Hello, and welcome to another Tinto Maps feedback post! Today, we will be reviewing the region of Western Africa. However, I want to start today with some caveats regarding it, given the feedback we received last week regarding the Horn of Africa review, and to make for clearer communication.
1. For the Western Africa review, we mainly focused on adding the missing region of what is today's Central African Republic, inhabited during most of the game's period by the peoples of the Banda, Zande, Gbaya, and many others. Back in time, we had some doubts and issues regarding how to add it properly, but now we've been able to incorporate it fully.
2. Besides that, we also prioritized the redraw of the coastline of the Gulf of Guinea since it was noted that it looked a bit too artificial, so we made it follow more the topography and rivers of the area while still keeping the 'outpost' gameplay functionality. We are aware that there were a lot of proposals to add many more locations, such as those of @Gouda_boy or @Bosporus , but we also evaluated that they would add much more location density than the one we were looking for in this region.
3. There's still WIP to be done, such as a rebalancing of the Settled and SoP countries, as we received a ton of feedback on these. We also reviewed the pops we want in this region, and we agree with you that we need to raise its numbers; if it's approximately now 6M pops now, we plan to make it about 12.5M. We resumed the pop work recently since we have now fixed the already-mentioned issues, so it's not yet implemented; therefore, we will also share it with you in the future.
4. However, even given all of this, we didn't want to delay this Feedback post more than planned since we also have other valuable changes to share and get your feedback from, such as the breakup of the Animist religions of the region or the Languages maps. What we will do, then, is to share with you later on the changes we make about the previous issues, as we already said we'd do with other regions.
With that said, let's take a look at the change log and then at the new maps:
As mentioned in the intro, we already have planned to rework this intensely, we'll share with you when that is done, but we also wanted to share with you the SoP's already present since they weren't in the original map post. Also, there's a weird bug in how the border lines of wastelands and corridors are generated, which has already been reported, and we look forward to fixing it.
Locations
The first map shows all the locations of the region, including corridors, etc. The second shows the redrawing of the coastal locations. The third shows the entire new area added, that of the current Central African Republic.
Provinces
Areas
Topography
Development
There might be so future tweaks on this related to adding some more development to the lands of the Oyo people.
Harbors
Cultures
On the cultures, we plan to do some of the rework along with the country rework, so it's more efficient for us. You may see the new cultures added to Central Africa, any feedback on them would be appreciated.
Languages
We had to do some naming that we're not entirely happy with, such as the Nigerian or the Adamawa, so we might also be open to reviewing that.
Religions
The new religious distribution of Western Africa!
Raw Materials
Markets
And that's all for today! The next Tinto Maps Feedback will be in two weeks from now, on Monday 28th, for Central, Eastern, and Southern Africa. See you!
1. For the Western Africa review, we mainly focused on adding the missing region of what is today's Central African Republic, inhabited during most of the game's period by the peoples of the Banda, Zande, Gbaya, and many others. Back in time, we had some doubts and issues regarding how to add it properly, but now we've been able to incorporate it fully.
2. Besides that, we also prioritized the redraw of the coastline of the Gulf of Guinea since it was noted that it looked a bit too artificial, so we made it follow more the topography and rivers of the area while still keeping the 'outpost' gameplay functionality. We are aware that there were a lot of proposals to add many more locations, such as those of @Gouda_boy or @Bosporus , but we also evaluated that they would add much more location density than the one we were looking for in this region.
3. There's still WIP to be done, such as a rebalancing of the Settled and SoP countries, as we received a ton of feedback on these. We also reviewed the pops we want in this region, and we agree with you that we need to raise its numbers; if it's approximately now 6M pops now, we plan to make it about 12.5M. We resumed the pop work recently since we have now fixed the already-mentioned issues, so it's not yet implemented; therefore, we will also share it with you in the future.
4. However, even given all of this, we didn't want to delay this Feedback post more than planned since we also have other valuable changes to share and get your feedback from, such as the breakup of the Animist religions of the region or the Languages maps. What we will do, then, is to share with you later on the changes we make about the previous issues, as we already said we'd do with other regions.
With that said, let's take a look at the change log and then at the new maps:
Countries + Societies of PopsADDITIONS
Added the following:
CORRECTIONS
- Locations (44):
- salamat
sarh
moissala
ouham
gbabiri
gribingui
ndele
birao
bria
djemah
kotto
mobaye
ouaka
krebedje
boali
mbaiki
mambere
baoro
sangha
bangui
bosobolo
uele_ca
isiro
dungu
kadey
bomokandi
aoukale
bertoua
abong
sanaga
akonolinga
sangmelima
nyong
bakas
eseka
edea
ebolowa
ambam
ebibeyin
mongomo
evinayong
pende
tiwal
bahr_salamat- Lakes
- Iro lake
- Wastelands
- niefang_jungle
- maan_jungle
- nkam_jungle
- korup_jungle
- Cultures (13)
- sara_culture
mbay_culture
mandja_culture
gbaya_culture
bulu_culture
baka_culture
gyele_culture
madi_culture
banda_culture
bomassa_culture
gula_iro_culture
ngbandi_culture
fang_culture- Religions (4) - On top of the Folk African split
- Ngbandi
Ori
Bua
Banda- Languages
- bua_language
- moru_madi_language
Locations
Raw Goods
- Completely redraw the locations on the coast of the Gulf of Guinea to make them more natural
Terrain
- Added Beeswax and reworked resources according to feedback
Religion
- Reworked the entire Topography of the region
- Total Review, dividing the region into several Folk African religions


As mentioned in the intro, we already have planned to rework this intensely, we'll share with you when that is done, but we also wanted to share with you the SoP's already present since they weren't in the original map post. Also, there's a weird bug in how the border lines of wastelands and corridors are generated, which has already been reported, and we look forward to fixing it.
Locations



The first map shows all the locations of the region, including corridors, etc. The second shows the redrawing of the coastal locations. The third shows the entire new area added, that of the current Central African Republic.
Provinces

Areas

Topography

Development

There might be so future tweaks on this related to adding some more development to the lands of the Oyo people.
Harbors

Cultures

On the cultures, we plan to do some of the rework along with the country rework, so it's more efficient for us. You may see the new cultures added to Central Africa, any feedback on them would be appreciated.
Languages

We had to do some naming that we're not entirely happy with, such as the Nigerian or the Adamawa, so we might also be open to reviewing that.
Religions

The new religious distribution of Western Africa!
Raw Materials

Markets

And that's all for today! The next Tinto Maps Feedback will be in two weeks from now, on Monday 28th, for Central, Eastern, and Southern Africa. See you!
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