• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mozart41st

Gott Mit Uns
79 Badges
Nov 15, 2003
509
0
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron II: Beta
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
Welcome to the Victoria Community Mod, the mission statement of this mod is to expand playability, bring the game closer to actual historical conditions, and to make the game as fun as possible.

Not only will this mod make the changes that make you say "Gee whiz, why didn't they do that in the first place?", but it will make the game more dynamic. As I see it, one of the flaws of the current game is that it is very static, it almost always plays almost exactly the same in every grand campaign. The Community Mod includes a few tweaks here and there that make the game a little more unpredictable, and as you read the changes that have been made, you will understand what I mean. History is unpredictable, and the Community mod has taken steps to address this.

But above everything else, the ultimate goal of this mod is to increase the fun-factor several fold. And my personal guarantee is that anyone who takes the time to download this mod will have a lot more fun than they would have otherwise.

As the title suggests, this is a community mod. So if you have any suggestions or feedback, it is crucial that you share! This mod already incorportes many smaller mods, and various other creations of other players in the community, making it truly a community effort. So if you have any ideas, be sure to share them in the approriate thread.
http://forum.paradoxplaza.com/forum/showthread.php?t=121926

Let us get right down to the changes you will find in this version, shall we?

---Economy
-Output is now 1.5 times what it is in vanilla 1.02, using an event created by Grouchy.
-Prices of base RGO goods increased by 1. This was done to help out the minor nations and to help make an agrarian economy just a little bit more feasible, especially since many of them cannot expand their RGOs anymore.
-The prices of cement, small arms, ammunition, glass, fabric, canned goods and lumber have been increased by 1.
-The cost in resources for railroads was multiplied by three to represent the increase in output.
-Pop demand for paper and regular clothes was cut by half to help get more of these items in circulation.
-The price of expanding RGOs increased from 100 to 1000.
-Industrial events which give you machine parts now give you paper and regular clothes as well.
-The cost of irregulars have been increased from 300 to 1000 to slow down China's monstrous armies.


----Colonization
-The resources required for building colonial buildings are increased by 5. This is to reflect the increase in output, as well as slow things down.
-The monetary cost of building colonial buildings has been doubled.
-Added ammunition, small arms, glass, and paper requirements for colonial buildings.

----Social Reforms
-Costs of Crime-Fighting reduced by 25%.
-Costs of implementing social reforms reduced by 25% (the monthly cost of social reforms remains the same).

----Game Balance
-Austria has been greatly weakened to help unification events fire and for historical accuracy. She now incurs a large debt at the start of the game, and only has two state cultures, Hungarian, and South-German.
-Turkey has been simillarly weakened as well.
-The Treaty of Guadulupe Hidalgo, which awarded the Southwest to the United States, is now included.
-Unification for Italy is now much easier, and once it is unified, it is easier for Italy to acquire her provinces from Austria as well.


----Uncivilized Nations
-Uncivilized nations may now lose their "primitive" status upon reaching 500 prestige or more.
-Korea and Egypt now have events which allow them to become civilized.

------New Countries

-I am very excited to announce that the Victoria Community Mod will include 4 all-new countries not playable in the standard version of the game! These countries were left on the cutting-room floor by Paradox and I am proud to restore them here. They were obviously in the game until very late, as they are mentioned in many game files, and even have their own artwork. In fact, Dai Viet and Wiang Chan existed in version 1.00 of the game! They are revolters that can be released by Austria and Annam respectively.

The new countries are

Siebeburgen- In other words Transylvania, can you lead your people toward industrialization and independence from Austria? Or will you be swallowed by the greedy Turks and Russians?

Ruthenia- This country is essentially the Austrian portion of the Ukraine. Will you break free from the Austrian bosom and unite the Ukrainian people? Or will your nation be crushed by it's stronger neighbors?

Dai Viet and Wiang Chan- The northern and southern portions of Vietnam, can you defeat Annam and become the cheif power in Southeast Asia? If you do, you still have the Europeans to worry about....

Out of all of the changes that the Victoria Community Mod has made so far, being able to restore these fun nations has to be amongst those I am most proud of.

-------------Installation Instructions--------------------
1. Download the following the file, and extract it to your base Victoria folder.
2. Don't worry, back up files of many key files that will be overwritten are included.
3. Have fun!
 
Last edited:
The main theme of this update is German unification
--------------------------------------------------------------------------

-The "Leadership of Germany" events have been altered
-----Previously, if Austria had accepted Prussia's leadership outright, without a war, it would not have triggered the formation of the NGF, which I almost consider to be a bug. I fixed that.
-----Probably the most important change, during the "seven weeks war" , if AI Austria's war exhaustion hits 10%,a new event will make it will accept Prussian leadership most of the time. This is done to simulate how quickly Austria actually did fold historically, and to make unification easier for an AI Prussia.
- "Three Hurrays for the German Empire" has been altered to make it slightly easier for Germany to unify. Previously, the requirement was for Prussia to control Paris. I have modified this to Prussia simply winning a war against France, as long as the NGF exists. Also, in the past, when this event triggered, the SGF was never given an option to unify with the rest of Germany. This has been fixed also.

You will see unification happen with much greater frequency now.

-You Aussies and Aussie sympathizers are in for a real treat. Dale's "Australia Mod" has been included which makes the formation and independence of Australia a much more intresting affair. Many thanks to Dale for graciously sharing his work.

-A couple more tweaks have been done to Italian unification. I tweaked Sardinia's AI file to make it less willing to offer peace. I also gave AI Austria a handicap against the three big Italian nations. Now, in the event of war, Austria will wait 180 days before moving troops to the front. This was done to simulate Austria's historical indecision to the events in Italy, and to help give unification another push.

-There is now an event included which gives Siam the chance to reach "Civilized" status.

-I have removed the "100 prestige" requirement for the formation of Mughalistan. This was done because of the high prestige requirements of declaring colonial wars in 1.02.

-In the past, a hodge-podge of events was stored in Ecudor.txt. This is no longer the case, you can find many of the Victoria Community Mod's new events in the newly created victoria_community_mod.txt.

Well, there you have it folks! You can find the patch here.
 
Last edited:
Announcing: the final version of the Community Mod, version 1.07. In the final hour, the Community Mod get's it's biggest update ever.

The main theme of this update is Communism. And I am proud of how well this update covers this particular theme.

-There are a number of countries who, if they are involved in a great war, have war exhaustion of over 70%, and it is after 1870, there is a small chance that their government might be toppled by a communist revolution.
-If Russia's government is toppled in this way, they get to become one of the new countries introduced in this update, the Soviet Union. Also, when this happens, Poland breaks off and gets her independence.
-I am proud to announce that Xyrix's Paris Commune mod is now integrated into the Community Mod and VUMP. The mod includes events for a small breakaway socialist republic around Paris.
-Fixed a bug with the "Becoming Civilized Event

-I also have given one last push to Italian unification. There are now "Popular Unificaition" and "Conservative Empire" style events that can occur if Italy has still not united by 1880.

-I'm also very proud to announce that Steele's excellent "Alaska Mod" has been included in the Community Mod. This mod simulates Russia's sale of Alaska to America. Steele, an Alaskan, has also done some excellent work to tweak some of the terrain, and even some of the gold rush events.

We are very lucky to have the great work of modders such as Steele and Xyrix included here.

Let me just take this time to thank all who have supported the Community Mod over the past months. Everyone who took the time to download it, and maybe share a word of encouragement: thank you. If it was not for you, this mod would have been abandoned long ago. But look at what it has grown to now. It has been fun, and very rewarding work, and i hope that everyone who has tried it has had a lot of fun with it.

But this is more than just a funeral, it's a birth announcement! I encourage everyone who has enjoyed the Community Mod, to keep an eye out for the Victoria United Modification Project, which will take the former Community Mod to new heights! The combination of Unknown and I should hopefully result in the ultimate Victoria Mod. So be sure to keep an eye out for the first release version, which should appear soon.
 

Attachments

  • victoriacommunitymodsuperfinal.rar
    1,7 MB · Views: 525
Last edited: