Assumption:
PDX wanted to repair IR after the bad start to avoid leaving a stain on their reputation. They kept financing 2 years of development to be able to return to this era at some point in the future without having to fight bad memories and negative opinions from the very start.
Result 1:
Arheo and his team deliver impressive work and turn IR into a secret jewel. Steam reviews shift, the game becomes something to be proud of. The community is grateful to PDX for not having dropped the game after a few months.
Result 2:
After the initial roadmap that was intended to calm down the raging community, communications regarding the future are reduced to a need-to-know basis. The devs are only allowed to talk about content that is almost finished. Doomsayers in this forum are left to sour the mood within the community without interference from PDX staff.
In other words, there is a huge discrepancy between the excellent rescue performed by Arheo and his team and the abysmal communications surrounding it.
Had we known a bit earlier that 2.0 was the last patch, we would have been stunned by the amount of work put into it (even a new UI - who would have imagined!?).
We would have seen all this effort as a great example of customer service. We would have praised PDX for finally delivering the game we had hoped for when we bought it. We would have understood that the limited player numbers don't allow eternal development, but we would have seen 2.0 as a decent state to leave the game.
But instead of open communications that would have prepared us and would have allowed us to enjoy 2.0 as what it is (a farewell with fireworks and flying colours) we were left in the dark.
And the result?
PDX got what it could have had more than a year ago - disappointed fans, a ruined brand name, and a whole era that is tainted in terms of pubic reception. Even in 10 years, the sudden and shocking abandonment ("the lead dev is already gone") will haunt any release of a game set in antiquity. It will probably also taint the reputation of PDX as a whole.
2.0 could have been associated with so much more positive emotions had you only warned us in a timely fashion.
I feel bad for Arheo, Snow Crystal, Jiroro and all the devs, because they fought admirably, just to see how marketing spoiled it all.
PDX wanted to repair IR after the bad start to avoid leaving a stain on their reputation. They kept financing 2 years of development to be able to return to this era at some point in the future without having to fight bad memories and negative opinions from the very start.
Result 1:
Arheo and his team deliver impressive work and turn IR into a secret jewel. Steam reviews shift, the game becomes something to be proud of. The community is grateful to PDX for not having dropped the game after a few months.
Result 2:
After the initial roadmap that was intended to calm down the raging community, communications regarding the future are reduced to a need-to-know basis. The devs are only allowed to talk about content that is almost finished. Doomsayers in this forum are left to sour the mood within the community without interference from PDX staff.
In other words, there is a huge discrepancy between the excellent rescue performed by Arheo and his team and the abysmal communications surrounding it.
Had we known a bit earlier that 2.0 was the last patch, we would have been stunned by the amount of work put into it (even a new UI - who would have imagined!?).
We would have seen all this effort as a great example of customer service. We would have praised PDX for finally delivering the game we had hoped for when we bought it. We would have understood that the limited player numbers don't allow eternal development, but we would have seen 2.0 as a decent state to leave the game.
But instead of open communications that would have prepared us and would have allowed us to enjoy 2.0 as what it is (a farewell with fireworks and flying colours) we were left in the dark.
And the result?
PDX got what it could have had more than a year ago - disappointed fans, a ruined brand name, and a whole era that is tainted in terms of pubic reception. Even in 10 years, the sudden and shocking abandonment ("the lead dev is already gone") will haunt any release of a game set in antiquity. It will probably also taint the reputation of PDX as a whole.
2.0 could have been associated with so much more positive emotions had you only warned us in a timely fashion.
I feel bad for Arheo, Snow Crystal, Jiroro and all the devs, because they fought admirably, just to see how marketing spoiled it all.
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