Theomachy
From Ancient Greek theómakhía meaning "Battle of the Gods"
From Ancient Greek theómakhía meaning "Battle of the Gods"

In the world of Fëronët, the divine members of four pantheons - Stasis, Creation, Destruction and Flux - are vying for control over the most powerful resource in the cosmos: The allegiance of mortal men. Partake in this clash of gods as one of the divine spirits who created the world and ramp up your divine power by building your very own civilization that worships you!
- Choose one of the four pantheons - the pantheons of Stasis, Creation, Destruction and Flux - and work together with your divine colleagues to make your divine faction the most powerful one in the universe.
- Play as a god and use your divine powers to shape the land, create new species or whatever your heart desires!
- Create a civilization of worshippers and guide them through the ages, increasing your power as your civilization grows! Your divine abilities grow with the number of worshippers, so the god with the most successful civilization will rule the world!
- To begin with, the world of Fëronët will be populated only by the same animals that populate our Earth, but as a god, you will of course have the chance to create your very own creatures and sapient races, or change the existing ones beyond all recognition!
Join us on IRC! The channel is #Theomachy - to join the chatroom, go here and write “/join #Theomachy” without quotation.
In order to join the game, all you really have to do is fill out the sign-up stuff and read the chapter on orders and turns below. Please do join us!
Getting Started - Anyone can join at any time!
To join the game, you have to create your own deity and civilization. However, if you want to create your own race for your civ first, then you can wait with the civ part (to begin with, civs will only provide small bonuses to power). Here is the sign-up form:
--- Deity ---
Name: You can pick any god from reality or fiction, or create your very own god, it’s up to you.
Pantheon: Choose which divine faction to join: Stasis, Creation, Destruction or Flux. Which one you choose will affect what kind of magic you'll be best at. See the section on Pantheons in the second post for further info.
Sphere: For instance, you could choose to be god of life, destruction or earwax. Must somehow match the pantheon you chose. You will be assigned a bonus ability based on your sphere, so choose wisely!
Bio: Optionally, you can write a piece on what your god has been up to during and before the earth was created.
---Civilization---
Name: Make up a new one or steal from anywhere!
Language: Same as above
Area: Choose the starting point of your new civilization on the world map! Choose wisely, for your civilization will be shaped by the land they live in.
Government: Describe how your civilization is ruled. Your civ doesn't in fact start out as one, it is merely a collection of decentralized tribes.
History and Culture: Post some lore on your civ if you want. Your tech level is early Neolithic, agriculture having recently been developed, but only in some areas.
Course of the Game - Orders and Turns
Each turn, you post a set of orders on the thread. I’ll set a deadline, which I’ll try to make fixed, but we’ll see about that. There are two kinds of orders: Divine orders and civ orders.
Divine Orders
The scope and number of these are determined by the amount of Divine Power you possess. You can see how much power you have in the stats doc. Your Power can be used for anything you can think of; it can be used for creative things, such as creating new species of creatures or new races of sapients, or it can be used destructively to cause great disasters and catastrophes. You can use flux-magic to bend the laws of nature or corrupt or improve existing things, and finally it can also be used as stasis-energy to shield areas or creations of yours against the meddling of other gods.
The only limit is your imagination and the amount of divine power at your disposal, but here’s a list with approximate costs for inspiration and an easy overview.
Civ Orders - max 3 of these
These are commands to be carried out by your people. It could be that you wanted societal changes, settling of new land, military action, church attendance duty or whatever. Your orders should be directed at someone, maybe the king or the priesthood, not the civilization as a whole or the GM. The likelihood of these getting carried out depends on how centralized and dynamic your society is. The chance is higher if your society is more dynamic and centralized, smaller if your society is stagnant and decentralized. These orders should be ranked by priority so that the most important ones are most likely to be carried out.
Call for a Divine Council
Any god of Fëronët can at any time call for a Divine Council on the peak in the middle of the world in order to pass new divine rules which all the gods must abide, discuss an important issue or whatever you can think of.
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