So this was the mercantilist period. Folks cornered markets, means of product and insulated these markets with tariffs. They tried to accumulate wealth - or gold reserves at the expense of other countries. To that end we need:
1: Tariffs on specific goods and markets. We need to be able to put tariffs on markets and specific goods so that if we own a scarce commodity, we can extract extra economic rents. If you can get factories up early for a certain good or control a very scarce commodity- or corner all of a commodity you can really get some $$$ in tariffs.
2. Market booms and crashes. Too much debt can leave a country can leave one vulnerable to a crash or bust. This leads to a scarcity of money and an unhappy population. It also dries up the private investment pool for capitalists and new ventures. This can force a country into a war to distract the population. This unfortunately requires at least summary level game concepts of Gold/silver Reserves, financial markets and Debt.
3.Devaluation mechanisms. Everything was gold based but countries coudl dilute their currency to pay expenses that had gone out of control. Perhaps allow one currency to achieve reserve status- maybe the country with the best economy and navy.
#3 is hard to do well without a lot of complexity but 1 and 2 - controlling new markets and old strategic ones was a fairly big part of the period. I hope we get that in V3!
PS thanks for finally making this!
1: Tariffs on specific goods and markets. We need to be able to put tariffs on markets and specific goods so that if we own a scarce commodity, we can extract extra economic rents. If you can get factories up early for a certain good or control a very scarce commodity- or corner all of a commodity you can really get some $$$ in tariffs.
2. Market booms and crashes. Too much debt can leave a country can leave one vulnerable to a crash or bust. This leads to a scarcity of money and an unhappy population. It also dries up the private investment pool for capitalists and new ventures. This can force a country into a war to distract the population. This unfortunately requires at least summary level game concepts of Gold/silver Reserves, financial markets and Debt.
3.Devaluation mechanisms. Everything was gold based but countries coudl dilute their currency to pay expenses that had gone out of control. Perhaps allow one currency to achieve reserve status- maybe the country with the best economy and navy.
#3 is hard to do well without a lot of complexity but 1 and 2 - controlling new markets and old strategic ones was a fairly big part of the period. I hope we get that in V3!
PS thanks for finally making this!
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