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GypsySprite

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Feb 11, 2017
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  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV
there have been 2 things that have been annoying me for a while
the first one is that albanian culture (and maybe others) doesn`t acualy have enough development to be accepted, unless it`s primary culture, so please either give albania an extra province, or make it so you can accept a culture if you have all the provinces with said culture.

and as for tibet, my main annoyance if that huge (might be largest non-wasteland) province of changtang that U-tsang starts with, so with that, can you please seperate it into either 3 (min developement) provinces, or make some of it wasteland.

*i don`t expect this post to be paid attention to btw*
*also, i hope this is going to the EU4 area XD*
 
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You can develop their province to accept them.
 
You can culture convert nearby provinces.

EDIT: Oh, sorry, that requires Cossacks DLC.
Interesting. No chance with vanilla apparently.
 
Common Sense is the one that allows you to develop provinces, not Cossacks

about my suggestion for Tibet...that province is still way to big...only traversable land provinces that could potentialy beat it are possibly in siberia...
 
Common Sense is the one that allows you to develop provinces, not Cossacks
Cossacks is the one that lets you culture convert nearby provinces.
 
Without Cossacks you can culture convert only to your primary culture. With Cossacks you can also convert the culture in province to one it neighbors or you can just restore the original culture of that province (if it was converted).
 
Because you said "it annoys me because it's huge".

There are bigger provinces in Eu4.
 
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Changthang is mostly there to give prettier borders for people controlling Tibet. You could well argue it should be wasteland but cutting it up into more pieces won't happen as the area it represents isn't really settled even today.
It's one of the more inhospitable places on the planet and afaik the only population at the time would've been a few thousand nomads and their herd animals moving back and forth across the Tibetan Highland.
 
oh...
i forgot:tibet logic
also, dominion, i specificly said traversable land tiles, meaning wastelands not included,

There are bigger traversable land tiles in Eu4
 
I wanted to experiment with splitting Tibet up into a bunch more provinces, but i have mixed feelings about results.

On the one hand the military gameplay was improved from more room to maneuver, but on the other hand it was hard to balance the development; most of those provinces had to be set to 1:0:0, which is probably not an option for vanilla. Anything else would make the overall development unbalanced probably, even if it were just 1:1:1 for example.

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You can and sometimes do get 0 development values in some categories with RNW generations. It's possible in principle with vanilla stuff. Whether it's a good idea is another matter, little rebel factories that you'd be making :p.

Didnt know that. Theres an entry in definies about 0 dev provinces, afaik thats set to no for vanilla, meaning if you set a history file as 1:0:0 (or anything with a 0) game automatically converts it to 1 at the start date.

RNG producing 0 dev provinces could actually be a bug?
 
Didnt know that. Theres an entry in definies about 0 dev provinces, afaik thats set to no for vanilla, meaning if you set a history file as 1:0:0 (or anything with a 0) game automatically converts it to 1 at the start date.

RNG producing 0 dev provinces could actually be a bug?

I wouldn't doubt it. I've seen it in uncolonized provinces for sure, but this is the same setting environment where you can get region_name outcomes as the name of TAGs, and have HRE nations start with cores in the new world, so there's no guarantee the 0 dev thing is as-intended.