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loki1232

First Lieutenant
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Apr 1, 2006
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I think that it would be really cool if there was a possibility for the Vinland nation (in Novo Scotia) to Become quite powerful and take over Norway. I think that this would be quite fun, especially if it stayed as a Pagan religion while it did this. Tech group could be changed to Latin, but it would still be Astaru (norse pagan religion) ruling Norway.

If you guys think that this would be a fun addition to the mod then lets work on it here, if not I'll just do it myself.

Also, does anyone have a list of the event tags left free for Vinland? I'll need lots of events for this to work.
 
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Welcome aboard!

I am very pleased when someone is excited enough to want to contribute.

The first thing to do is to check out the original thread.

http://forum.paradoxplaza.com/forum/showthread.php?t=205372

Unfortunately, the poeple who argued for Vinland's inclusion and promised material never delivered. What's in there is just the few events I wrote to ensure nothing too silly happens (like conversion changing them to Eirean culture ...)

Note that the Vinland populations begin very small, but even these are far greater than they ought to be, if one assures a few boatloads of people and normal human population growth. So if you are going to have them conquering Norway then it either is a stretch, or else they need to have interbred fairly fiercely with the skraelings.

Then remember that Norway doesn't normally last very long in Interregnum, although this may change if we ever get to see freiksenet1987's new material for the Union/Norway.

Instead of a physical conquest, perhaps the potential is for one of the Vinlanders to have a viable claim on the throne of Norway and so one of two things can occur:

1. If there is no Norway, the return of this long-lost royal relative sparks a rebellion against Scottish/Union rulers or;

2. If there IS a norway, then the individual has a claim on the throne that causes a political crisis.

Just remember that although the idea is fun, it will need to pass the test of plausibility or it won't make it in. bobtdwarf and Incompetant and freiksenet will be great resources for discussion on what is genuinely viable.

For me, the important thing are the events and storylines prior to the arrival of the first Europeans (probbaly Eire).

MattyG
 
A pagan Vinland would be a non-starter. Much effort was put forth by the various Scandinavian countries to send Bishops West, including an expedition to notify upon finding the lost Vinland colony that everyone was now Christian.

If Vinland survived, they would have converted just like the rest of the Nordic world, a group of holdouts would be easily cutoff from the rest of Scandinavia or had some kind of pressure brought to bear on them that conversion would be the easiest, and therefore most likely outcome.
 
MattyG said:
Unfortunately, the poeple who argued for Vinland's inclusion and promised material never delivered. What's in there is just the few events I wrote to ensure nothing too silly happens (like conversion changing them to Eirean culture ...)

Note that the Vinland populations begin very small, but even these are far greater than they ought to be, if one assures a few boatloads of people and normal human population growth. So if you are going to have them conquering Norway then it either is a stretch, or else they need to have interbred fairly fiercely with the skraelings.

I had a couple of ideas for how they could have expanded their population.
1. The settlers from Greenland could have migrated to Novo Scotia at some point in the game (1423), bringing with them many people and shipbuilding techniques. No map to greenland to allow the Irish to get it.
2. They start converting the Natives. Then as you said, interbreeding with them like crazy.
3. They don't grow much in population size until 1419. They start with 1 basic city, 2 colonies (on that main island). Then trading posts all around in northern canada on the coast. Novoscotia, Isle royale, arcadie, etc. Say 5 of them total? lvl 1 posts to start with, but can be expanded.

Then remember that Norway doesn't normally last very long in Interregnum, although this may change if we ever get to see freiksenet1987's new material for the Union/Norway.

Instead of a physical conquest, perhaps the potential is for one of the Vinlanders to have a viable claim on the throne of Norway and so one of two things can occur:

1. If there is no Norway, the return of this long-lost royal relative sparks a rebellion against Scottish/Union rulers or;

2. If there IS a norway, then the individual has a claim on the throne that causes a political crisis.

Just remember that although the idea is fun, it will need to pass the test of plausibility or it won't make it in. bobtdwarf and Incompetant and freiksenet will be great resources for discussion on what is genuinely viable.

For me, the important thing are the events and storylines prior to the arrival of the first Europeans (probbaly Eire).

MattyG

Well this seems to answer the question about population. Once Norway is captured and Vinland is discovered, then thousands of norwegians could emigrate to Vinland. They would bring with them Christianity, a latin tech group, lots of technology, as well as explorers and conquistadors.

About them remaining Pagan-I think that they would have a choice about whether to convert to Catholicism, or remain Pagan. However, their individual provinces would all be catholic fromt he immigrating norwegians. Hmm. Maybe they could also have a chocie to force the newcomers to convert to astaru, in which case the provinces wouldn't be catholic.

Perhaps there conflict with the Kalmar union could start whenthe Vinland peple demand Iceland. Saying that it was their expedition which found it, so it would be their core. They would also demand Greenland from the Irish, but the Irish ai would give it to them, while the Kalmar Ai wouldn't.
 
I was also thinking that they wouldn't expand that much into canada, but be more like a viking rading nation. Lots of trading posts on the coast, but nothing inland.
 
These are great ideas, loki.

Check out the existing game and file.

The Greenland thing was one of the big debates. Yes, we can assume that the Greenlanders have gone to the Island (not Nova Scotia). We have alloted them Newfoundland, and they have a city in the capital and two TPs, just as you proposed.

All of the colonization would be for the Player Only, not the ai. AI in the New World does not colonize.

Nova Scotia etc is set aside for European colonization (unless Vinland is also a player) and is the main starting base for Eire.

There is also the Vinland Scenario that can be downloaded from which you can draw ideas.

http://forum.paradoxplaza.com/forum/showthread.php?t=231590

Matty
 
What about this as a pre-1419 storyline:

After discovering Vinland and establishing a small colony there, Leif Errikson returns to Norway (or whereever he's from). He converts to Aesir and prepares a new expedition, but then he recives divine wisdom from Odin. He takes many people and ships on this next expedition, with the aim of creating a new kingdom in Vinland. His ships hit a storm and many are lost, but some are shipwrecked on the island. After a few decades of warfare the vikings annihilate the skralings on the island. Then they try to rebuild their ships and manage to send one off to greenland. The people in greenland are all starving to death, and emmigrate in a mass fashion to Vinland. Vinland tries to expand outwards to canada, but in most places is defeated by the natives. Then, in 1360, A new expedition from Norway arrives. This brings many more people and technology, but also civil war as the new arrivals are Christain. After the civil war the Aesir are victorious, but the population is heavily reduced. During the war the colonies in mainland canada are destroyed by natives. Also, the christians bring with them the black death, killing many of the Vinlanders. Since none of this expedition returns, the Norwegians assume that Vinland was just a myth and forget about it. Meanwhile Vinland sends an expedition out to Greenland and sets up trading posts there while they raid the natives and work on their shipbuidling techniques. They also send an expedition to the south, where it returns with tales of great lands. They start to coloize the atlantic islands (bahamas and bermuda) but mostly are simply brooding and waiting for theri glory days.

Tell me what you think, its just a very simple draft.
 
I have a question: How important are we planning for Vinland to be? A superpower on the level of the Maya? Eire? Or simply a powerless country with cool flavor?
 
loki1232 said:
I have a question: How important are we planning for Vinland to be? A superpower on the level of the Maya? Eire? Or simply a powerless country with cool flavor?

A good question.

Some time ago I had an idea for the Vinlanders whereing two different storylines could be developed. One in which they kept themselves pure and begin very small, the other in which they interbred with the Skraelings. Essentially two separate nations whose subsequent monarchs/leaders and events would be different. It would trigger on a Jan 1, 1419 event in which action_a is to stay as Vinlanders, action_b to intermarry. The event effectively is about a choice for the nation that occured 200 years earlier.

Chosing action_b would trigger a subsequent event that increased populations, slept and woke leaders and monarchs, changed the culture group etc etc.


So, we could do a similar deal with the Vinlanders: action_a is the cool Vinlanders that will be a minor regional player; action_b is the stronger Maya-level nation that with skilled play can go beserk and which colonizes event as an ai. Mostly the ai will pick cool and nifty, but every now an then the Eire player will turn up to find a bigger problem to deal with.

Matty
 
As a choice that would have occured a long time ago, what about the choice of starting religion? This would have been decided on much earlier, but it would be fun for the player to choose whether the pagans or the christians won.
 
If by game options you mean in the pre-game set-up panel a choice to 'turn on' certain events, the problem is that this is deliberate only, so there's no chance that the ai will choose to go a different way 12% of the time, which is a nice feature.

As far as religious choices are concerned, there are a number of ways to hadle it. It could be that this January 1 event gives three choices in the event "What became of the Vinlanders"

action_a = "Joined by exiles from Greenland, they maintained their Aesir faith"

action_b = "Joined by exiles from Greenland, a form of catholicism came to dominate"

action_c = "Merging with the Skraelings and new people emerged"



There will also, naturally, be events post-contact with Europeans that give choices for religious change.

Matty
 
I think Vinland has been on their own for a long time, joined by fleeing greenlanders, sure, but also a long friendly relationship with the skraelings, and inbreeding both with them and with the inuits. When the irish appear they could convert to christianity and start collaborating with them, gaining claims on Greenland and Iceland, or try to fight of the Irish together with their tribal allies, a more American way for the Vinlanders.
 
MattyG said:
If by game options you mean in the pre-game set-up panel a choice to 'turn on' certain events, the problem is that this is deliberate only, so there's no chance that the ai will choose to go a different way 12% of the time, which is a nice feature.

As far as religious choices are concerned, there are a number of ways to hadle it. It could be that this January 1 event gives three choices in the event "What became of the Vinlanders"

action_a = "Joined by exiles from Greenland, they maintained their Aesir faith"

action_b = "Joined by exiles from Greenland, a form of catholicism came to dominate"

action_c = "Merging with the Skraelings and new people emerged"



There will also, naturally, be events post-contact with Europeans that give choices for religious change.

Matty


Yeah i like this. I think that this will be the big choice open to them in the direction their country goes.
 
I started work on Vinland. Can they rediscover Greenland as long as the Irish get to colonize it first? Basically the vinlanders would just explore the sea territories.

Also, can i have an early Irish explorer event chain:
1. Irish send out an explorer.
2. After just a few months an event "Terrible storm" triggers and removes the explorer. This event explains to a player that the explorer never actually does anything.
3. Vinland gets an event that a strange ship has washed up on their shores. This leads to many of their events and opportunities.
 
Loki,

Personally, I think it makes more sense that the Vinlanders simply get an explorer within ten years of the arrival of the Irish in the New World.

The Irish get there in the 1450s, reawaken a desire to sail eastwards, as well as passing on some ideas about ocean navigation.

Assuming the Vinlanders are not conquered by the Irish, they get an explorer funded for free (represents the community contributing the resources to the venture.

While the Irish explorer washed up on the shores is a fun idea, surely the player should have control over funding an expedition that would result in nothing except kickstarting the Vinland expansion? Plus, the irish already make it there 40 years earlier than colonization begins in the Vanilla world, I think this is enough of a compromise.

Also, what is the value in them discovering a colonized Greenland earlier than this? What would you want to see come of that?

Matty
 
Various things. First, it would give them an opportunity to get some better warships built off the Irish design (i'm presuming that the dragonships are galleys). Second, they would have a small chance to convert to christianity early, due to a priest on the Irish ship.

I mean it wouldn't be a huge event, but then again the irish player wouldn't be paying much gold (like 50) and they'd get some VP's for it.