For all of you that start an argument about if or if not sth. fits into the game or should be included in one or another way:
The first and foremost a feature must achieve is to make fun, wether its realitic or cool or just abstract and quite uncool isnt that important so long it is fun. Many proposed features simply doent fit this one simple criteria and thus every further discussion is obsolete. And there is something else that bothers me. Many make asumptions based on generic 4x standards and complain about sth. There is not enough base to assume stellaris will have this or that 4x problem or mechanic. Its a clausewitz engine pds game so you can assume traits and charakters will work somehow similar to ck2 pops will resemble pops in vicky probably etc this you all can assume because its a pds clausewitz game but everything other will only the time tell cause we have nearly zero knowledge bout pds approach to this setting and no evidence to make an analogy from generic 4x game to stellaris
The first and foremost a feature must achieve is to make fun, wether its realitic or cool or just abstract and quite uncool isnt that important so long it is fun. Many proposed features simply doent fit this one simple criteria and thus every further discussion is obsolete. And there is something else that bothers me. Many make asumptions based on generic 4x standards and complain about sth. There is not enough base to assume stellaris will have this or that 4x problem or mechanic. Its a clausewitz engine pds game so you can assume traits and charakters will work somehow similar to ck2 pops will resemble pops in vicky probably etc this you all can assume because its a pds clausewitz game but everything other will only the time tell cause we have nearly zero knowledge bout pds approach to this setting and no evidence to make an analogy from generic 4x game to stellaris
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