Welcome to the Victoria Community Mod, the mission statement of this mod is to expand playability, bring the game closer to actual historical conditions, and to make the game as fun as possible.
Not only will this mod make the changes that make you say "Gee whiz, why didn't they do that in the first place?", but it will make the game more dynamic. As I see it, one of the flaws of the current game is that it is very static, it almost always plays almost exactly the same in every grand campaign. The Community Mod includes a few tweaks here and there that make the game a little more unpredictable, and as you read the changes that have been made, you will understand what I mean. History is unpredictable, and the Community mod has taken steps to address this.
But above everything else, the ultimate goal of this mod is to increase the fun-factor several fold. And my personal guarantee is that anyone who takes the time to download this mod will have a lot more fun than they would have otherwise.
As the title suggests, this is a community mod. So if you have any suggestions or feedback, it is crucial that you share! This mod already incorportes many smaller mods, and various other creations of other players in the community, making it truly a community effort. So if you have any ideas, be sure to share them in the approriate thread.
http://forum.paradoxplaza.com/forum/showthread.php?t=121926
Let us get right down to the changes you will find in this version, shall we?
---Economy
-Output is now 1.5 times what it is in vanilla 1.02, using an event created by Grouchy.
-Prices of base RGO goods increased by 1. This was done to help out the minor nations and to help make an agrarian economy just a little bit more feasible, especially since many of them cannot expand their RGOs anymore.
-The prices of cement, small arms, ammunition, glass, fabric, canned goods and lumber have been increased by 1.
-The cost in resources for railroads was multiplied by three to represent the increase in output.
-Pop demand for paper and regular clothes was cut by half to help get more of these items in circulation.
-The price of expanding RGOs increased from 100 to 1000.
-Industrial events which give you machine parts now give you paper and regular clothes as well.
-The cost of irregulars have been increased from 300 to 1000 to slow down China's monstrous armies.
----Colonization
-The resources required for building colonial buildings are increased by 5. This is to reflect the increase in output, as well as slow things down.
-The monetary cost of building colonial buildings has been doubled.
-Added ammunition, small arms, glass, and paper requirements for colonial buildings.
----Social Reforms
-Costs of Crime-Fighting reduced by 25%.
-Costs of implementing social reforms reduced by 25% (the monthly cost of social reforms remains the same).
----Game Balance
-Austria has been greatly weakened to help unification events fire and for historical accuracy. She now incurs a large debt at the start of the game, and only has two state cultures, Hungarian, and South-German.
-Turkey has been simillarly weakened as well.
-The Treaty of Guadulupe Hidalgo, which awarded the Southwest to the United States, is now included.
-Unification for Italy is now much easier, and once it is unified, it is easier for Italy to acquire her provinces from Austria as well.
----Uncivilized Nations
-Uncivilized nations may now lose their "primitive" status upon reaching 500 prestige or more.
-Korea and Egypt now have events which allow them to become civilized.
------New Countries
-I am very excited to announce that the Victoria Community Mod will include 4 all-new countries not playable in the standard version of the game! These countries were left on the cutting-room floor by Paradox and I am proud to restore them here. They were obviously in the game until very late, as they are mentioned in many game files, and even have their own artwork. In fact, Dai Viet and Wiang Chan existed in version 1.00 of the game! They are revolters that can be released by Austria and Annam respectively.
The new countries are
Siebeburgen- In other words Transylvania, can you lead your people toward industrialization and independence from Austria? Or will you be swallowed by the greedy Turks and Russians?
Ruthenia- This country is essentially the Austrian portion of the Ukraine. Will you break free from the Austrian bosom and unite the Ukrainian people? Or will your nation be crushed by it's stronger neighbors?
Dai Viet and Wiang Chan- The northern and southern portions of Vietnam, can you defeat Annam and become the cheif power in Southeast Asia? If you do, you still have the Europeans to worry about....
Out of all of the changes that the Victoria Community Mod has made so far, being able to restore these fun nations has to be amongst those I am most proud of.
-------------Installation Instructions--------------------
1. Download the following the file, and extract it to your base Victoria folder.
2. Don't worry, back up files of many key files that will be overwritten are included.
3. Have fun!
Not only will this mod make the changes that make you say "Gee whiz, why didn't they do that in the first place?", but it will make the game more dynamic. As I see it, one of the flaws of the current game is that it is very static, it almost always plays almost exactly the same in every grand campaign. The Community Mod includes a few tweaks here and there that make the game a little more unpredictable, and as you read the changes that have been made, you will understand what I mean. History is unpredictable, and the Community mod has taken steps to address this.
But above everything else, the ultimate goal of this mod is to increase the fun-factor several fold. And my personal guarantee is that anyone who takes the time to download this mod will have a lot more fun than they would have otherwise.
As the title suggests, this is a community mod. So if you have any suggestions or feedback, it is crucial that you share! This mod already incorportes many smaller mods, and various other creations of other players in the community, making it truly a community effort. So if you have any ideas, be sure to share them in the approriate thread.
http://forum.paradoxplaza.com/forum/showthread.php?t=121926
Let us get right down to the changes you will find in this version, shall we?
---Economy
-Output is now 1.5 times what it is in vanilla 1.02, using an event created by Grouchy.
-Prices of base RGO goods increased by 1. This was done to help out the minor nations and to help make an agrarian economy just a little bit more feasible, especially since many of them cannot expand their RGOs anymore.
-The prices of cement, small arms, ammunition, glass, fabric, canned goods and lumber have been increased by 1.
-The cost in resources for railroads was multiplied by three to represent the increase in output.
-Pop demand for paper and regular clothes was cut by half to help get more of these items in circulation.
-The price of expanding RGOs increased from 100 to 1000.
-Industrial events which give you machine parts now give you paper and regular clothes as well.
-The cost of irregulars have been increased from 300 to 1000 to slow down China's monstrous armies.
----Colonization
-The resources required for building colonial buildings are increased by 5. This is to reflect the increase in output, as well as slow things down.
-The monetary cost of building colonial buildings has been doubled.
-Added ammunition, small arms, glass, and paper requirements for colonial buildings.
----Social Reforms
-Costs of Crime-Fighting reduced by 25%.
-Costs of implementing social reforms reduced by 25% (the monthly cost of social reforms remains the same).
----Game Balance
-Austria has been greatly weakened to help unification events fire and for historical accuracy. She now incurs a large debt at the start of the game, and only has two state cultures, Hungarian, and South-German.
-Turkey has been simillarly weakened as well.
-The Treaty of Guadulupe Hidalgo, which awarded the Southwest to the United States, is now included.
-Unification for Italy is now much easier, and once it is unified, it is easier for Italy to acquire her provinces from Austria as well.
----Uncivilized Nations
-Uncivilized nations may now lose their "primitive" status upon reaching 500 prestige or more.
-Korea and Egypt now have events which allow them to become civilized.
------New Countries
-I am very excited to announce that the Victoria Community Mod will include 4 all-new countries not playable in the standard version of the game! These countries were left on the cutting-room floor by Paradox and I am proud to restore them here. They were obviously in the game until very late, as they are mentioned in many game files, and even have their own artwork. In fact, Dai Viet and Wiang Chan existed in version 1.00 of the game! They are revolters that can be released by Austria and Annam respectively.
The new countries are
Siebeburgen- In other words Transylvania, can you lead your people toward industrialization and independence from Austria? Or will you be swallowed by the greedy Turks and Russians?
Ruthenia- This country is essentially the Austrian portion of the Ukraine. Will you break free from the Austrian bosom and unite the Ukrainian people? Or will your nation be crushed by it's stronger neighbors?
Dai Viet and Wiang Chan- The northern and southern portions of Vietnam, can you defeat Annam and become the cheif power in Southeast Asia? If you do, you still have the Europeans to worry about....
Out of all of the changes that the Victoria Community Mod has made so far, being able to restore these fun nations has to be amongst those I am most proud of.
-------------Installation Instructions--------------------
1. Download the following the file, and extract it to your base Victoria folder.
2. Don't worry, back up files of many key files that will be overwritten are included.
3. Have fun!
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