state of the nation in the Republic Senate. However, Tribes, Kingdoms and the plebs voice is not that well represented.
Suggestion:
The advice could be influenced by the Character ideals on the office. Moving their agenda to influence the player.
Finally, the player that doesn’t want to be bothered with dialogues can switch them off on the message settings as it is now.
This idea came up on this thread:
forum.paradoxplaza.com
Observation: In game the elite upper-class parties have their said on their opinion and state of the nation in the Republic Senate. However, Tribes, Kingdoms and the plebs voice is not that well represented.
Suggestion:
- Improve the existing messages with art and flavor only for some important events and create a ledger log with all of them from the start of your nation to the current year.
- Incorporate dialogues with the opinion of the advisors (offices of Government) and the plebs.
- When the nation wins/loses an important war
- When the nation achieves a mission objective or equivalent (completing a Province/Region)
- When the nation changes government form (tribe -> Republic/Monarchy -> Empire) or forms a new nation (Albion, Greater Iberia)
- Advisor opinion of war/population/infrastructure/military themes
- The player has not built heavy infantry even that he available iron for at least 1 year. The Marshal can open a dialogue with the player and say something like:
- Another example, could be a player that has went down on aggressive expansion in the last two years, the Chancellor could say something like:
The advice could be influenced by the Character ideals on the office. Moving their agenda to influence the player.
- Plebs grievances
Finally, the player that doesn’t want to be bothered with dialogues can switch them off on the message settings as it is now.
This idea came up on this thread:
Is the mission tree still needed?
A question, is a mission tree actually needed anymore? It seems like in the last dev diary that the decisions were plentyful for the Antigonids. I think that perhaps thats enough? Let diplomacy and character interactions actually move the...
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