A lot of people (myself included) believe that having to fight several wars in order to annex a major power is frustrating. So far, i know three ways to settle the issue:
a. creating events that allow provinces to defect to the "controller" after several years of occupation.
b. the total conquest mod, where total occupation of a nation gives you the ability to annex it (giving massive stability hits and badboy...)
c. creating events that temporarily lower the civ rating of occupied provinces (so that they are worth less in the peace negotiations). I modified the old "looters" events to get that result and it actually improves the situation.
Today, i thought of a different approach. The implementation of a "total war" situation. When a nation at war gets pushed too far (in terms of remaining manpower, the existing armies to supply limit ratio, the gold in coffers, the percentage of territory occupied etc), then events fire that make total conquest far more difficult.
These events would be slight modifications of the "loyal troops" civil war events, allowing the rich characters to support the war effort. So, in order to completely conquer an enemy nation, you will have to face several mercenaries recruited through the accumulated wealth of the nation's characters. In other words, you will have to fight a "total war". If you manage to defeat all resistance and occupy all provinces, then you can finally annex the whole country (with no stability hit and less badboy than in the total conquest mod).
Of course, the ruler of the crippled nation will have to pay a "price" for the help of his nobles (loss of popularity, stability hits, etc).
What do you think of my idea? I can start working on it myself, but feedback from experienced modders would be greatly appreciated.
a. creating events that allow provinces to defect to the "controller" after several years of occupation.
b. the total conquest mod, where total occupation of a nation gives you the ability to annex it (giving massive stability hits and badboy...)
c. creating events that temporarily lower the civ rating of occupied provinces (so that they are worth less in the peace negotiations). I modified the old "looters" events to get that result and it actually improves the situation.
Today, i thought of a different approach. The implementation of a "total war" situation. When a nation at war gets pushed too far (in terms of remaining manpower, the existing armies to supply limit ratio, the gold in coffers, the percentage of territory occupied etc), then events fire that make total conquest far more difficult.
These events would be slight modifications of the "loyal troops" civil war events, allowing the rich characters to support the war effort. So, in order to completely conquer an enemy nation, you will have to face several mercenaries recruited through the accumulated wealth of the nation's characters. In other words, you will have to fight a "total war". If you manage to defeat all resistance and occupy all provinces, then you can finally annex the whole country (with no stability hit and less badboy than in the total conquest mod).
Of course, the ruler of the crippled nation will have to pay a "price" for the help of his nobles (loss of popularity, stability hits, etc).
What do you think of my idea? I can start working on it myself, but feedback from experienced modders would be greatly appreciated.