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Pavía

Content Design Lead PDX Tinto
Paradox Staff
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Jan 3, 2006
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Hello everybody, and welcome to another Tinto Maps feedback review! Today we will be taking a look at Anatolia. As a foreword, when we tackled the review, we found that in general terms, the region was in a pretty good state. Therefore, the scope of it was more in line with the review of Italy, than with the massive review of Tinto Maps #4 (and we could do it faster). Here you are the log with the entire list of changes (which is juicy enough, nonetheless), as usual:

ADDITIONS

Added the following:
  • Locations (15+ 9 Lakes + 18 Wastelands)
    • Afşin
    • Altınekin
    • Arguvan
    • Bozan
    • Çine
    • Çumra
    • Finike
    • Karakeçili
    • Kaymaz
    • Kulu
    • Obruk
    • Şabanözü
    • Sülüklü
    • Turgut
    • Yahyalı
  • Lakes
    • Lake Acıgöl
    • Lake Akşehir
    • Lake Bafa
    • Lake Burdur
    • Lake Eber
    • Lake Hazar
    • Lake Köyceğiz
    • Lake Marmara
    • Lake Uluabat
  • Wastelands
    • Divided many Wastelands into more pieces.
  • TAGs
    • Bingöl
    • Bulduqani
    • Çemişgezek
    • Mayyafaraqin
    • Kilis
    • Tavas
    • Zraqi
  • Characters
    • tvs_ilyas_bey
  • Dynamic Names
    • Added Greek and Turkish Dynamic Names.
CORRECTIONS

Renamed the following:
  • Locations:
    • Akçakoca to Akçaşehir
    • Araç to Arac
    • Diyarbakir to Diyarbekir
    • Düzce to Konrapa
    • Eğil to Egil
    • Hani to Heni
    • Kızıltepe to Dunaysir
    • Pasinler to Hasankale
    • Toprakkale to Iskenderun
    • Yenice to Yenicepazarı
    • Xarani to Kars (Kadirli)
Raw Goods
  • Changed several Raw Goods as suggested
Terrain and Vegetation
  • Comprehensive Review
Locations
  • Redrew several Locations
Minorities
  • Added more minorities to the region

And here you've got the relevant maps:

Countries:
Countries.png

Colored Wastelands.png

Some more tags have been added to the region, you've got the entire list above. The most relevant ones are those split from the Sutayids, which are now more divided (and start with disconnected lands, which will pose an early game challenge).

Dynasties:
Dynasties.png

There have not been many changes regarding dynasties, there have been some adjustments here and there, and also the ones of the new countries added.

Locations:
Locations.png

Some more locations were added to the map, although not many, as the density was already good enough. We've also improved the connexions, so they're in general more clear, especially in wasteland-dense areas.

Areas:
Areas.png

We're skipping the map of provinces this time, as they're exactly the same as the last time, but I'm now sharing with you the map of areas, as it was not shown previously.

Terrain:
Climate.png

Topography.png

Vegetation.png

As you might have noticed, there have been several tweaks to the terrain mapmodes.

Cultures:
Cultures.png

We've also made several changes to the cultural distribution. Now there are more Turkish and Turkoman pops in Western Anatolia, we also added Mongolian tribesmen to Central Anatolia, and in the East, the Armenian Highlands are more fragmented among Armenian, Kurdish, and Turkoman pops.

Religions:
Religion.png

We've also added more religious minorities to the region. Now there are plenty of Shiites, being the majority on some locations here and there. You might also notice a couple of blue minorities in the map, compared with the Tinto Maps: in the center of Anatolia, we have Tengri Mongolians, while in the east, we have Yazidi Kurdish.

Raw Materials:
Raw Materials.png

Another mapmode with plenty of tweaks, thanks to your feedback. The overall design is not so different, but we've gone across all the suggestions to make sure that the resource distribution is even more accurate.

And that's all for today! We will be reading your feedback in this thread as well, and implementing further suggestions that we find reasonable, as usual. Also for your information, the next map review we will be doing is that of Carpathia and the Balkans, as Russia is also going to take a while and we prefer to prioritize former over the later; but it won't be as fast as this one and will be posted in a few weeks for now, as we'll have some people on vacation this month, and we also have some other priorities to address during the month. Cheers!
 
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Wow.
 
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What a wonderful day!
 
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Great job with the review! I have some questions I prepared:
- Can you change the colour of the greek and turkish culture to the purple of the Byzantines and the green of the Ottomans, or if you wanna be more generic to the blue and red of the modern greek and turkish flags so that they can be told apart by afar;
- Is Ahis a republic in game? Apparently historians refer to it as such because it was a guild;
- Do we know if the Dulkadirids were already enstablished by the 1st of April 1337? And if they were should they be an actual vassal of the Mamluks or just a nominal one?
- Are the Eretnids a vassal of the Jalayirids or the Chobanids and is there any mechanic that represent Eretna's title of Viceroy of Anatolia of the Ilkhanate?
- I don't think neither the Karasids nor the Ayadinids ever were vassals of the Germiyanids, why are they represented as such?
- Why isn't Alaye a vassal of the Karamanids, since they were it for all their existance?
- Edit- I researched a bit and it seems that the Tacettinids weren't yet established by 1337 and thr same goes for the Kutluşah based in Amasya and Taşanids based in Merzifon(I may have written their names wrong), still I think they should spawn by event a few years after the game start.
And finally some nitpiks:
- The Canik beyliks usually are referred as nominal vassals of the Eretnids so I'dont know how much sense makes to have them as such by 1337;
- Although it's not wrong I think the Saruhanids should be renamed fo Sarukhanids because their founder and ruler 1337 was called Sarukhan, also it's not technically wrong to have them as vassals of the Germiyanids since Sarukhan started as an emir of them but I'm pretty sure that by 1337 he was just a nominal vassal;
- The Inancids(which we know were vassals of the Germiyanids) should be spelled Inanjids.
 
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Hmmm, Western Anatolia feels a little jarring, especially since it's the only area with that scheme

But I cannot think of a good alternative. If you were going off the Roman names (as seems to be the case eastwards) it would be Asia, which would probably be confusing.

Anyone else got any ideas?
 
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I noticed a different map style from previous Tinto map, with tiny mountains "paintings" and so on...
It is a different map mode, a graphic option or it depends from zoom level?
 
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Also for your information, the next map review we will be doing is that of Carpathia and the Balkans, as Russia is also going to take a while and we prefer to prioritize former over the later; but it won't be as fast as this one and will be posted in a few weeks for now, as we'll have some people on vacation this month, and we also have some other priorities to address during the month. Cheers!
Already?? If we have a full locations, provinces, cultures and resources proposal pending for Hugary, do we still have the time to post it before it's too late?
 
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Nice job, though there is other things needs to change in my opinion. Especially the country and location names. I think my post not seen because I posted lately.

forum.paradoxplaza. com/forum/posts/29857707/ (can't post links)


Edit: you can look at my new post, forum.paradoxplaza. com/forum/threads/tinto-maps-7-anatolia-feedback.1702644/post-29872811
 
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I noticed a different map style from previous Tinto map, with tiny mountains "paintings" and so on...
It is a different map mode, a graphic option or it depends from zoom level?
Zoom level, it's visible on previous maps with greater zoom level too
 
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If Ottomans and Byzantium not gonna start at war give rest of Bithnyia to Ottomans because they conquered it shortly after taking Nicomedia
 
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